Main
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Traits
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Throw 3 cards at different targets.
Blue Card: Restore 90/110/140 (
) Health to the lowest Health ally.
Red Card: Deal 120/180/275 (
) magic damage to the largest circle of enemies.
Yellow Card: Deal 240/360/560 (
) magic damage to target and Stun them for 1 second.
Blue Card: Restore 90/110/140 (
Red Card: Deal 120/180/275 (
Yellow Card: Deal 240/360/560 (
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Best-in-Slot



Gain 600/700/900 (
) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (
) magic damage in a cone.
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Throw a shuriken at target, dealing 80/120/185/250 (
) magic damage and marking them to take 15% more damage for 4 seconds. Then dash away from target. After a brief delay, dash towards them and deal 240/360/550/740 (
) magic damage.
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Ambessa switches between two stances on cast:
Chains: Gain +1 Range. Attacks deal 98/146/512 (
) physical damage.
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (
) physical damage to enemies hit.
Fists: Gain 25%/25%/45% (
) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (
) physical damage, then dash away.
Chains: Gain +1 Range. Attacks deal 98/146/512 (
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (
Fists: Gain 25%/25%/45% (
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (
Gain 300/350/400/540 (
) Shield for 4 seconds. Lance enemies in a line for 120/180/270/360 (
) magic damage and steal 10/12/15/18 Armor and Magic Resist from enemies hit.
When to Play
Two Much Value
AP Item Opener
Strategy
Tips & Tricks
- Twisted Fate almost always wants Shojin + Archangel + More AP or Damage Amp. Damage Amp should increase his overall damage more, but AP increases the value of his heal.
- Share Your Energy is excellent on Rell due to her Sentinel and Conqueror traits. You can also place it on Loris 3.
- Akali or Ambessa are typical secondary carries after itemizing TF + Loris.
Openers
Quickstriker




Quickstriker





Strong Conditions
Items



Augments


Item Priority

Archangel’s Staff

Tear of the Goddess
Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.