Open Builder
Comp Image
Jinx Flex
Primary
AD Icon
Tier
C
Required
Icon 9Icon 75
Traits
Trait BackgroundBody Change Icon
1
Body Change
1
Trait BackgroundGather Force Icon
1
Gather Force
1
Trait BackgroundSerious Slam Icon
1
Serious Slam
1
Trait BackgroundLuchador Icon
4
Luchador
2 > 4
Trait BackgroundThe Champ Icon
1
The Champ
1
Trait BackgroundStar Guardian Icon
4
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundEdgelord Icon
2
Edgelord
2 > 4 > 6
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundSniper Icon
2
Sniper
2 > 3 > 4 > 5
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundJuggernaut Icon
1
Juggernaut
2 > 4 > 6
Poppy Braum Dr. Mundo Rell Kobuko Volibear Jinx Gnar Xayah
Trait BackgroundBody Change Icon
1
Trait BackgroundGather Force Icon
1
Trait BackgroundSerious Slam Icon
1
Trait BackgroundLuchador Icon
4
Trait BackgroundThe Champ Icon
1
Trait BackgroundStar Guardian Icon
4
Trait BackgroundBastion Icon
2
Trait BackgroundEdgelord Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundJuggernaut Icon
1
Tips & Tricks
  • There are many final boards you can play with Jinx. All of them revolve around the same core units of Jinx, Braum, Poppy, and Kobuko. The remaining 5 units are flexible.
  • Volibear is generally worth playing and itemizing, but can also play without Volibear to itemize Varus instead if you can hit Varus 2. There are also boards that play both Varus and Volibear.
  • Main flex units include the following: Volibear, Varus, K’Sante, Neeko, Rell, Shen, Xayah, Gnar, and Dr. Mundo (only for 4 Luchador). Xayah is high prio to play for her Star Guardian bonus.
Strong Conditions
+2 Tier Conditions CA
Tiny TeamTiny Team
+1 Tier Conditions CB
Gold CollectorGold Collector
All That ShimmersAll That Shimmers
Hold The LineHold The Line
Little BuddiesLittle Buddies
Openers
Star Guardian
RellRell
SyndraSyndra
ShenShen
XayahXayah
NeekoNeeko
Trait BackgroundStar Guardian Icon
4
Trait BackgroundBastion Icon
2
Trait BackgroundEdgelord Icon
2
Star Guardian
RellRell
RakanRakan
ShenShen
XayahXayah
NeekoNeeko
Trait BackgroundStar Guardian Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundEdgelord Icon
2
Trait BackgroundProtector Icon
2
Jinx Jinx
Poppy Poppy
Volibear Volibear
Sniper Icon
Sniper
Star Guardian Icon
Star Guardian
Jinx Cost Icon 4
850 HP
10 / 80
Gather Force
Sky Piercer
Hyperactive
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Alt Build 1
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Alt Build 2
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Alt Build 4
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Ability Icon Star Rocket Blast Off!
Range Icon 6 Hex
Passive: Attacks grant 6/6/30% (scaleAP Icon) stacking Attack Speed, up to 60/60/300% (scaleAP Icon). Critical strikes instead grant 9/9/40% (scaleAP Icon).

Active: Deal 200/300/900 (scaleAD Icon) physical damage to the target and 575/875/4000 (scaleAD Icon) physical damage split across a 2-hex radius centered on the target.
Heavyweight Icon
Heavyweight
Star Guardian Icon
Star Guardian
Poppy Cost Icon 4
1100 HP
45 / 105
Body Change
Unstoppable
Tank-zilla
Current
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Alt Build 1
TFT_Item_Artifact_LightshieldCrest
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
Ability Icon Spinning Galaxy Hammer
Range Icon 1 Hex
Gain 390/528/1256 (scaleHealth IconscaleAP Icon) Shield for 4 seconds. When it breaks, deal 250/375/4000 (scaleAD Icon) physical damage to the target and 125/200/1500 (scaleAD Icon) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.
Edgelord Icon
Edgelord
Luchador Icon
Luchador
Volibear Cost Icon 4
1050 HP
0 / 40
Serious Slam
Doublestrike
Warming Up
Current
TFT_Item_SteraksGage
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Ability Icon Ursine Instinct
Range Icon 1 Hex
Passive: Every 4th attack deals 125/190/750 (scaleAD Icon) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage.

Active: For 5 seconds gain 125%/125%/500% Attack Speed, 10/10/25% (scaleAP Icon) Omnivamp, and crowd control immunity.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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Leave a Reply

4 Comments

  1. Anonymous

    Tiny Team is 3 Star Guardians Max no? This comp was directed from Tiny Team based on Conditions

    1. Anonymous

      it’s flex, so from this i would assume best for tiny team would be poppy, jinx and xayah, swap rell for somebody else

    2. Author avatarGM Blue

      There’s a dropdown above the board that you can use to view the Tiny Team board as well as many other variations for this comp. Exists for all comps on the website (although very few if any have as many variations as this comp).

  2. Anonymous

    on the voli level 8 board, wouldn’t xayah + kobuko be stronger than shen + rell? gives u heavyweight for poppy and maintains edgelord for voli and 4 SG