Open Builder
Comp Image
Juggernaut Kai’Sa Reroll
Primary
AD Icon
Tier
C
Required
Icon 8Icon 102
Traits
Trait BackgroundBludgeoner Icon
1
Bludgeoner
1
Trait BackgroundBody Change Icon
1
Body Change
1
Trait BackgroundBullet Hell Icon
1
Bullet Hell
1
Trait BackgroundSupreme Cells Icon
4
Supreme Cells
2 > 3 > 4
Trait BackgroundJuggernaut Icon
4
Juggernaut
2 > 4 > 6
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Trait BackgroundLuchador Icon
1
Luchador
2 > 4
Trait BackgroundMighty Mech Icon
1
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundProtector Icon
1
Protector
2 > 4 > 6
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Trait BackgroundSoul Fighter Icon
1
Soul Fighter
2 > 4 > 6 > 8 > 8
Darius Dr. Mundo Akali Udyr Sett Aatrox Kennen Kai’Sa
Trait BackgroundBludgeoner Icon
1
Trait BackgroundBody Change Icon
1
Trait BackgroundBullet Hell Icon
1
Trait BackgroundSupreme Cells Icon
4
Trait BackgroundJuggernaut Icon
4
Trait BackgroundDuelist Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundExecutioner Icon
1
Trait BackgroundLuchador Icon
1
Trait BackgroundMighty Mech Icon
1
Trait BackgroundProtector Icon
1
Trait BackgroundSorcerer Icon
1
Trait BackgroundSoul Fighter Icon
1
Tips & Tricks
  • Generally only play from a spot where you have an early Kai’Sa and slammable item so she can start stacking her AD from passive as early as possible.
  • If you get Two Much Value, consider playing Gangplank or Kobuko on your board for a while to ensure you get 2 free rerolls per turn.
  • Generally Darius is a better duo carry than Akali, but can play around Akali in circumstances where Darius 3 isn’t possible and you hit Akali 2 or if you have AP items that you need to kill.
Strong Conditions
+2 Tier Conditions CA
FishbonesFishbones
Supreme Cells EmblemSupreme Cells Emblem
+1 Tier Conditions CB
Innervating LocketInnervating Locket
ManazaneManazane
Radiant Giant SlayerRadiant Giant Slayer
Radiant Last WhisperRadiant Last Whisper
Silvermere DawnSilvermere Dawn
Sniper's FocusSniper’s Focus
Backup DancersBackup Dancers
Deadlier BladesDeadlier Blades
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Radiant RefactorRadiant Refactor
Two Much ValueTwo Much Value
Kai'Sa
Kai’Sa from Orb
Openers
Juggernaut Duelist
NaafiriNaafiri
Dr. MundoDr. Mundo
Kai'SaKai’Sa
ViVi
UdyrUdyr
Trait BackgroundJuggernaut Icon
4
Trait BackgroundDuelist Icon
2
Trait BackgroundMentor Icon
1
Kai'Sa Kai’Sa
Dr. Mundo Dr. Mundo
Akali Akali
Darius Darius
Duelist Icon
Duelist
Supreme Cells Icon
Supreme Cells
Kai’Sa Cost Icon 2
550 HP
0 / 50
Bullet Hell
Max Attack
Attack Expert
Current
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Best-in-Slot
TFT_Item_Artifact_Fishbones
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 1
TFT9_Item_OrnnHorizonFocus
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 2
TFT4_Item_OrnnMuramana
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 3
TFT5_Item_LastWhisperRadiant
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 4
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Alt Build 5
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Missile Massacre
Range Icon 4 Hex
Passive: Kills grant 1% permanent Attack Damage (+% scaleAD Icon).

Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 42/62/98/145 (scaleAD IconscaleAP Icon) physical damage.
Juggernaut Icon
Juggernaut
Luchador Icon
Luchador
Dr. Mundo Cost Icon 2
800 HP
30 / 90
Body Change
Unstoppable
Socialite
Current
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Best-in-Slot
TFT_Item_Artifact_InnervatingLocket
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
Alt Build 1
TFT_Item_Artifact_SilvermereDawn
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Ability Icon Steel Chair Slam
Range Icon 1 Hex
Passive: Every 7 seconds the next attack deals 114/190/332/475 (scaleAD IconscaleHealth Icon) bonus physical damage.

Active: Gain 240/280/350/420 (scaleAP Icon) maximum health over 1.5 seconds and immediately trigger the passive.
Executioner Icon
Executioner
Supreme Cells Icon
Supreme Cells
Akali Cost Icon 4
1050 HP
0 / 40
Mage
Crimson Veil
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_ArchangelsStaff
Alt Build 2
TFT_Item_GuardianAngel
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Piercing Phantom Strike
Range Icon 1 Hex
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 80/120/1000 (scaleAP Icon) magic damage to its target and 70/105/1000 (scaleAP Icon) magic damage to other enemies hit.

If only one enemy remains, dash 3 times instead
Heavyweight Icon
Heavyweight
Supreme Cells Icon
Supreme Cells
Darius Cost Icon 3
850 HP
0 / 30
Bludgeoner
Warming Up
Trickster
Current
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
TFT_Item_SteraksGage
Ability Icon Grand Guillotine
Range Icon 1 Hex
Heal 90/130/170 (scaleAP Icon), then deal 215/325/520 (scaleAD Icon) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
0

Leave a Reply

8 Comments

  1. Philup

    Do you ever drop 2-1 over 9000 if you get some shitter stats?

  2. Kaiji

    How much worse is Midas’ Touch compared to your recommended power-ups ? I had it as first choice and it snowballed my game smh, so I couldn’t decide if trying to fish for another would be worth it.

    1. Author avatarGM Blue

      Always swap Midas Touch on 4-1, there are very few circumstances where it is correct not to (and you will ALWAYS replace it at some point in the game). Almost every other Power Up in the game provides more combat power than Midas Touch — that’s how it is balanced to give you gold.

  3. Author avatarGM Blue

    EDIT: Fixed.

    Pushed Kayle Juggernauts here by accident — woops. Give me a moment to fix it.

  4. Exi

    4 Mentor – 4 Supreme Cells on 9 seems stronger

  5. Kapusta

    You messed up items on 4 supreme cells comp.

    1. Author avatarGM Blue

      Fixed, thanks — Eventually I’ll fix the bug that messes up sync’ing item builds when Set 15 meta stops evolving every single day.