Open Builder
Comp Image
Dragonguards Jarvan & Shyvana
Primary
AP Icon
Tier
S
Required
Dragonguards
Icon 10Icon 111
Traits
Trait BackgroundDemacia Icon
7
Demacia
3 > 5 > 7 > 11
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundHeroic Icon
1
Heroic
1
Trait BackgroundJuggernaut Icon
3
Juggernaut
2 > 4 > 6
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundWarden Icon
2
Warden
2 > 3 > 4 > 5
Trait BackgroundIonia Icon
1
Ionia
3 > 5 > 7 > 10
Trait BackgroundLongshot Icon
1
Longshot
2 > 3 > 4 > 5
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Trait BackgroundYordle Icon
1
Yordle
2 > 4 > 6 > 8 > 10
Garen Shyvana Jarvan IV Poppy Xin Zhao Ornn Swain Lux Galio Vayne
Trait BackgroundDemacia Icon
7
Trait BackgroundBlacksmith Icon
1
Trait BackgroundDragonborn Icon
1
Trait BackgroundHeroic Icon
1
Trait BackgroundJuggernaut Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundWarden Icon
2
Trait BackgroundIonia Icon
1
Trait BackgroundLongshot Icon
1
Trait BackgroundNoxus Icon
1
Trait BackgroundYordle Icon
1
Tips & Tricks
  • The main circumstance for playing this augment is when you are already angling Demacia and ideally already have a Jarvan 2 so that you can upgrade to Jarvan 3 at some point in Stage 5.
  • Can play 7 Demacia for a bit, but ideally can drop out of 7 Demacia for higher quality units after you hit Galio. Sylas is also an option late-game
Strong Conditions
+1 Tier Conditions SS+
Clear MindClear Mind
Cluttered MindCluttered Mind
FiresaleFiresale
Forward ThinkingForward Thinking
Infinity ProtectionInfinity Protection
Patient StudyPatient Study
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Ionia Demacia
Jarvan IVJarvan IV
JhinJhin
Poppy Poppy
Xin ZhaoXin Zhao
Kennen Kennen
Trait BackgroundDemacia Icon
3
Trait BackgroundIonia Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundYordle Icon
2
Lux Lux
Shyvana Shyvana
Galio
Unlockable
Galio
Garen Garen
Poppy
Unlockable
Poppy
Demacia Icon
Demacia
Arcanist Icon
Arcanist
Lux Cost Icon 4
800 HP
0 / 50
Current
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Best-in-Slot
TFT9_Item_OrnnHorizonFocus
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Artifact_LudensTempest
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Final Spark
Range Icon 4 Hex
Fire a ball of light at the most enemies, dealing 30/45/100 (scaleAP Icon) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 310/465/1600 (scaleAP Icon) magic damage to enemies hit by the ball and 90/135/900 (scaleAP Icon) magic damage to all other enemies hit.
Juggernaut Icon
Juggernaut
Dragonborn Icon
Dragonborn
Shyvana Cost Icon 5
1200 HP
0 / 40
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Ability Icon Dragon’s Descent / Flame Breath
Range Icon 1 Hex
Dragon’s Descent: Transform into a dragon, gaining 600/1000/9999 max Health. Briefly gain 20/20/90% Durability and dive-bomb into the largest group of enemies, dealing 100/150/3000 (scaleAD Icon) physical damage in a 3 hex circle.

Flame Breath: Breath fire in a cone for 3.5 seconds, dealing 185/280/13579 (scaleAD IconscaleAP Icon) physical damage each second to enemies hit.
Demacia Icon
Demacia
Heroic Icon
Heroic
Galio Cost Icon 5
900 HP
90 / 140
No Level Requirement
12 unique star levels of Demacia Demacia
Current
TFT_Item_Crownguard
TFT_Item_NightHarvester
TFT_Item_DragonsClaw
Ability Icon Inspirational Might
Range Icon 1 Hex
Passive: Every 3rd attack deals 247/370/5850 (scaleMR Icon) magic damage in a circle around the target.

Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500/600/2000 (scaleAP Icon) Shield for 4 seconds. Then crash down, dealing 260/439/3250 (scaleMR Icon) bonus magic damage to all enemies with 2 hexes.
Defender Icon
Defender
Demacia Icon
Demacia
Garen Cost Icon 4
1200 HP
50 / 130
Alt Build 1
TFT_Item_GargoyleStoneplate
TFT_Item_RedBuff
TFT_Item_Redemption
Ability Icon Judgment
Range Icon 1 Hex
Spin for 3 seconds, gaining 50/50/80% Durability and healing for 420/566/1589 (scaleHealth IconscaleAP Icon) over the duration. Each second, deal 100/150/1700 (scaleAD Icon) physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.
Demacia Icon
Demacia
Juggernaut Icon
Juggernaut
Yordle Icon
Yordle
Poppy Cost Icon 2
850 HP
40 / 80
No Level Requirement
Demacia Demacian or a Yordle Yordle with 2 items equipped
Ability Icon Hammer Shock
Range Icon 1 Hex
Gain 330/410/500/590 (scaleAP Icon) Shield for 4 seconds and deal 70/105/165/220 (scaleAD Icon) physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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2 Comments

  1. Anonymous

    By the time this rune is obtained, the equipment cannot be changed anymore

  2. Anonymous

    Is it more likely to get the augment, in general any twin augments, if you are playing them?