Open Builder
Comp Image
Divine Kayle
Primary
AP Icon
Tier
S
Required
Icon 9Icon 90
Traits
Trait BackgroundDivine IconHeadliner Icon
6
Divine
2 > 4 > 6 > 8
Trait BackgroundAdept Icon
3
Adept
2 > 3 > 4
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6 > 8
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4
Trait BackgroundMystic Icon
2
Mystic
2 > 3 > 4 > 5
Trait BackgroundSpirit Icon
2
Spirit
2 > 4 > 6
Trait BackgroundExile Icon
1
Exile
1 > 2
Trait BackgroundNinja Icon
1
Ninja
1 > 4
Trait BackgroundEnlightened Icon
1
Enlightened
2 > 4 > 6 > 8
Trait BackgroundVanguard Icon
1
Vanguard
2 > 4 > 6 > 8
Wukong Jax Irelia Lee Sin Shen Yone Yuumi Kindred Kayle
Trait BackgroundDivine IconHeadliner Icon
6
Trait BackgroundAdept Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundMystic Icon
2
Trait BackgroundSpirit Icon
2
Trait BackgroundExile Icon
1
Trait BackgroundNinja Icon
1
Trait BackgroundEnlightened Icon
1
Trait BackgroundVanguard Icon
1
Tips & Tricks
  • Kayle wants Rageblade + either Quicksilver (QSS) or Edge of Night (EoN). 3rd item can be the other missing item (QSS / EoN), Gunblade, or an Artifact.
  • Divine Kayle is better than Executioner Kayle as it allows you to play 6 Divine before finding Lee Sin and also caps higher with Kindred + Yuumi as it allows you to drop one of the 1-cost Divine units late game. An Executioner Kayle example board is provided as a backup (use the dropdown).
Strong Conditions
+2 Tier Conditions SOP
Zhonya's ParadoxZhonya’s Paradox
Not TodayNot Today
+1 Tier Conditions SS+
FlickerbladesFlickerblades
MittensMittens
Rapid FirecannonRapid Firecannon
Seeker's ArmguardSeeker’s Armguard
Statikk ShivStatikk Shiv
Wit's EndWit’s End
All That ShimmersAll That Shimmers
Clear MindClear Mind
Cluttered MindCluttered Mind
EpochEpoch
Epoch+Epoch+
Exiles IExiles I
Expected UnexpectednessExpected Unexpectedness
Rolling For Days IRolling For Days I
Second WindSecond Wind
Slammin'Slammin’
Slammin'+Slammin’+
Slice of LifeSlice of Life
Slightly Magic RollSlightly Magic Roll
Think FastThink Fast
Openers
Divine
FioraFiora
NasusNasus
WukongWukong
JaxJax
IreliaIrelia
Trait BackgroundDivine Icon
4
Trait BackgroundDuelist Icon
2
Trait BackgroundEnlightened Icon
2
Kayle Kayle
Divine Icon
Divine
Executioner Icon
Executioner
Kayle Cost Icon 4
650 HP
0 / 60
Current
TFT_Item_GuardianAngel
TFT_Item_GuinsoosRageblade
TFT_Item_Quicksilver
Best-in-Slot
TFT4_Item_OrnnZhonyasParadox
TFT_Item_GuinsoosRageblade
TFT_Item_Quicksilver
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
TFT_Item_Quicksilver
Alt Build 2
TFT_Item_Artifact_Mittens
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 3
TFT_Item_Artifact_RapidFirecannon
TFT_Item_GuinsoosRageblade
TFT_Item_Quicksilver
Alt Build 4
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_Quicksilver
Alt Build 5
TFT_Item_Artifact_StatikkShiv
TFT_Item_GuinsoosRageblade
TFT_Item_Quicksilver
Ability Icon Divine Ascension
Range Icon 5 Hex
Ascend, causing attacks to launch waves that deal 80/120/360 (scaleAP Icon) bonus magic damage.

Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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