Comp Image
Urgot Artillerists
Icon 8Icon 90
Traits
Trait BackgroundArtillerist Icon
4
Artillerist
2 > 4 > 6
Trait BackgroundExperiment Icon
3
Experiment
3 > 5 > 7
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundForm Swapper Icon
2
Form Swapper
2 > 4
Trait BackgroundPit Fighter Icon
2
Pit Fighter
2 > 4 > 6 > 8
Trait BackgroundScrap Icon
2
Scrap
2 > 4 > 6 > 9
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundAcademy Icon
1
Academy
3 > 4 > 5 > 6
Trait BackgroundBlack Rose Icon
1
Black Rose
3 > 4 > 5 > 7
Trait BackgroundRebel Icon
1
Rebel
3 > 5 > 7 > 10
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6 > 8
Trait BackgroundVisionary Icon
1
Visionary
2 > 4 > 6 > 8
Elise Urgot Nunu & Willump Gangplank Tristana Corki Zyra Ezreal
Trait BackgroundArtillerist Icon
4
Trait BackgroundExperiment Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundForm Swapper Icon
2
Trait BackgroundPit Fighter Icon
2
Trait BackgroundScrap Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundAcademy Icon
1
Trait BackgroundBlack Rose Icon
1
Trait BackgroundRebel Icon
1
Trait BackgroundSorcerer Icon
1
Trait BackgroundVisionary Icon
1
Experiment Icon
Experiment
Artillerist Icon
Artillerist
Pit Fighter Icon
Pit Fighter
Urgot Cost Icon 2
700 HP
20 / 70
Bulwark
Stoneskin
Invisibility
Current
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_SteraksGage
Best-in-Slot
TFT_Item_Artifact_InnervatingLocket
TFT_Item_TitansResolve
TFT_Item_SteraksGage
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_TitansResolve
TFT_Item_SteraksGage
Alt Build 2
TFT_Item_SteraksGage
TFT_Item_SteraksGage
TFT_Item_SteraksGage
Alt Build 3
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT5_Item_SteraksGageRadiant
Alt Build 4
TFT_Item_Bloodthirster
TFT5_Item_TitansResolveRadiant
TFT_Item_SteraksGage
Alt Build 5
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_Artifact_Mittens
Ability Icon Corrosive Charge
Range Icon 2 Hex
Fire an explosive charge, dealing 185/275/446/595 (scaleAD Icon) physical damage to target and 110/162/261/347 (scaleAD Icon) physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds.

Sunder: Reduce Armor

Experiment Bonus: Dash to targets. On cast, gain % max Health Shield and % Attack Speed for 5 seconds.
Emissary Icon
Emissary
Artillerist Icon
Artillerist
Tristana Cost Icon 2
550 HP
20 / 60
Current
TFT_Item_GuinsoosRageblade
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
Best-in-Slot
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_HextechGunblade
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
TFT_Item_HextechGunblade
Ability Icon Draw a Bead
Range Icon 4 Hex
Fire a cannonball at target, dealing 84/132/213/0 (scaleAD Icon) physical damage. If they die, the cannonball ricochets to the nearest enemy, dealing the overkill damage. When it does, permanently gain % Attack Damage.

(Current Bonus: % scaleAD Icon)
Artillerist Icon
Artillerist
Scrap Icon
Scrap
Corki Cost Icon 4
850 HP
0 / 60
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Ability Icon Broadside Barrage
Range Icon 4 Hex
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 29/43/124 (scaleAD Icon) physical damage and reduces Armor by 1.

Every 7th missile deals 201/302/866 (scaleAD Icon) physical damage and reduces Armor by 7.
Bruiser Icon
Bruiser
Black Rose Icon
Black Rose
Form Swapper Icon
Form Swapper
Elise Cost Icon 4
750 HP
0 / 10
Current
TFT_Item_SpectralGauntlet
TFT_Item_RedBuff
TFT_Item_FrozenHeart
Ability Icon Cocoon
Range Icon 1 Hex
Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 2/2/8 seconds and dealing 120/180/1200 (scaleAP Icon) magic damage. Heal 400/450/2000 (scaleAP Icon).
When to Play

Unleash The Beast

Strategy
Tips & Tricks
  • This comp is centered around Urgot. That means he needs to be 3 starred, have BiS items, and a strong anomaly.
  • For anomalies, generally focus on any that make Urgot tankier. You want Urgot 1v9’ing. The list of “acceptable” Urgot anomalies is massive: Knockout, Invisibility, Diving In, Last Chance, Bulwark, Deep Roots, Fortified, Giant-Sized, Stoneskin, Hunger for Power. Last Chance feels best-in-slot.
  • Make sure you memorize strong artifacts and radiant items for Urgot. Also keep an eye out for augments that make Urgot stronger.
  • If you hit Urgot 3 early (or have an augment like Caretaker’s / Worth the Wait), you can push levels instead of rolling for Tristana 3. Play around Corki instead in these cases. Most of time you will go for Tristana 3, but there are circumstances where it isn’t a viable option.
  • At level 6, play any Bruiser or Swain until you hit Elise.
Openers
Experiment Artillerist
ZyraZyra
TristanaTristana
UrgotUrgot
GangplankGangplank
Nunu & WillumpNunu & Willump
Trait BackgroundExperiment Icon
3
Trait BackgroundArtillerist Icon
2
Trait BackgroundPit Fighter Icon
2
Trait BackgroundEmissary Icon
1
Strong Conditions
Items
Innervating LocketInnervating Locket
Sterak's MegashieldSterak’s Megashield
Titan's VowTitan’s Vow
Death's DefianceDeath’s Defiance
MittensMittens
Experiment EmblemExperiment Emblem
Artillerist EmblemArtillerist Emblem
Augments
Unleash The BeastUnleash The Beast
Find Your CenterFind Your Center
Caretaker's AllyCaretaker’s Ally
Worth the Wait IIWorth the Wait II
Rocket CollectionRocket Collection
Cooking PotCooking Pot
Radiant RefactorRadiant Refactor
Inspiring EpitaphInspiring Epitaph
Item Priority
Innervating Locket
>
Sterak's Gage
>
Bloodthirster
>
Titan's Resolve
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.