Comp Image
Schoolyard Justice Garen
Primary
AD Icon
Tier
C
Required
Schoolyard Justice
Icon 9Icon 81
Traits
Trait BackgroundBattle Academia Icon
7
Battle Academia
3 > 5 > 7 > 7
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundProdigy Icon
2
Prodigy
2 > 3 > 4 > 5
Trait BackgroundStrategist Icon
2
Strategist
2 > 3 > 4 > 5
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundHeavyweight Icon
1
Heavyweight
2 > 4 > 6
Trait BackgroundMighty Mech Icon
1
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundProtector Icon
1
Protector
2 > 4 > 6
Garen Leona Jayce Rakan Katarina Jarvan IV Yuumi Ezreal Ryze
Trait BackgroundBattle Academia Icon
7
Trait BackgroundBastion Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundProdigy Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundHeavyweight Icon
1
Trait BackgroundMighty Mech Icon
1
Trait BackgroundProtector Icon
1
Tips & Tricks
  • Can play Seraphine + Poppy instead of Jarvan + Ryze as splash units
Strong Conditions
+2 Tier Conditions CA
ManazaneManazane
+1 Tier Conditions CB
Silvermere DawnSilvermere Dawn
Spectral CutlassSpectral Cutlass
Openers
Battle Academia
EzrealEzreal
GarenGaren
RellRell
SyndraSyndra
RakanRakan
Trait BackgroundBattle Academia Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundProdigy Icon
2
Trait BackgroundStar Guardian Icon
2
Garen Garen
Yuumi Yuumi
Bastion Icon
Bastion
Battle Academia Icon
Battle Academia
Garen Cost Icon 1
700 HP
20 / 80
Current
TFT_Item_Bloodthirster
TFT_Item_Quicksilver
TFT_Item_SteraksGage
Best-in-Slot
TFT_Item_Artifact_SilvermereDawn
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Alt Build 1
TFT_Item_Artifact_SpectralCutlass
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Ability Icon Mighty Blade of Justice
Range Icon 1 Hex
Heal 372/436/526/627 (scaleHealth IconscaleAP Icon) and deal 150/226/352/478 (scaleHealth IconscaleAD Icon) physical damage to the target.

Potential (set14AmpIcon Icon):
Battle Academia Icon
Battle Academia
Prodigy Icon
Prodigy
Yuumi Cost Icon 4
850 HP
0 / 40
Current
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_RabadonsDeathcap
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Artifact_Dawncore
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Read Or Die
Range Icon 4 Hex
Launch 15 pages dealing 30/45/150 (scaleAP Icon) magic damage each, split between the target and enemies within 2 hexes. Subsequent casts add +5 pages.

Potential (set14AmpIcon Icon):
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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