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Crystal Gambit Malzahar
Primary
AP Icon
Tier
B
Required
Icon 9Icon 129
Traits
Trait BackgroundNoxious Trap Icon
1
Noxious Trap
1
Trait BackgroundStand Alone Icon
1
Stand Alone
1
Trait BackgroundThe Champ Icon
1
The Champ
1
Trait BackgroundProdigy Icon
3
Prodigy
2 > 3 > 4 > 5
Trait BackgroundStrategist Icon
3
Strategist
2 > 3 > 4 > 5
Trait BackgroundCrystal Gambit Icon
3
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundProtector Icon
2
Protector
2 > 4 > 6
Trait BackgroundStar Guardian Icon
2
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundWraith Icon
2
Wraith
2 > 4 > 6
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Trait BackgroundLuchador Icon
1
Luchador
2 > 4
Trait BackgroundMighty Mech Icon
1
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Swain Braum K’Sante Ryze Jarvan IV Malzahar Janna Seraphine Syndra
Trait BackgroundNoxious Trap Icon
1
Trait BackgroundStand Alone Icon
1
Trait BackgroundThe Champ Icon
1
Trait BackgroundProdigy Icon
3
Trait BackgroundStrategist Icon
3
Trait BackgroundCrystal Gambit Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundProtector Icon
2
Trait BackgroundStar Guardian Icon
2
Trait BackgroundWraith Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundLuchador Icon
1
Trait BackgroundMighty Mech Icon
1
Trait BackgroundSorcerer Icon
1
Tips & Tricks
  • Play 5 Crystal on 7 when rerolling for Malzahar and Swain for as long as possible, ideally until you are 1 or 2 losses away from death. The goal is to accumulate as many resources as possible. Use the dropdown above the board to see the Level 7 board.
Strong Conditions
+3 Tier Conditions BS+
Blighting JewelBlighting Jewel
+1 Tier Conditions BA
Calculated LossCalculated Loss
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Patience is a VirtuePatience is a Virtue
Rigged Shop+Rigged Shop+
Openers
Crystal Gambit
SyndraSyndra
JannaJanna
ViVi
SwainSwain
Trait BackgroundCrystal Gambit Icon
4
Bastion Prodigy
EzrealEzreal
GarenGaren
RellRell
SyndraSyndra
MalzaharMalzahar
Trait BackgroundProdigy Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundStar Guardian Icon
2
Malzahar Malzahar
Swain Swain
Wraith Icon
Wraith
Prodigy Icon
Prodigy
Malzahar Cost Icon 3
800 HP
0 / 30
Noxious Trap
Magic Expert
Mage
Current
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Best-in-Slot
TFT_Item_Artifact_BlightingJewel
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Ability Icon Insidious Whispers
Range Icon 4 Hex
Infect the closest 1 uninfected targets, dealing 515/775/1315 (scaleAP Icon) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.

If all enemies are infected, this effect can stack.
Bastion Icon
Bastion
Crystal Gambit Icon
Crystal Gambit
Sorcerer Icon
Sorcerer
Swain Cost Icon 3
950 HP
20 / 80
Stand Alone
Tank-zilla
Body Change
Current
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT_Item_WarmogsArmor
Ability Icon Glittering Plumage Regalia
Range Icon 1 Hex
Gain 395/511/688 (scaleHealth IconscaleAP Icon) max Health, then deal 25/35/55 (scaleAP Icon) magic damage every second to enemies in a 2-hex radius.

Subsequent casts heal 395/511/688 (scaleHealth IconscaleAP Icon) and increase the damage by 6/9/14 (scaleAP Icon).
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
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