Main
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Traits
Tips & Tricks
- This comp wants to make Darius as strong as possible. Augments that spike his power are high priority. Perfect items are also highly desirable in this line so augments that give you items and item selection are typically good.
- Darius must have permanent CC immunity. There are two main sources: 1) Titan’s Resolve; or 2) Silvermere Dawn. Quicksilver is NOT acceptable. The other 2 items are flexible. Sterak’s, Adaptive, and most tank items are good options.
- Unlock Bard if you have any augment that provides you free rolls or if you are extremely rich on a lose streak.
- Axioms are good in this line because you should not build utility onto Darius or onto your primary backline carry. It should go without saying, but do not click Air Axiom in the AP versions of this comp or Water Axiom in the AD versions of this comp (check the dropdown to see other variations).
- There are MANY different variations of Darius. The best version has not been solved. Draven is not as strong as some other 3-cost carry options, but his gold generation helps hit on or ahead of tempo. The AP boards typically have better backline damage, but can struggle to hit without Draven.
- Solo frontline Darius during Stage 3 (if he’s well itemized) and sometimes during Stage 4 depending on how good your setup is (augments, artifacts, radiants, etc.). Past 4-5, avoid solo frontlining in most cases unless you have an augment, artifact, or radiant item on Darius.
Strong Conditions
+4 Tier Conditions B → OP
+3 Tier Conditions B → S+
+2 Tier Conditions B → S
+1 Tier Conditions B → A

Openers
Noxus
Level 5
Draven with 1 item equipped
Current
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Economy Strategy
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.




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