Comp Image
Trundle Hero Reroll
Icon 10Icon 132
Traits
Trait BackgroundBruiser Icon
6
Bruiser
2 > 4 > 6
Trait BackgroundArtillerist Icon
2
Artillerist
2 > 4 > 6
Trait BackgroundForm Swapper Icon
2
Form Swapper
2 > 4
Trait BackgroundScrap Icon
2
Scrap
2 > 4 > 6 > 9
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundAcademy Icon
1
Academy
3 > 4 > 5 > 6
Trait BackgroundBlack Rose Icon
1
Black Rose
3 > 4 > 5 > 7
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundEnforcer Icon
1
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundExperiment Icon
1
Experiment
3 > 5 > 7
Trait BackgroundRebel Icon
1
Rebel
3 > 5 > 7 > 10
Trait BackgroundVisionary Icon
1
Visionary
2 > 4 > 6 > 8
Trundle Steb Elise Renni Sett Nunu & Willump Hextech Forge Corki Jayce Tristana
Trait BackgroundBruiser Icon
6
Trait BackgroundArtillerist Icon
2
Trait BackgroundForm Swapper Icon
2
Trait BackgroundScrap Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundAcademy Icon
1
Trait BackgroundBlack Rose Icon
1
Trait BackgroundChem-Baron Icon
1
Trait BackgroundEnforcer Icon
1
Trait BackgroundExperiment Icon
1
Trait BackgroundRebel Icon
1
Trait BackgroundVisionary Icon
1
Bruiser Icon
Bruiser
Scrap Icon
Scrap
Trundle Cost Icon 1
650 HP
30 / 80
Ultimate Hero
Invisibility
Last Chance
Current
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_UnstableConcoction
Best-in-Slot
TFT_Item_Artifact_ProwlersClaw
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Alt Build 1
TFT_Item_Artifact_SpectralCutlass
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Alt Build 2
TFT5_Item_BloodthirsterRadiant
TFT_Item_TitansResolve
TFT_Item_UnstableConcoction
Alt Build 3
TFT_Item_Bloodthirster
TFT_Item_GuinsoosRageblade
TFT9_Item_OrnnHorizonFocus
Alt Build 4
TFT_Item_Bloodthirster
TFT_Item_GuinsoosRageblade
TFT_Item_Artifact_RapidFirecannon
Alt Build 5
TFT_Item_Bloodthirster
TFT_Item_GuinsoosRageblade
TFT_Item_Artifact_Fishbones
Ability Icon Desperate Chomp
Range Icon 1 Hex
Heal 200/220/250/270 (scaleAP Icon) and chomp target for 140/210/315/420 (scaleAD Icon) physical damage. Both effects are increased by up to 75% based on Trundle’s missing Health.
Artillerist Icon
Artillerist
Scrap Icon
Scrap
Corki Cost Icon 4
850 HP
0 / 60
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_BFSword
Best-in-Slot
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Ability Icon Broadside Barrage
Range Icon 4 Hex
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 29/43/124 (scaleAD Icon) physical damage and reduces Armor by 1.

Every 7th missile deals 201/302/866 (scaleAD Icon) physical damage and reduces Armor by 7.
Bruiser Icon
Bruiser
Black Rose Icon
Black Rose
Form Swapper Icon
Form Swapper
Elise Cost Icon 4
750 HP
0 / 10
Current
TFT_Item_RedBuff
TFT_Item_FrozenHeart
TFT_Item_Redemption
Ability Icon Cocoon
Range Icon 1 Hex
Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 2/2/8 seconds and dealing 120/180/1200 (scaleAP Icon) magic damage. Heal 400/450/2000 (scaleAP Icon).
Strategy
Tips & Tricks
  • All of your decisions should revolve around how to make Trundle as strong as possible. Augments, anomalies, support items, etc. All of it is designed to make Trundle immortal. Double healing is very good.
  • Anger issues is not better than double healing builds, but it is a viable bailout if you end up with terrible items.
  • Ranged builds have low sample size, but look quite good on Trundle. This suggests the Eagle Eye anomaly might be good on him as well.
  • Bruiser Emblem is good (especially if you can drop Steb with Greater Moonlight augment), but not worth taking as an augment.
Openers
Bruiser Sniper
MaddieMaddie
StebSteb
TrundleTrundle
SettSett
RenniRenni
Trait BackgroundBruiser Icon
4
Trait BackgroundEnforcer Icon
2
Strong Conditions
Items
Prowler's ClawProwler’s Claw
Spectral CutlassSpectral Cutlass
Blessed BloodthirsterBlessed Bloodthirster
Bruiser EmblemBruiser Emblem
Augments
TrollingTrolling
Radiant RefactorRadiant Refactor
Anger IssuesAnger Issues
Find Your CenterFind Your Center
Item Priority
Bloodthirster
>
Titan's Resolve
>
Hand Of Justice
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.