Comp Image
Edgelord Luchador
Primary
AD Icon
Tier
B
Required
Icon 9Icon 84
Traits
Trait BackgroundDoublestrike Icon
1
Doublestrike
1
Trait BackgroundOn The Edge Icon
1
On The Edge
1
Trait BackgroundUnflinching Icon
1
Unflinching
1
Trait BackgroundEdgelord Icon
6
Edgelord
2 > 4 > 6
Trait BackgroundLuchador Icon
4
Luchador
2 > 4
Trait BackgroundThe Champ Icon
1
The Champ
1
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundJuggernaut Icon
1
Juggernaut
2 > 4 > 6
Trait BackgroundMighty Mech Icon
1
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundSniper Icon
1
Sniper
2 > 3 > 4 > 5
Trait BackgroundSoul Fighter Icon
1
Soul Fighter
2 > 4 > 6 > 8 > 8
Trait BackgroundStar Guardian Icon
1
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundThe Crew Icon
1
The Crew
2 > 2 > 2 > 2 > 2 > 2 > 2
Braum Yone Shen Dr. Mundo Yasuo Volibear Samira Gnar Xayah
Trait BackgroundDoublestrike Icon
1
Trait BackgroundOn The Edge Icon
1
Trait BackgroundUnflinching Icon
1
Trait BackgroundEdgelord Icon
6
Trait BackgroundLuchador Icon
4
Trait BackgroundThe Champ Icon
1
Trait BackgroundBastion Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundJuggernaut Icon
1
Trait BackgroundMighty Mech Icon
1
Trait BackgroundSniper Icon
1
Trait BackgroundSoul Fighter Icon
1
Trait BackgroundStar Guardian Icon
1
Trait BackgroundThe Crew Icon
1
Tips & Tricks
  • If you block Volibear’s path to his target at the start of the fight, he will change targets which triggers his passive, causing him to jump at the start of the fight
  • Volibear is a highly flexible carry. Ideally you build at least 1 Titan’s or Sterak’s on him, but all other items are highly flexible. He can even use items like Rageblade or Kraken in a pinch, so make sure to slam items for tempo in early game
  • Yone is also relatively flexible, but ideally wants an Edge of Night
Strong Conditions
+3 Tier Conditions BS+
FishbonesFishbones
+2 Tier Conditions BS
Spectral CutlassSpectral Cutlass
Titanic HydraTitanic Hydra
+1 Tier Conditions BA
Luchador EmblemLuchador Emblem
Openers
Bastion Edgelords
RellRell
ShenShen
XayahXayah
Xin ZhaoXin Zhao
YasuoYasuo
Trait BackgroundBastion Icon
3
Trait BackgroundEdgelord Icon
3
Trait BackgroundStar Guardian Icon
2
Trait BackgroundMentor Icon
1
Volibear Volibear
Yone Yone
Samira Samira
Edgelord Icon
Edgelord
Luchador Icon
Luchador
Volibear Cost Icon 4
1050 HP
0 / 40
Doublestrike
On The Edge
Bludgeoner
Current
TFT_Item_GuardianAngel
TFT_Item_TitansResolve
TFT_Item_UnstableConcoction
Best-in-Slot
TFT_Item_Artifact_Fishbones
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_Artifact_TitanicHydra
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Alt Build 2
TFT_Item_Artifact_SpectralCutlass
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Alt Build 3
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Deathblade
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_SteraksGage
Alt Build 5
TFT_Item_MadredsBloodrazor
TFT_Item_TitansResolve
TFT_Item_SteraksGage
Ability Icon Ursine Instinct
Range Icon 1 Hex
Passive: Every 4th attack deals 90/135/500 (scaleAD Icon) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 150% damage.

Active: For 5 seconds gain 99%/99%/300% Attack Speed, 10/10/25% (scaleAP Icon) Omnivamp, and crowd control immunity.
Edgelord Icon
Edgelord
Mighty Mech Icon
Mighty Mech
Yone Cost Icon 5
1300 HP
100 / 180
Unflinching
Stretchy Arms
Bladenado
Current
TFT_Item_GuardianAngel
TFT_Item_UnstableConcoction
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
TFT_Item_RunaansHurricane
Alt Build 4
TFT_Item_RunaansHurricane
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Alt Build 5
TFT_Item_SteraksGage
TFT_Item_TitansResolve
TFT_Item_TitansResolve
Ability Icon Dual Blade Technique: Inner Reflection
Range Icon 1 Hex
Passive: Attacks grant 5/5/25% stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400 (scaleAD Icon) bonus true damage and 90/135/999 (scaleAP Icon) bonus magic damage.

Active: Send an echo towards the two furthest enemies, dealing 150/225/9999 (scaleAD Icon) physical damage and briefly Stunning enemies hit.
Edgelord Icon
Edgelord
Soul Fighter Icon
Soul Fighter
Samira Cost Icon 4
850 HP
0 / 15
On The Edge
Precision
Bludgeoner
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Soul Shot / Inner Arsenal Unleashed
Range Icon 4 Hex
Passive: After casting, gain 1 Style and 5% Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.

Soul Shot: Deal 90/135/650 (scaleAD Icon) physical damage to the target and dash a short distance.

Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 360/540/2425 (scaleAD IconscaleAP Icon) to all enemies in a 2-hex radius. Reset your Style to 0.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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One Comment

  1. Lycanthe

    Holy cow, this is beastly.. Almost had a perfect game and mispositioned the next to last round!