Comp Image
Twisted Fate Quickstrikers
Icon 8Icon 108
Traits
Trait BackgroundQuickstriker Icon
4
Quickstriker
2 > 3 > 4
Trait BackgroundJunker King Icon
1
Junker King
1
Trait BackgroundSentinel Icon
4
Sentinel
2 > 4 > 6
Trait BackgroundRebel Icon
3
Rebel
3 > 5 > 7 > 10
Trait BackgroundEnforcer Icon
2
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundAutomata Icon
1
Automata
2 > 4 > 6
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundScrap Icon
1
Scrap
2 > 4 > 6 > 9
Loris Illaoi Rumble Irelia Ambessa Nocturne Akali Twisted Fate
Trait BackgroundQuickstriker Icon
4
Trait BackgroundJunker King Icon
1
Trait BackgroundSentinel Icon
4
Trait BackgroundRebel Icon
3
Trait BackgroundEnforcer Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundAutomata Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundScrap Icon
1
Quickstriker Icon
Quickstriker
Enforcer Icon
Enforcer
Twisted Fate Cost Icon 3
700 HP
25 / 75
Comeback Story
Energy Absorption
Cultivating Magic
Current
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
TFT_Item_MadredsBloodrazor
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
TFT_Item_ArchangelsStaff
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
TFT_Item_RabadonsDeathcap
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
TFT4_Item_OrnnMuramana
Ability Icon Wild Cards
Range Icon 4 Hex
Throw 3 cards at different targets.

Blue Card: Restore 90/110/140 (scaleAP Icon) Health to the lowest Health ally.
Red Card: Deal 120/180/275 (scaleAP Icon) magic damage to the largest circle of enemies.
Yellow Card: Deal 240/360/560 (scaleAP Icon) magic damage to target and Stun them for 1 second.
Emissary Icon
Emissary
Quickstriker Icon
Quickstriker
Conqueror Icon
Conqueror
Ambessa Cost Icon 4
1100 HP
40 / 90
Share Your Energy
Current
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_GuardianAngel
Ability Icon Unrelenting Huntress
Range Icon 1 Hex
Ambessa switches between two stances on cast:

Chains: Gain +1 Range. Attacks deal 98/146/512 (scaleAD Icon) physical damage.
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (scaleAD Icon) physical damage to enemies hit.

Fists: Gain 25%/25%/45% (scaleAP Icon) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (scaleAD Icon) physical damage, then dash away.
Enforcer Icon
Enforcer
Sentinel Icon
Sentinel
Loris Cost Icon 3
850 HP
40 / 80
Giant-Sized
Fortified
Deep Roots
Current
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_Redemption
Best-in-Slot
TFT_Item_Artifact_UnendingDespair
TFT_Item_IonicSpark
TFT_Item_RedBuff
Ability Icon Piltover Bulwark
Range Icon 1 Hex
Gain 600/700/900 (scaleAP Icon) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (scaleAP Icon) magic damage in a cone.
Strategy
Tips & Tricks
  • Expensive comp that wants combat augments – generally only recommend playing from ahead.
  • Twisted Fate almost always wants Shojin + Archangel + More AP or Damage Amp. Damage Amp should increase his overall damage more, but AP increases the value of his heal.
Openers
Quickstriker
AkaliAkali
NocturneNocturne
LorisLoris
Twisted FateTwisted Fate
Trait BackgroundQuickstriker Icon
3
Trait BackgroundEnforcer Icon
2
Quickstriker
StebSteb
TrundleTrundle
AkaliAkali
NocturneNocturne
Twisted FateTwisted Fate
Trait BackgroundQuickstriker Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundEnforcer Icon
2
Strong Conditions
Items
Unending DespairUnending Despair
Archangel's StaffArchangel’s Staff
Augments
EpochEpoch
Anger IssuesAnger Issues
Item Priority
Archangel's Staff
>
Tear of the Goddess
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.