Main
▾
Main
Black Rose Version
Sorcerer Emissary Version
Level 6
Traits
Current



Best-in-Slot



Alt Build 1



Heal 200/240/300/330 (
) and deal 140/210/325/380 (
) magic damage to the target.
Current



Passive: After dealing damage, heal 15/27/162 (
).
Active: Gain 350/490/1986 (
) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (
) physical damage to them and 81/122/1097 (
) physical damage to enemies within 2 hexes.
Active: Gain 350/490/1986 (
Current


Launch a wave at target that bounces 3 times to enemies within 3 hexes and deals 120/180/290 (
) magic damage.
When to Play
Hero Augment
Strategy
Tips & Tricks
- Emissary and Black Rose versions are similar overall performance. Black Rose requires 5-cost LeBlanc, Emissary version requires 4 specific units. Both are hard to hit. Before you hit, you can play 4 Watcher 4 Sorcerer.
- Vlad items are relatively inflexible. Don’t settle if you can avoid it.
- On carousel, it’s almost always correct to take Rod. Makes Rageblade, Archangel, Gunblade, Ionic Spark, and Morello – all valuable items.
Openers
Sorcerer Watcher





Strong Conditions
Items


Augments



Item Priority

Needlessly Large Rod
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven’t already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.