Comp Image
Bastion Syndra Reroll
Primary
AP Icon
Tier
C
Required
Icon 9Icon 99
Traits
Trait BackgroundFinal Form Icon
1
Final Form
1
Trait BackgroundRising Chaos Icon
1
Rising Chaos
1
Trait BackgroundProdigy Icon
5
Prodigy
2 > 3 > 4 > 5
Trait BackgroundThe Champ Icon
1
The Champ
1
Trait BackgroundBastion Icon
4
Bastion
2 > 4 > 6
Trait BackgroundStar Guardian Icon
3
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundBattle Academia Icon
4
Battle Academia
3 > 5 > 7 > 7
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundLuchador Icon
1
Luchador
2 > 4
Trait BackgroundWraith Icon
1
Wraith
2 > 4 > 6
Garen Rell Braum Leona Syndra Ezreal Malzahar Seraphine Yuumi
Trait BackgroundFinal Form Icon
1
Trait BackgroundRising Chaos Icon
1
Trait BackgroundProdigy Icon
5
Trait BackgroundThe Champ Icon
1
Trait BackgroundBastion Icon
4
Trait BackgroundStar Guardian Icon
3
Trait BackgroundBattle Academia Icon
4
Trait BackgroundCrystal Gambit Icon
1
Trait BackgroundLuchador Icon
1
Trait BackgroundWraith Icon
1
Tips & Tricks
  • Itemize Ezreal until you hit Yuumi 3, then switch items. Same with Garen / Leona
Strong Conditions
+3 Tier Conditions CS
DawncoreDawncore
ManazaneManazane
+2 Tier Conditions CA
Battle Academia EmblemBattle Academia Emblem
Prodigy EmblemProdigy Emblem
Openers
Bastion Prodigy
EzrealEzreal
GarenGaren
RellRell
SyndraSyndra
MalzaharMalzahar
Trait BackgroundProdigy Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundStar Guardian Icon
2
Syndra Syndra
Garen Garen
Seraphine Seraphine
Crystal Gambit Icon
Crystal Gambit
Prodigy Icon
Prodigy
Star Guardian Icon
Star Guardian
Syndra Cost Icon 1
450 HP
0 / 30
Rising Chaos
Current
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Artifact_Dawncore
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 2
TFT4_Item_OrnnMuramana
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 3
TFT15_Item_BattleAcademiaEmblemItem
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Ability Icon Bright Star Blast
Range Icon 4 Hex
Deal 230/345/520/695 (scaleAP Icon) magic damage to the target and reduces their Magic Resist by 10.
Bastion Icon
Bastion
Battle Academia Icon
Battle Academia
Garen Cost Icon 1
700 HP
20 / 80
Final Form
Round Two
Living Wall
Current
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_NightHarvester
Ability Icon Mighty Blade of Justice
Range Icon 1 Hex
Heal 372/436/526/627 (scaleHealth IconscaleAP Icon) and deal 150/226/352/478 (scaleHealth IconscaleAD Icon) physical damage to the target.

Potential (set14AmpIcon Icon):
Prodigy Icon
Prodigy
Star Guardian Icon
Star Guardian
Seraphine Cost Icon 5
900 HP
0 / 140
Alt Build 1
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
TFT_Item_StatikkShiv
Ability Icon Ultimate Friendship Bomb
Range Icon 4 Hex
Passive: Ultimate Friendship Bomb’s damage scales on Power of Friendship, which is based on all of your team’s bonus stats (scaleAD IconscaleAP IconscaleArmor IconscaleMR IconscaleAS IconscaleCrit IconscaleCritMult IconscaleHealth Icon). Stats on Seraphine contribute more.

Active: Fire a friendship bomb towards the largest group of enemies within 5 (scaleRange Icon) hexes, dealing  (Power of Friendship) magic damage in a 2-hex radius.
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
0

Leave a Reply

0 Comments

    No comments found for this patch.