Comp Image
Supreme K’Sante
Primary
AD Icon
Tier
B
Required
Icon 9Icon 90
Traits
Trait BackgroundAll Out Icon
1
All Out
1
Trait BackgroundHemorrhage Icon
1
Hemorrhage
1
Trait BackgroundStrategist Icon
4
Strategist
2 > 3 > 4 > 5
Trait BackgroundRosemother Icon
1
Rosemother
1
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundProtector Icon
2
Protector
2 > 4 > 6
Trait BackgroundSupreme Cells Icon
2
Supreme Cells
2 > 3 > 4
Trait BackgroundWraith Icon
2
Wraith
2 > 4 > 6
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundCrystal Gambit Icon
2
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundMighty Mech Icon
1
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundThe Crew Icon
1
The Crew
2 > 2 > 2 > 2 > 2 > 2 > 2
Jarvan IV Akali Janna Ziggs Darius Zac K’Sante Ryze Deadly Spine Zyra
Trait BackgroundAll Out Icon
1
Trait BackgroundHemorrhage Icon
1
Trait BackgroundStrategist Icon
4
Trait BackgroundRosemother Icon
1
Trait BackgroundExecutioner Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundProtector Icon
2
Trait BackgroundSupreme Cells Icon
2
Trait BackgroundWraith Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundCrystal Gambit Icon
2
Trait BackgroundMighty Mech Icon
1
Trait BackgroundThe Crew Icon
1
Tips & Tricks
  • These items only work on K’Sante with the Power Up “All Out”
  • This comp is relatively new and unexplored currently, so its strength and conditions are not fully understood yet
  • The comp can use many gloves, so make sure to typically take them on carousel
  • Third row K’Sante and place your Strategists in the frontline. All Out K’Sante animation stalls at start of the fight and dashes to his target. When you fill up the frontline, it is much more likely K’Sante can wrap to the backline
  • Use a fruit on a unit similar to K’Sante like Malphite before you use your first fruit on K’Sante. This increases the odds you hit All Out as you can’t roll the same Power Ups twice in a row. Once you use a fruit on K’Sante, keep using remover and reroll until you hit All Out
Strong Conditions
+2 Tier Conditions BS
Supreme Cells EmblemSupreme Cells Emblem
+1 Tier Conditions BA
Mace's WillMace’s Will
Openers
Heavyweight Supreme
AatroxAatrox
ZacZac
Kai'SaKai’Sa
KobukoKobuko
DariusDarius
Trait BackgroundHeavyweight Icon
4
Trait BackgroundSupreme Cells Icon
2
Trait BackgroundMentor Icon
1
Mighty Mech
AatroxAatrox
LucianLucian
GangplankGangplank
Kai'SaKai’Sa
DariusDarius
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundSupreme Cells Icon
2
K'Sante K’Sante
Akali Akali
Wraith Icon
Wraith
Protector Icon
Protector
K’Sante Cost Icon 4
1000 HP
30 / 90
All Out
Current
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Best-in-Slot
TFT15_Item_SupremeCellsEmblemItem
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Alt Build 1
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
TFT_Item_SteraksGage
Ability Icon Breakout Force
Range Icon 1 Hex
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal 300/540/972 (scaleHealth Icon) on kill.

Active: Gain 50%/55%/85% (scaleAP Icon) Durability for 3 seconds, then deal 144/216/960 (scaleArmor IconscaleMR Icon) physical damage to the target.

Active (ALL OUT): . Deal 350/525/3000 (scaleAD Icon) physical damage to the target.
Executioner Icon
Executioner
Supreme Cells Icon
Supreme Cells
Akali Cost Icon 4
1050 HP
0 / 30
Hemorrhage
Blink Attack
Dark Amulet
Current
TFT_Item_UnstableConcoction
TFT_Item_PowerGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 1
TFT_Item_GuardianAngel
TFT_Item_PowerGauntlet
TFT_Item_UnstableConcoction
Ability Icon Piercing Phantom Strike
Range Icon 1 Hex
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 80/120/1000 (scaleAP Icon) magic damage to its target and 60/90/1000 (scaleAP Icon) magic damage to other enemies hit.

If only one enemy remains, dash 3 times instead
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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Leave a Reply

2 Comments

  1. Adam A

    Is this version better than the 4 protector one?

  2. Karaage

    With emblem I can confirm it kinda works. Ksante did around 10k dmg. Kinda giga fighter and require you too kill as fast as you can. He heal half HP and kill.
    I felt like itemize Akali kinda wasted. All 4 supreme unit kinda bad IMO. I have 4 supreme and she did like 5k dmg.

    Maybe Gold collector would work too? I know it’s not as broken as +50% amp but execute really helps… maybe…