Comp Image
Twisted Fate Quickstrikers
Icon 8Icon 99
Traits
Trait BackgroundQuickstriker Icon
4
Quickstriker
2 > 3 > 4
Trait BackgroundSentinel Icon
4
Sentinel
2 > 4 > 6
Trait BackgroundRebel Icon
3
Rebel
3 > 5 > 7 > 10
Trait BackgroundConqueror Icon
2
Conqueror
2 > 4 > 6 > 9
Trait BackgroundEnforcer Icon
2
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundAutomata Icon
1
Automata
2 > 4 > 6
Trait BackgroundVisionary Icon
1
Visionary
2 > 4 > 6
Akali Loris Rell Illaoi Irelia Ambessa Nocturne Twisted Fate
Trait BackgroundQuickstriker Icon
4
Trait BackgroundSentinel Icon
4
Trait BackgroundRebel Icon
3
Trait BackgroundConqueror Icon
2
Trait BackgroundEnforcer Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundAutomata Icon
1
Trait BackgroundVisionary Icon
1
Quickstriker Icon
Quickstriker
Enforcer Icon
Enforcer
Twisted Fate Cost Icon 3
700 HP
25 / 75
Comeback Story
Energy Absorption
Cultivating Magic
Current
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT4_Item_OrnnMuramana
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
TFT_Item_ArchangelsStaff
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
TFT_Item_RabadonsDeathcap
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
TFT4_Item_OrnnMuramana
Ability Icon Wild Cards
Range Icon 4 Hex
Throw 3 cards at different targets.

Blue Card: Restore 90/110/140 (scaleAP Icon) Health to the lowest Health ally.
Red Card: Deal 120/180/275 (scaleAP Icon) magic damage to the largest circle of enemies.
Yellow Card: Deal 240/360/560 (scaleAP Icon) magic damage to target and Stun them for 1 second.
Enforcer Icon
Enforcer
Sentinel Icon
Sentinel
Loris Cost Icon 3
850 HP
40 / 80
Giant-Sized
Fortified
Deep Roots
Current
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_Redemption
Best-in-Slot
TFT_Item_Artifact_UnendingDespair
TFT_Item_IonicSpark
TFT_Item_RedBuff
Ability Icon Piltover Bulwark
Range Icon 1 Hex
Gain 600/700/900 (scaleAP Icon) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (scaleAP Icon) magic damage in a cone.
Quickstriker Icon
Quickstriker
Rebel Icon
Rebel
Akali Cost Icon 2
700 HP
0 / 60
Current
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT4_Item_OrnnZhonyasParadox
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Ability Icon Shuriken Flip
Range Icon 1 Hex
Throw a shuriken at target, dealing 80/120/185/250 (scaleAP Icon) magic damage and marking them to take 15% more damage for 4 seconds. Then dash away from target. After a brief delay, dash towards them and deal 240/360/550/740 (scaleAP Icon) magic damage.
Emissary Icon
Emissary
Quickstriker Icon
Quickstriker
Conqueror Icon
Conqueror
Ambessa Cost Icon 4
1100 HP
40 / 90
Current
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_GuardianAngel
Ability Icon Unrelenting Huntress
Range Icon 1 Hex
Ambessa switches between two stances on cast:

Chains: Gain +1 Range. Attacks deal 98/146/512 (scaleAD Icon) physical damage.
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (scaleAD Icon) physical damage to enemies hit.

Fists: Gain 25%/25%/45% (scaleAP Icon) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (scaleAD Icon) physical damage, then dash away.
Visionary Icon
Visionary
Sentinel Icon
Sentinel
Conqueror Icon
Conqueror
Rell Cost Icon 2
800 HP
40 / 90
Share Your Energy
Ability Icon Shattering Strike
Range Icon 1 Hex
Gain 300/350/400/540 (scaleAP Icon) Shield for 4 seconds. Lance enemies in a line for 120/180/270/360 (scaleAP Icon) magic damage and steal 10/12/15/18 Armor and Magic Resist from enemies hit.
Strategy
Tips & Tricks
  • Twisted Fate almost always wants Shojin + Archangel + More AP or Damage Amp. Damage Amp should increase his overall damage more, but AP increases the value of his heal.
  • Share Your Energy is excellent on Rell due to her Sentinel and Conqueror traits. You can also place it on Loris 3.
  • Akali or Ambessa are typical secondary carries after itemizing TF + Loris.
Openers
Quickstriker
AkaliAkali
NocturneNocturne
LorisLoris
Twisted FateTwisted Fate
Trait BackgroundQuickstriker Icon
3
Trait BackgroundEnforcer Icon
2
Quickstriker
StebSteb
TrundleTrundle
AkaliAkali
NocturneNocturne
Twisted FateTwisted Fate
Trait BackgroundQuickstriker Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundEnforcer Icon
2
Strong Conditions
Items
Unending DespairUnending Despair
Archangel's StaffArchangel’s Staff
ManazaneManazane
Augments
EpochEpoch
Anger IssuesAnger Issues
Item Priority
Archangel's Staff
>
Tear of the Goddess
Economy Strategy
  1. This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3 loss streak.
  4. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  5. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  6. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  7. Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
  8. In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
  9. Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
  10. Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
  11. From this point onward, attempt to level to 8 and add any key remaining units to your board.