Main
▾
Traits
Current



Alt Build 1



Alt Build 2



Alt Build 3



Throw 3 cards at different targets.
Blue Card: Restore 90/110/140 (
) Health to the lowest Health ally.
Red Card: Deal 120/180/275 (
) magic damage to the largest circle of enemies.
Yellow Card: Deal 240/360/560 (
) magic damage to target and Stun them for 1 second.
Blue Card: Restore 90/110/140 (
Red Card: Deal 120/180/275 (
Yellow Card: Deal 240/360/560 (
Current



Alt Build 1



Alt Build 2



Ambessa switches between two stances on cast:
Chains: Gain +1 Range. Attacks deal 98/146/512 (
) physical damage.
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (
) physical damage to enemies hit.
Fists: Gain 25%/25%/45% (
) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (
) physical damage, then dash away.
Chains: Gain +1 Range. Attacks deal 98/146/512 (
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (
Fists: Gain 25%/25%/45% (
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (
Current



Best-in-Slot



Gain 600/700/900 (
) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (
) magic damage in a cone.
When to Play
Strategy
Tips & Tricks
- Expensive comp that wants combat augments – generally only recommend playing from ahead.
- Twisted Fate almost always wants Shojin + Archangel + More AP or Damage Amp. Damage Amp should increase his overall damage more, but AP increases the value of his heal.
Openers
Quickstriker




Quickstriker





Strong Conditions
Items


Augments


Item Priority

Archangel’s Staff

Tear of the Goddess
Economy Strategy
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.