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Comp Image
Immortal Darius
Primary
AD Icon
Tier
B
Required
Icon 8Icon 129
Traits
Trait BackgroundTargon Icon
1
Targon
1
Trait BackgroundNoxus Icon
3
Noxus
3 > 5 > 7 > 10
Trait BackgroundZaun Icon
3
Zaun
3 > 5 > 7
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundQuickstriker Icon
2
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundDisruptor Icon
1
Disruptor
2 > 4
Darius Dr. Mundo Sion Vi Taric Warwick Atakhan Draven Seraphine
Trait BackgroundTargon Icon
1
Trait BackgroundNoxus Icon
3
Trait BackgroundZaun Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundQuickstriker Icon
2
Trait BackgroundDisruptor Icon
1
Tips & Tricks
  • This comp wants to make Darius as strong as possible. Augments that spike his power are high priority. Perfect items are also highly desirable in this line so augments that give you items and item selection are typically good.
  • Darius must have permanent CC immunity. There are two main sources: 1) Titan’s Resolve; or 2) Silvermere Dawn. Quicksilver is NOT acceptable. The other 2 items are flexible. Sterak’s, Adaptive, and most tank items are good options.
  • Unlock Bard if you have any augment that provides you free rolls or if you are extremely rich on a lose streak.
  • Axioms are good in this line because you should not build utility onto Darius or onto your primary backline carry. It should go without saying, but do not click Air Axiom in the AP versions of this comp or Water Axiom in the AD versions of this comp (check the dropdown to see other variations).
  • There are MANY different variations of Darius. The best version has not been solved. Draven is not as strong as some other 3-cost carry options, but his gold generation helps hit on or ahead of tempo. The AP boards typically have better backline damage, but can struggle to hit without Draven.
  • Solo frontline Darius during Stage 3 (if he’s well itemized) and sometimes during Stage 4 depending on how good your setup is (augments, artifacts, radiants, etc.). Past 4-5, avoid solo frontlining in most cases unless you have an augment, artifact, or radiant item on Darius.
Strong Conditions
+4 Tier Conditions BOP
Silvermere DawnSilvermere Dawn
+3 Tier Conditions BS+
Find Your CenterFind Your Center
Solo PlateSolo Plate
The Golden DragonThe Golden Dragon
+2 Tier Conditions BS
Radiant Gargoyle StoneplateRadiant Gargoyle Stoneplate
Radiant Steadfast HeartRadiant Steadfast Heart
Radiant Sterak's GageRadiant Sterak’s Gage
AscensionAscension
Component BuffetComponent Buffet
Legion of ThreesLegion of Threes
Pandora's ItemsPandora’s Items
Pandora's Items IIPandora’s Items II
Pandora's Items IIIPandora’s Items III
Promised ProtectionPromised Protection
+1 Tier Conditions BA
Air AxiomAir Axiom
Calculated LossCalculated Loss
Care PackageCare Package
Comeback StoryComeback Story
Feed the FlamesFeed the Flames
Fire AxiomFire Axiom
Heart of SteelHeart of Steel
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Mess HallMess Hall
Patience is a VirtuePatience is a Virtue
Prismatic TicketPrismatic Ticket
Radiant RelicsRadiant Relics
Second WindSecond Wind
Speedy Double KillSpeedy Double Kill
Trade SectorTrade Sector
Trifecta ITrifecta I
Trifecta IITrifecta II
Water AxiomWater Axiom
Draven
Draven from Orb
Reroll AugmentReroll Augment
Openers
Noxus
BriarBriar
SionSion
DariusDarius
DravenDraven
LeBlanc LeBlanc
Trait BackgroundNoxus Icon
5
Darius
Unlockable
Darius
Draven Draven
Warwick
Unlockable
Warwick
Defender Icon
Defender
Noxus Icon
Noxus
Darius Cost Icon 3
900 HP
20 / 65
Level 5
Draven with 1 item equipped
Current
TFT_Item_TitansResolve
TFT_Item_SteraksGage
TFT_Item_NightHarvester
Best-in-Slot
TFT_Item_Artifact_SilvermereDawn
TFT_Item_SteraksGage
TFT_Item_AdaptiveHelm
Alt Build 1
TFT_Item_GargoyleStoneplate
TFT_Item_TitansResolve
TFT7_Item_ShimmerscaleMogulsMail
Alt Build 2
TFT_Item_TitansResolve
TFT_Item_SteraksGage
TFT_Item_AdaptiveHelm
Alt Build 3
TFT_Item_TitansResolve
TFT_Item_SteraksGage
TFT_Item_GargoyleStoneplate
Ability Icon Decimate
Range Icon 1 Hex
Restore 345/523/857 (scaleHealth IconscaleAP Icon) Health and spin, dealing 90/135/210 (scaleAD Icon) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 12/18/30 (scaleAD Icon) physical damage each second for 5 seconds.

If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)
Noxus Icon
Noxus
Quickstriker Icon
Quickstriker
Draven Cost Icon 3
650 HP
60 / 100
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_HextechGunblade
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_Deathblade
Ability Icon Spinning Axes
Range Icon 4 Hex
Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold. (Adoration Left: 11, Gold Generated: g)

Active: Spin an empowered axe that replaces his basic attack and deals 130/195/375 (scaleAD IconscaleAP Icon) physical damage and returns to Draven after hitting an enemy.

Quickstriker Icon
Quickstriker
Zaun Icon
Zaun
Warwick Cost Icon 4
1200 HP
0 / 70
Level 7
Must complete ALL conditions
  • Jinx with 1 item equipped
  • Vi with 1 item equipped
Current
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
Ability Icon Eternal Hunger
Range Icon 1 Hex
Gain 100/100/400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal 55/85/550 (scaleAD Icon) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 20%/20%/50% (scaleAP Icon) Attack Speed for 3 seconds.
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
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