Open Builder
Comp Image
Dragonguards Jarvan & Shyvana
Primary
AP Icon
Tier
S
Required
Dragonguards
Icon 10Icon 114
Traits
Trait BackgroundDemacia Icon
7
Demacia
3 > 5 > 7 > 11
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundDark Child Icon
1
Dark Child
1
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundHeroic Icon
1
Heroic
1
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundWarden Icon
2
Warden
2 > 3 > 4 > 5
Trait BackgroundIonia Icon
1
Ionia
3 > 5 > 7 > 10
Trait BackgroundLongshot Icon
1
Longshot
2 > 3 > 4 > 5
Trait BackgroundYordle Icon
1
Yordle
2 > 4 > 6 > 8 > 10
Jarvan IV Shyvana Garen Poppy Xin Zhao Ornn Lux Galio Annie Vayne
Trait BackgroundDemacia Icon
7
Trait BackgroundBlacksmith Icon
1
Trait BackgroundDark Child Icon
1
Trait BackgroundDragonborn Icon
1
Trait BackgroundHeroic Icon
1
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundWarden Icon
2
Trait BackgroundIonia Icon
1
Trait BackgroundLongshot Icon
1
Trait BackgroundYordle Icon
1
Tips & Tricks
  • The main circumstance for playing this augment is when you are already angling Demacia and ideally already have a Jarvan 2 so that you can upgrade to Jarvan 3 at some point in Stage 5.
Strong Conditions
+1 Tier Conditions SS+
Demacia EmblemDemacia Emblem
Sniper's FocusSniper’s Focus
Infinity ProtectionInfinity Protection
Openers
Ionia Demacia
Jarvan IVJarvan IV
JhinJhin
Poppy Poppy
Xin ZhaoXin Zhao
Kennen Kennen
Trait BackgroundDemacia Icon
3
Trait BackgroundIonia Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundYordle Icon
2
Shyvana Shyvana
Lux Lux
Juggernaut Icon
Juggernaut
Dragonborn Icon
Dragonborn
Shyvana Cost Icon 5
1200 HP
0 / 40
Current
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Best-in-Slot
TFT16_Item_DemaciaEmblemItem
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Ability Icon Dragon’s Descent / Flame Breath
Range Icon 1 Hex
Dragon’s Descent: Transform into a dragon, gaining 600/1000/9999 max Health. Briefly gain 20/20/90% Durability and dive-bomb into the largest group of enemies, dealing 100/150/3000 (scaleAD Icon) physical damage in a 3 hex circle.

Flame Breath: Breath fire in a cone for 3.5 seconds, dealing 170/255/13579 (scaleAD IconscaleAP Icon) physical damage each second to enemies hit.
Demacia Icon
Demacia
Arcanist Icon
Arcanist
Lux Cost Icon 4
800 HP
0 / 50
Current
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT9_Item_OrnnHorizonFocus
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Ability Icon Final Spark
Range Icon 4 Hex
Fire a ball of light at the most enemies, dealing 30/45/100 (scaleAP Icon) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 290/435/1500 (scaleAP Icon) magic damage to enemies hit by the ball and 90/135/800 (scaleAP Icon) magic damage to all other enemies hit.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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