Comp Image
Gangplank Kobuko Reroll
Primary
AD Icon
Tier
B
Required
Icon 7Icon 87
Traits
Trait BackgroundStretchy Arms Icon
1
Stretchy Arms
1
Trait BackgroundUnstoppable Icon
1
Unstoppable
1
Trait BackgroundMentor Icon
4
Mentor
1 > 2 > 4
Trait BackgroundMighty Mech Icon
3
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundStrategist Icon
2
Strategist
2 > 3 > 4 > 5
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Kobuko Yasuo Udyr Aatrox Jarvan IV The Mighty Mech Gangplank Ryze
Trait BackgroundStretchy Arms Icon
1
Trait BackgroundUnstoppable Icon
1
Trait BackgroundMentor Icon
4
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundEdgelord Icon
1
Trait BackgroundExecutioner Icon
1
Tips & Tricks
  • Use every single power remover on Gangplank to get Stretchy Arms. If you miss, consider replacing IE with Edge of Night
  • The best way to play this comp is not solved yet. The level 6 board is not solved, whether to go for Udyr 3 is not solved, etc. Expect optimizations as people play it more.
  • One of the level 6 boards plays 2 mentors, which removes the bonus. The intention behind this is that holding excess Mentors on bench is expensive, so it is better to just play them on board even if it is weaker to save gold. Again, not solved if this is correct.
  • Currently seems ideal to go for Yasuo 3 (but roll on 6 for GP / Kobuko as these are key for stabilizing on 7 when going for Yasuo), although this is awkward with the level 6 board (hence why Teacher’s Council is so good). Again, expect updates as more is discovered.
Strong Conditions
+2 Tier Conditions BS
FishbonesFishbones
Rapid FirecannonRapid Firecannon
Sniper's FocusSniper’s Focus
Teacher's CouncilTeacher’s Council
+1 Tier Conditions BA
FlickerbladesFlickerblades
Radiant Guinsoo's RagebladeRadiant Guinsoo’s Rageblade
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Radiant RefactorRadiant Refactor
Openers
Duelists
AatroxAatrox
KayleKayle
GangplankGangplank
Kai'SaKai’Sa
UdyrUdyr
Trait BackgroundDuelist Icon
4
Trait BackgroundJuggernaut Icon
2
Trait BackgroundMentor Icon
1
Mighty Mech
AatroxAatrox
KalistaKalista
GangplankGangplank
SennaSenna
UdyrUdyr
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundMentor Icon
1
Gangplank Gangplank
Kobuko Kobuko
Yasuo Yasuo
Ryze Ryze
Duelist Icon
Duelist
Mighty Mech Icon
Mighty Mech
Gangplank Cost Icon 2
750 HP
0 / 40
Stretchy Arms
Trickster
Tiny Terror
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
Best-in-Slot
TFT_Item_Artifact_RapidFirecannon
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 1
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_GuardianAngel
Alt Build 3
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
Alt Build 4
TFT9_Item_OrnnHorizonFocus
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 5
TFT_Item_Artifact_Fishbones
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Ability Icon Golden Giga Gun
Range Icon 1 Hex
Deal 320/480/875/1270 (scaleAD Icon) physical damage to the lowest health enemy within 2 (scaleRange Icon) hexes. If the target dies, 40% scaleAP Icon chance to gain 1 gold.

Gold Earned:
Heavyweight Icon
Heavyweight
Mentor Icon
Mentor
Kobuko Cost Icon 2
800 HP
20 / 70
Unstoppable
Tank-zilla
Colossal
Current
TFT_Item_SpectralGauntlet
TFT_Item_NightHarvester
TFT_Item_WarmogsArmor
Ability Icon Golden Paw Mantra
Range Icon 1 Hex
Gain 325/375/450/525 (scaleAP Icon) Shield for 3 seconds. The next attack deals 244/384/622/859 (scaleAD IconscaleHealth Icon) bonus physical damage and Stuns for 1.75 seconds.
Edgelord Icon
Edgelord
Mentor Icon
Mentor
Yasuo Cost Icon 3
850 HP
0 / 40
Current
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_SteraksGage
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
Alt Build 3
TFT_Item_Bloodthirster
TFT_Item_Deathblade
TFT_Item_GuardianAngel
Ability Icon Unsheath the Storm
Range Icon 1 Hex
Deal 175/260/430 (scaleAD Icon) physical damage to the 3 closest enemies.
Executioner Icon
Executioner
Mentor Icon
Mentor
Strategist Icon
Strategist
Ryze Cost Icon 4
850 HP
10 / 60
Alt Build 1
TFT_Item_ArchangelsStaff
TFT_Item_StatikkShiv
TFT_Item_PowerGauntlet
Ability Icon Tsunami Beam
Range Icon 4 Hex
Deal 720/1080/6000 (scaleAP Icon) magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 110/165/550 (scaleAP Icon) over the same duration.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
0

Leave a Reply

7 Comments

  1. unimentil

    Watanabe Kai just made a video reviewing this comp and he thinks 4 juggernaut with mundo vi is the best frontline you can have for level 6 if you find the udyr

    1. Tanto

      Tried first time – went #1, but with 2 Radiant Items. Early / Mid game Kalista (itemholder GP) with 4 Juggers. Had to remove snax 4x to get stretchy arms. Before it was enough Midgame, fall of Late tho. 3* I Hit: GP, Yasuo, Kobuko, Udyr. Radiant: Guinsoos on GP, Warmogs on Kobuko. Highrolled all of that at the end. Probably not representative, but steamrolled even 6 Sorc. Hardest Fights were against Kayle (Hate her). I would say stretchy arms is a must. Unstoppable on Kobuko fine. You definitely need good frontline early / mid.

  2. Anonymous

    played 1 game in gold and came 2nd. made udyr my main tank because i got udyr 2 before kobuko. hit GP 3 Udyr 3 Kobuko 3 Yasuo 3. lost to all out k’sante because of poor positioning.

    comp is fun but gets difficult when GP dies early.

  3. Anonymous

    put it out of b ts is legit the best comp in the game and by a wide margin, yasuo 3 is a must and must be rerolled for (so is stretchy arms on gp even tho tiny menace or trickster can work), max cap out is on 5 mechs ( yone + j4, you play senna on 7 usually)
    https://tactics.tools/player/euw/lightning%20blue/EUW my stats to give myself a lil bit of credibility

    1. Author avatarGM Blue

      Need more before I can move it up a tier (e.g: its stats are getting worse rapidly right now as play rate goes up, although that’s expected). Does feel like it would be really good to hit Yasuo, so I updated for that. I still feel like Jarvan is ideal over Senna on 7 if you aren’t itemizing Ryze, but again will be open minded on that as I see more games of it played at the higher levels.

    2. Anonymous

      (i meant tiny terror not menace mb xd)

  4. Counterman

    Tried it today in Gold Elo and went #1 against 6 sorcs and 7 crystal gambit. Very funny comp, i think it requires Stretchy Arms, otherwise enemy backline survives for to long. Kobuko unstoppable also big power up. I did manage lvl 9 on 6-1 though. GP generated lots of gold.