Comp Image
Protector Akali
Primary
AP Icon
Tier
A
Required
Icon 9Icon 75
Traits
Trait BackgroundCrimson Veil Icon
1
Crimson Veil
1
Trait BackgroundPure Heart Icon
1
Pure Heart
1
Trait BackgroundProtector Icon
6
Protector
2 > 4 > 6
Trait BackgroundStrategist Icon
3
Strategist
2 > 3 > 4 > 5
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundSupreme Cells Icon
2
Supreme Cells
2 > 3 > 4
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundBattle Academia Icon
1
Battle Academia
3 > 5 > 7 > 7
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundMighty Mech Icon
1
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Trait BackgroundStar Guardian Icon
1
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundThe Crew Icon
1
The Crew
2 > 2 > 2 > 2 > 2 > 2 > 2
Trait BackgroundWraith Icon
1
Wraith
2 > 4 > 6
Kennen K’Sante Akali Rakan Malphite Jarvan IV Neeko Ryze Janna
Trait BackgroundCrimson Veil Icon
1
Trait BackgroundPure Heart Icon
1
Trait BackgroundProtector Icon
6
Trait BackgroundStrategist Icon
3
Trait BackgroundExecutioner Icon
2
Trait BackgroundSupreme Cells Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundBattle Academia Icon
1
Trait BackgroundCrystal Gambit Icon
1
Trait BackgroundMighty Mech Icon
1
Trait BackgroundSorcerer Icon
1
Trait BackgroundStar Guardian Icon
1
Trait BackgroundThe Crew Icon
1
Trait BackgroundWraith Icon
1
Tips & Tricks
  • Lucian is a better item holder early game than Janna or Ziggs, so itemize him if you can upgrade him. Can also potentially consider Gnar with Rageblade with a Crew opener (Sivir Malphite Gnar Kennen etc.)
  • The most popular build is Rageblade + Archangel + Edge of Night, but it is possible that it is better to play a different item than Edge of Night such as Shojin or Archangel. Sample is too low to determine – try it out and report back
  • Crimson Veil is looking to be the best power up so far — consider rolling for it. Dark Amulet is probably okay with some combat augments, but hard to survive with it compared to Crimson Veil.
  • Comp currently recommends Shojin so more people try it out. Looks the best in stats, but too low sample to draw conclusions from. Try it out over Edge of Night.
  • You can either play double Akali on 9 or Jarvan. Also it might be possible that dropping to 4 Protector to fit Jarvan, second Akali, and Zyra is worth it.
  • Positioning is important. If the opponent’s carry is in the corner, position 3 hexes in from left for left corner and 3 hexes in from the right for right corner. If they move their carry, match their move — you only need to move Akali in this comp as she won’t take aggro at the start of a fight.
  • Yuumi is a particularly dangerous unit against Akali because she can kill Akali without targeting her. If you have a Yuumi player in your pool, prioritize positioning for them.
  • Counter positioning for Akali is cubby with corner bait (place your carry on hex C1 with a unit in D1). Not known if there is a way that Akali players can counter this yet.
Strong Conditions
+3 Tier Conditions AOP
Radiant Archangel's StaffRadiant Archangel’s Staff
Radiant RefactorRadiant Refactor
+2 Tier Conditions AS+
Radiant Guinsoo's RagebladeRadiant Guinsoo’s Rageblade
Sated SpellweaverSated Spellweaver
+1 Tier Conditions AS
DawncoreDawncore
Protector EmblemProtector Emblem
Strategist EmblemStrategist Emblem
Supreme Cells EmblemSupreme Cells Emblem
Zhonya's ParadoxZhonya’s Paradox
Caretaker's FavorCaretaker’s Favor
Cluttered MindCluttered Mind
Cry Me A RiverCry Me A River
Preemptive ProtectionPreemptive Protection
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Protector Sorcerer
KennenKennen
LucianLucian
JannaJanna
RakanRakan
NeekoNeeko
Trait BackgroundProtector Icon
4
Trait BackgroundSorcerer Icon
2
Protector Strategist
KennenKennen
MalphiteMalphite
JannaJanna
RakanRakan
ZiggsZiggs
Trait BackgroundProtector Icon
4
Trait BackgroundStrategist Icon
2
Trait BackgroundThe Crew Icon
2
Akali Akali
K'Sante K’Sante
Jarvan IV Jarvan IV
Executioner Icon
Executioner
Supreme Cells Icon
Supreme Cells
Akali Cost Icon 4
1050 HP
0 / 30
Crimson Veil
Dark Amulet
Current
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_SpearOfShojin
Best-in-Slot
TFT4_Item_OrnnZhonyasParadox
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 1
TFT_Item_Artifact_Dawncore
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 2
TFT5_Item_ArchangelsStaffRadiant
TFT_Item_GuinsoosRageblade
TFT_Item_GuardianAngel
Alt Build 3
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_ArchangelsStaff
TFT_Item_GuardianAngel
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_GuardianAngel
Alt Build 5
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_ArchangelsStaff
Ability Icon Piercing Phantom Strike
Range Icon 1 Hex
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 80/120/1000 (scaleAP Icon) magic damage to its target and 70/105/1000 (scaleAP Icon) magic damage to other enemies hit.

If only one enemy remains, dash 3 times instead
Wraith Icon
Wraith
Protector Icon
Protector
K’Sante Cost Icon 4
1000 HP
30 / 90
Pure Heart
Inner Fire
Unstoppable
Current
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_Redemption
Alt Build 1
TFT_Item_Redemption
TFT_Item_FrozenHeart
TFT_Item_NightHarvester
Alt Build 2
TFT15_Item_ShotcallerEmblemItem
TFT_Item_RedBuff
TFT_Item_IonicSpark
Ability Icon Breakout Force
Range Icon 1 Hex
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal 300/540/972 (scaleHealth Icon) on kill.

Active: Gain 50%/55%/85% (scaleAP Icon) Durability for 3 seconds, then deal 144/216/960 (scaleArmor IconscaleMR Icon) physical damage to the target.

Active (ALL OUT): . Deal 350/525/3000 (scaleAD Icon) physical damage to the target.
Mighty Mech Icon
Mighty Mech
Strategist Icon
Strategist
Jarvan IV Cost Icon 4
1100 HP
45 / 150
Best-in-Slot
TFT15_Item_ProtectorEmblemItem
TFT_Item_FrozenHeart
TFT_Item_WarmogsArmor
Ability Icon Mega Drill Crash
Range Icon 1 Hex
Gain 532/688/2428 (scaleAP IconscaleHealth Icon) Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/2000 (scaleAP Icon) magic damage to enemies within a 2 hex radius and Stunning them for 1.5/1.75/8 seconds.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

12 Comments

  1. unkow

    u need edge on akali, she gets one shot by kaisa

  2. Anonymous

    anyone try zhonya’s yet?

  3. exec85

    my experience is (maybe I am doing something wrong) that when I take dark amulet Akali dies almost instantly.

    1. Author avatarGM Blue

      Yeah it’s probably just Crimson Veil, think it makes a big difference and just rely on Archangel / Guinsoo for the scalability. Or at the very least, if you go Dark Amulet you probably need to go EoN and can’t go Shojin. Still not sure whether it’s EoN or Shojin with Crimson Veil. Again, things getting figured out literally every hour as the comp is brand new.

  4. Anonymous

    Friend played in gold got 2nd to 10k Hp garen hero augment, so went well! Had dark amulet and classic build (archangel rageblade shojin). He will play more and report back

  5. Tares

    Personal notes from the a game where I went first with this (Shojin, Rageblade, Archangels Itemization)
    – Definetly a 1 unit comp so its probably best to focus on getting your akali as strong as possible with augments (The strong survive felt pretty good)
    – Dark Amulet feels really good as long as you have some sort of omnivamp (in my case sated spellweaver)
    – The amount of times my akali barely survived and dodged casts thanks to Shojin felt absolutely illegal even at 1 star. I can see why Shojin is good in the stats.
    – Will probably be weaker once the comp becomes popular as people are getting better at positioning against it. If you put your carry in the same side as akali it WILL die 5-6 seconds into the fight.

  6. Anonymous

    read your comment about it being a 1 unit comp, just realised you can put tank items on jarvan/neeko and play all out ksante if you have the items for it, and it’s basically the old all out ksante comp with different itemization on akali

  7. Anonymous

    bro thinks she’s set 10 kda akali

    all jokes aside the comp seems like its top 4 at best, I had EoN + Radiant Archangel + Guinsoo in one of my runs and whilst i can confirm edge of night is seems mandatory for her, the issue is that she gets into a lot of situations where she dashes to a backline then back to a frontline right around the time one of the weaker protector units die and suddenly yuumi has decided to unleash her whole blast at her. Even with a radiant archangel she cannot stack enough damage fast enough to do much of anything besides being a mosquito.

    Mage seems like it is the best only when the opponent has a lot of backline units, I tested it against a lobby full of comps with 1/2 backline units such as kai sa and kayle reroll and all it really did was place her infront of them and immediately get targeted.

    1. Author avatarGM Blue

      The more I think about it, the more I feel like Mage is really not good at all for this version of Akali. Feel a lot more confident in Crimson Veil (which provides a big shield that gives her durability and more time to scale) and Dark Amulet. But I really need to see some games with it in high elo to evaluate how good it is — it’s a VERY positioning dependent comp and augments are probably important too given that it is a 1 unit comp.

  8. Anonymous

    It’s interesting and EoN + Mage Akali creates a pretty cool unit that is basically invulnerable because at some point she starts casting so often that the enemy units can’t target her before she starts casting again, but it takes a while to stack to that point, and it had a lot of pitfalls, Star Guardians were basically unbeatable as the shield from Rell was enough to stop Akali from killing Jinx before she stacked to infinity. A lot of comps seem to just kill the Akali before she becomes a problem, as her damage for the first 15 seconds of the round is pretty terrible. You also seem incredibly weak with that Protector Opening, Janna just can’t carry against most early game units from the 3-4 games that I tried it. I would personally bring it down to a B tier maybe an A with good augments.

    1. Author avatarGM Blue

      Switching recommendations to Shojin + Dark Amulet for now. Can try that out next. The stats REALLY like Shojin, but very low sample. I am theorycrafting that Dark Amulet would be really strong with that build, but it’s low survivability. Crimson Veil might also be good for scaling. Mage might not be good for this particular version of Akali (it’s usually her best Power Up, but maybe not in this comp – Dark Amulet makes a lot of sense).

      1. Anonymous

        Same Anonymous that wrote this comment earlier, I’m not “high elo” but I’m currently sitting around D2 and usually peak around 300LP Master. After trying multiple variations of the comp about a handful of times, I think Shojin is significantly better than EoN. Lucian is definitely the play as well early, without him you lose too much HP. IMO achievable BiS is Shojin + Guinsoo’s + Archangel + Crimson Veil. EoN replaces Shojin if you have Dark Amulet, it’s a fun comp, and I think strong from the right spot, but I have a caveat, admittedly I don’t really look at stats so I could be totally wrong, but I’ve played the comp about a dozen times now, and I run into the same problem basically every game. Positioning is so important that unless you’re playing a lobby where everyone is positioning their carries in similar ways, you’re just doomed to like a 4th at best. The variance in positioning is too massive in this comp, if you have 3 possible fights and 2 of them have carries in right corner, and 1 has a carry in the left corner, you will almost definitely lose the fight if you match with the guy who is opposite. I don’t really think the brain power needed to min max positioning every single round AND rely on RNG that your lobby isn’t playing multiple different spots is worth the strength of this comp.