Comp Image
Kai’Sa Reroll
Primary
AD Icon
Tier
B
Required
Icon 8Icon 90
Traits
Trait BackgroundOver 9000 Icon
1
Over 9000
1
Trait BackgroundUnstoppable Icon
1
Unstoppable
1
Trait BackgroundSupreme Cells Icon
4
Supreme Cells
2 > 3 > 4
Trait BackgroundJuggernaut Icon
4
Juggernaut
2 > 4 > 6
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Trait BackgroundLuchador Icon
1
Luchador
2 > 4
Trait BackgroundMighty Mech Icon
1
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundProtector Icon
1
Protector
2 > 4 > 6
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Udyr Dr. Mundo Vi Aatrox Akali Darius Kennen Kai’Sa
Trait BackgroundOver 9000 Icon
1
Trait BackgroundUnstoppable Icon
1
Trait BackgroundSupreme Cells Icon
4
Trait BackgroundJuggernaut Icon
4
Trait BackgroundDuelist Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundCrystal Gambit Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundLuchador Icon
1
Trait BackgroundMighty Mech Icon
1
Trait BackgroundProtector Icon
1
Trait BackgroundSorcerer Icon
1
Tips & Tricks
  • Generally only play from a spot where you have an early Kai’Sa and slammable item so she can start stacking her AD from passive as early as possible.
  • If you get Two Much Value, consider playing Gangplank or Kobuko on board for a while to ensure you get 2 free rolls per turn
  • Edge of Night on Kai’Sa is probably good just because Edge of Night is good on most backline carries currently. Consider slamming it with Rageblade + IE or IE + Striker’s. This might change in future patches.
Strong Conditions
+2 Tier Conditions BS
FishbonesFishbones
FlickerbladesFlickerblades
+1 Tier Conditions BA
Innervating LocketInnervating Locket
ManazaneManazane
Radiant Dragon's ClawRadiant Dragon’s Claw
Radiant Gargoyle StoneplateRadiant Gargoyle Stoneplate
Radiant Giant SlayerRadiant Giant Slayer
Radiant Striker's FlailRadiant Striker’s Flail
Radiant Warmog's ArmorRadiant Warmog’s Armor
Sniper's FocusSniper’s Focus
Radiant RefactorRadiant Refactor
Radiant RelicsRadiant Relics
Two Much ValueTwo Much Value
Kai'Sa
Kai’Sa from Orb
Openers
Juggernaut Duelist
NaafiriNaafiri
Dr. MundoDr. Mundo
Kai'SaKai’Sa
ViVi
UdyrUdyr
Trait BackgroundJuggernaut Icon
4
Trait BackgroundDuelist Icon
2
Trait BackgroundMentor Icon
1
Kai'Sa Kai’Sa
Dr. Mundo Dr. Mundo
Duelist Icon
Duelist
Supreme Cells Icon
Supreme Cells
Kai’Sa Cost Icon 2
550 HP
0 / 50
Over 9000
Critical Threat
Bullet Hell
Current
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Artifact_Fishbones
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT4_Item_OrnnMuramana
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 3
TFT9_Item_OrnnHorizonFocus
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Alt Build 5
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Missile Massacre
Range Icon 4 Hex
Passive: Kills grant 1% permanent Attack Damage (+% scaleAD Icon).

Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 41/63/94/125 (scaleAD IconscaleAP Icon) physical damage.
Juggernaut Icon
Juggernaut
Luchador Icon
Luchador
Dr. Mundo Cost Icon 2
800 HP
30 / 90
Unstoppable
Resistant
Adaptive Skin
Current
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT_Item_DragonsClaw
Best-in-Slot
TFT_Item_Artifact_InnervatingLocket
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
Alt Build 1
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT5_Item_DragonsClawRadiant
Alt Build 2
TFT_Item_GargoyleStoneplate
TFT5_Item_WarmogsArmorRadiant
TFT_Item_DragonsClaw
Alt Build 3
TFT5_Item_GargoyleStoneplateRadiant
TFT_Item_WarmogsArmor
TFT_Item_DragonsClaw
Ability Icon Steel Chair Slam
Range Icon 1 Hex
Passive: Every 7 seconds the next attack deals 114/190/332/475 (scaleAD IconscaleHealth Icon) bonus physical damage.

Active: Gain 325/380/450/525 (scaleAP Icon) maximum health over 1.5 seconds and immediately trigger the passive.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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