Main
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Traits
Tips & Tricks
- Use every single power remover on Gangplank to get Stretchy Arms. If you miss, consider replacing IE with Edge of Night
- The best way to play this comp is not solved yet. The level 6 board is not solved, whether to go for Udyr 3 is not solved, etc. Expect optimizations as people play it more.
- One of the level 6 boards plays 2 mentors, which removes the bonus. The intention behind this is that holding excess Mentors on bench is expensive, so it is better to just play them on board even if it is weaker to save gold. Again, not solved if this is correct.
- Currently seems ideal to go for Yasuo 3 (but roll on 6 for GP / Kobuko as these are key for stabilizing on 7 when going for Yasuo), although this is awkward with the level 6 board (hence why Teacher’s Council is so good). Again, expect updates as more is discovered.
Strong Conditions
+2 Tier Conditions B → S




+1 Tier Conditions B → A






Openers
Duelists





Mighty Mech









Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven’t already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Watanabe Kai just made a video reviewing this comp and he thinks 4 juggernaut with mundo vi is the best frontline you can have for level 6 if you find the udyr
Tried first time – went #1, but with 2 Radiant Items. Early / Mid game Kalista (itemholder GP) with 4 Juggers. Had to remove snax 4x to get stretchy arms. Before it was enough Midgame, fall of Late tho. 3* I Hit: GP, Yasuo, Kobuko, Udyr. Radiant: Guinsoos on GP, Warmogs on Kobuko. Highrolled all of that at the end. Probably not representative, but steamrolled even 6 Sorc. Hardest Fights were against Kayle (Hate her). I would say stretchy arms is a must. Unstoppable on Kobuko fine. You definitely need good frontline early / mid.
played 1 game in gold and came 2nd. made udyr my main tank because i got udyr 2 before kobuko. hit GP 3 Udyr 3 Kobuko 3 Yasuo 3. lost to all out k’sante because of poor positioning.
comp is fun but gets difficult when GP dies early.
put it out of b ts is legit the best comp in the game and by a wide margin, yasuo 3 is a must and must be rerolled for (so is stretchy arms on gp even tho tiny menace or trickster can work), max cap out is on 5 mechs ( yone + j4, you play senna on 7 usually)
https://tactics.tools/player/euw/lightning%20blue/EUW my stats to give myself a lil bit of credibility
Need more before I can move it up a tier (e.g: its stats are getting worse rapidly right now as play rate goes up, although that’s expected). Does feel like it would be really good to hit Yasuo, so I updated for that. I still feel like Jarvan is ideal over Senna on 7 if you aren’t itemizing Ryze, but again will be open minded on that as I see more games of it played at the higher levels.
(i meant tiny terror not menace mb xd)
Tried it today in Gold Elo and went #1 against 6 sorcs and 7 crystal gambit. Very funny comp, i think it requires Stretchy Arms, otherwise enemy backline survives for to long. Kobuko unstoppable also big power up. I did manage lvl 9 on 6-1 though. GP generated lots of gold.