Main
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Traits
Current



Best-in-Slot



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Alt Build 5

Deal 300/400/560/720 (
) magic damage to the current target and 125/170/240/310 (
) magic damage to adjacent enemies.
If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.
If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.
Current



Best-in-Slot



Alt Build 1



Alt Build 2



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Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing 65/95/145/195 (
) magic damage. Every cast, send 1 more sigil.
Best-in-Slot



Alt Build 1



Passive: Gain 3 (
) Mana every second.
Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 105/155/240 (
) magic damage to the current target and 55/85/125 (
) to the other, marking both of them. If they’re already marked, deal 200% damage.

Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 105/155/240 (
Current



Heal 280/340/425/510 (
) Health and deal 180/270/410/550 (
) magic damage to the current target.
Current



Gain 380/480/1824 (
) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/360 (
) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.
Chill: Reduce Attack Speed by 20%
Chill: Reduce Attack Speed by 20%
When to Play
Artifacts
New High Score
Two Much Value
Strategy
Tips & Tricks
- Item and gold hungry comp. Ideally play with encounters and augments that provide you resources.
- Can play Cyberboss version if Cyberboss is strong in meta or if trait augment is strong (e.g: New High Score).
Openers
Strategist





Strong Conditions
Items






Augments






Item Priority

Blue Buff

Hextech Gunblade
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven’t already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.