Comp Image
Sentinel Tristana
Icon 8Icon 81
Traits
Trait BackgroundArtillerist Icon
4
Artillerist
2 > 4 > 6
Trait BackgroundJunker King Icon
1
Junker King
1
Trait BackgroundSentinel Icon
4
Sentinel
2 > 4 > 6
Trait BackgroundRebel Icon
3
Rebel
3 > 5 > 7 > 10
Trait BackgroundScrap Icon
2
Scrap
2 > 4 > 6 > 9
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundAcademy Icon
2
Academy
3 > 4 > 5 > 6
Trait BackgroundExperiment Icon
1
Experiment
3 > 5 > 7
Trait BackgroundPit Fighter Icon
1
Pit Fighter
2 > 4 > 6 > 8
Irelia Leona Rumble Illaoi Urgot Tristana Corki Ezreal
Trait BackgroundArtillerist Icon
4
Trait BackgroundJunker King Icon
1
Trait BackgroundSentinel Icon
4
Trait BackgroundRebel Icon
3
Trait BackgroundScrap Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundAcademy Icon
2
Trait BackgroundExperiment Icon
1
Trait BackgroundPit Fighter Icon
1
Emissary Icon
Emissary
Artillerist Icon
Artillerist
Tristana Cost Icon 2
550 HP
20 / 60
Attack Expert
Comeback Story
The Finisher
Current
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_HextechGunblade
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Ability Icon Draw a Bead
Range Icon 4 Hex
Fire a cannonball at target, dealing 84/132/213/0 (scaleAD Icon) physical damage. If they die, the cannonball ricochets to the nearest enemy, dealing the overkill damage. When it does, permanently gain % Attack Damage.

(Current Bonus: % scaleAD Icon)
Rebel Icon
Rebel
Sentinel Icon
Sentinel
Illaoi Cost Icon 4
1100 HP
65 / 125
Giant-Sized
Deep Roots
Scuttle Familiar
Current
TFT_Item_Redemption
TFT_Item_DragonsClaw
TFT_Item_WarmogsArmor
Ability Icon Test of Spirit
Range Icon 1 Hex
Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (scaleAP Icon) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (scaleArmor IconscaleMR Icon) magic damage to all enemies within 2 hexes.
Artillerist Icon
Artillerist
Scrap Icon
Scrap
Corki Cost Icon 4
850 HP
0 / 60
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_BFSword
Best-in-Slot
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Ability Icon Broadside Barrage
Range Icon 4 Hex
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 29/43/124 (scaleAD Icon) physical damage and reduces Armor by 1.

Every 7th missile deals 201/302/866 (scaleAD Icon) physical damage and reduces Armor by 7.
Junker King Icon
Junker King
Scrap Icon
Scrap
Sentinel Icon
Sentinel
Rumble Cost Icon 5
1200 HP
40 / 120
Current
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_NeedlesslyLargeRod
Ability Icon The Equalizer
Range Icon 1 Hex
Call down a rain of 5 missiles on target’s row that each deal 500/750/4000 (scaleAP Icon) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn’t hit an enemy, restore 20 Mana.

If there’s only 1 enemy left, fire all of the missiles at them.

Burn: Deal a percent of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%



Strategy
Openers
Rebel Artillerist
IreliaIrelia
LeonaLeona
SettSett
TristanaTristana
EzrealEzreal
Trait BackgroundRebel Icon
3
Trait BackgroundArtillerist Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundEmissary Icon
1
Sentinel Artillerist
IreliaIrelia
LeonaLeona
TristanaTristana
UrgotUrgot
Trait BackgroundArtillerist Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundEmissary Icon
1
Strong Conditions
Items
Gold CollectorGold Collector
Augments
Rocket CollectionRocket Collection
Caretaker's AllyCaretaker’s Ally
Worth the Wait IIWorth the Wait II
Two Much ValueTwo Much Value
Item Priority
Guinsoo's Rageblade
>
Hextech Gunblade
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.