Comp Image
Chem-Baron Visionary
Icon 9Icon 93
Traits
Trait BackgroundVisionary Icon
6
Visionary
2 > 4 > 6
Trait BackgroundChem-Baron Icon
3
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundConqueror Icon
2
Conqueror
2 > 4 > 6 > 9
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundAcademy Icon
1
Academy
3 > 4 > 5 > 6
Trait BackgroundAutomata Icon
1
Automata
2 > 4 > 6
Trait BackgroundBlack Rose Icon
1
Black Rose
3 > 4 > 5 > 7
Trait BackgroundExperiment Icon
1
Experiment
3 > 5 > 7
Trait BackgroundQuickstriker Icon
1
Quickstriker
2 > 3 > 4
Nunu & Willump Singed Rell Renni Ambessa Morgana Malzahar Renata Glasc Heimerdinger
Trait BackgroundVisionary Icon
6
Trait BackgroundChem-Baron Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundConqueror Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundAcademy Icon
1
Trait BackgroundAutomata Icon
1
Trait BackgroundBlack Rose Icon
1
Trait BackgroundExperiment Icon
1
Trait BackgroundQuickstriker Icon
1
Academy Icon
Academy
Visionary Icon
Visionary
Heimerdinger Cost Icon 4
800 HP
0 / 40
Magic Training
Kill Streak
Comeback Story
Current
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_ArchangelsStaff
TFT_Item_HextechGunblade
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon PROGRESSSSS!
Range Icon 4 Hex
Fire 5/5/7 missiles at random enemies that deal 50/75/225 (scaleAP Icon) magic damage. Each cast fires 1 more missile than the last.
Bruiser Icon
Bruiser
Chem-Baron Icon
Chem-Baron
Renni Cost Icon 3
850 HP
40 / 100
Bulwark
Deep Roots
Fortified
Current
TFT13_Crime_Gold_PiltovenHexplating
TFT13_Crime_Gold_ShimmerBloom
TFT13_Crime_Bronze_ChemGrips
Best-in-Slot
TFT13_Crime_Gold_PiltovenHexplating
TFT_Item_WarmogsArmor
TFT_Item_GargoyleStoneplate
Alt Build 1
TFT13_Crime_Gold_DestabilizedChemtank
Ability Icon Sludgerunner’s Smash
Range Icon 1 Hex
Heal 427/555/788 (scaleHealth IconscaleAP Icon) over 2 seconds. For the duration, raise target into the air, Stunning them, and dealing 275/413/619 (scaleAD Icon) physical damage. Afterwards, slam them down, dealing 110/165/248 (scaleAD Icon) physical damage to all adjacent enemies.

Automata Icon
Automata
Visionary Icon
Visionary
Malzahar Cost Icon 5
950 HP
30 / 95
Touch of Frost
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_RapidFireCannon
TFT_Item_PowerGauntlet
Ability Icon Call of the Machine
Range Icon 4 Hex
Summon a gate in a 5-hex line across target. Enemies hit take 100/150/1000 (scaleAP Icon) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.

Infection deals 16/24/400 (scaleAP Icon) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.

Shred: Reduce Magic Resist
Black Rose Icon
Black Rose
Visionary Icon
Visionary
Morgana Cost Icon 1
500 HP
0 / 40
Current
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Ability Icon Tormented Soul
Range Icon 4 Hex
Curse the nearest non-cursed enemy, dealing 530/800/1500/1800 (scaleAP Icon) magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.
When to Play
Strategy
Tips & Tricks
  • Aim for the 300 cashout. This cashout has a 70% chance of providing Renni 2-star (3 Renni) which makes it much easier to 3 star her. Expected number of Renni for 300 cashout = 2.1 Renni
  • 100 cashout has a 30% chance of providing one Renni and 10% chance of 2 Renni. Expected number of Renni for 100 cashout = 0.5 Renni
  • 200 cashout has a 20% chance of 1 Renni, 20% chance of 2 Renni, and 5% chance of 3 Renni. Expected number of Renni for 200 cashout = 0.75 Renni
  • This comp is the lowest priority among the Chem-Baron comps. Smeech > Silco > Visionaries. Generally only recommend playing this if the other lines are contested, your items are bad for them, or you can only secure sub-500 cashouts.
  • 8 of the units on the board are “fixed” — The 6 visionaries + Renni + Singed. Therefore, you have 1 flex level 9 slot. Usually this is a 6-cost or Emissary (Nami = Ambessa).
  • Visionary Emblem allows you to play 4 Sentinel on 9 by dropping Morgana.
Openers
Chem-Barons
SingedSinged
Renata GlascRenata Glasc
RenniRenni
SmeechSmeech
Trait BackgroundChem-Baron Icon
4
Chem-Barons
SingedSinged
RellRell
Renata GlascRenata Glasc
Nunu & WillumpNunu & Willump
RenniRenni
Trait BackgroundChem-Baron Icon
3
Trait BackgroundVisionary Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundSentinel Icon
2
Strong Conditions
Items
Visionary EmblemVisionary Emblem
Blue BuffBlue Buff
Augments
Cooking PotCooking Pot
Manaflow IIManaflow II
VoidcallerVoidcaller
One Buff, Two BuffOne Buff, Two Buff
Item Priority
Blue Buff
>
Frying Pan
>
Tear of the Goddess
>
Needlessly Large Rod
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.