Comp Image
Ziggs Dominators
Icon 10Icon 144
Traits
Trait BackgroundDominator Icon
6
Dominator
2 > 4 > 6
Trait BackgroundBlack Rose Icon
3
Black Rose
3 > 4 > 5 > 7
Trait BackgroundConqueror Icon
2
Conqueror
2 > 4 > 6 > 9
Trait BackgroundForm Swapper Icon
2
Form Swapper
2 > 4
Trait BackgroundSorcerer Icon
2
Sorcerer
2 > 4 > 6
Trait BackgroundAutomata Icon
1
Automata
2 > 4 > 6
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundExperiment Icon
1
Experiment
3 > 5 > 7
Trait BackgroundScrap Icon
1
Scrap
2 > 4 > 6 > 9
Swain Blitzcrank Dr. Mundo Mordekaiser Elise Sion Silco LeBlanc Cassiopeia Ziggs
Trait BackgroundDominator Icon
6
Trait BackgroundBlack Rose Icon
3
Trait BackgroundConqueror Icon
2
Trait BackgroundForm Swapper Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundAutomata Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundChem-Baron Icon
1
Trait BackgroundExperiment Icon
1
Trait BackgroundScrap Icon
1
Dominator Icon
Dominator
Scrap Icon
Scrap
Ziggs Cost Icon 2
600 HP
15 / 60
Nothing Wasted
Kill Streak
Magic Expert
Current
TFT4_Item_OrnnMuramana
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT4_Item_OrnnMuramana
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 2
TFT4_Item_OrnnMuramana
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 4
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 5
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT7_Item_ShimmerscaleGamblersBlade
Ability Icon Bomb Full of Bombs
Range Icon 4 Hex
Toss a bomb at target, dealing 180/270/450/535 (scaleAP Icon) magic damage. 3 mini-bombs fly out, dealing 80/120/180/240 (scaleAP Icon) magic damage to random enemies.
Experiment Icon
Experiment
Dominator Icon
Dominator
Dr. Mundo Cost Icon 4
1100 HP
30 / 100
Giant-Sized
Deep Roots
Fortified
Current
TFT_Item_WarmogsArmor
TFT_Item_DragonsClaw
TFT_Item_Redemption
Ability Icon Maximum Dosage
Range Icon 1 Hex
Become energized and heal 848/1106/3142 (scaleHealth IconscaleAP Icon) over 2 seconds. While energized, deal 120/180/1000 (scaleAP Icon) magic damage to a nearby enemy each second. Afterwards, deal 77/139/1247 (scaleHealth Icon) magic damage to all enemies within 2 hexes.

Experiment Bonus: Gain max Health. On each takedown, gain more max Health.
Chem-Baron Icon
Chem-Baron
Dominator Icon
Dominator
Silco Cost Icon 4
800 HP
30 / 80
Current
TFT_Item_SpearOfShojin
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Canned Monstrosity
Range Icon 4 Hex
Throw a canister at target, dealing 100/200/1000 (scaleAP Icon) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 36/55/100 (scaleAP Icon) magic damage per attack.
Black Rose Icon
Black Rose
Dominator Icon
Dominator
Cassiopeia Cost Icon 3
700 HP
0 / 40
Current
TFT_Item_StatikkShiv
Ability Icon Thorned Miasma
Range Icon 4 Hex
Blast target for 230/345/550 (scaleAP Icon) magic damage. Every third cast, splash miasma to 2 enemies within 3 hexes, dealing 160/240/385 (scaleAP Icon) magic damage to each.
Bruiser Icon
Bruiser
Black Rose Icon
Black Rose
Form Swapper Icon
Form Swapper
Elise Cost Icon 4
750 HP
0 / 10
Alt Build 1
TFT_Item_AdaptiveHelm
TFT_Item_FrozenHeart
Ability Icon Cocoon
Range Icon 1 Hex
Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 2/2/8 seconds and dealing 120/180/1200 (scaleAP Icon) magic damage. Heal 400/450/2000 (scaleAP Icon).
Dominator Icon
Dominator
Conqueror Icon
Conqueror
Mordekaiser Cost Icon 5
1200 HP
25 / 100
Current
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_Quicksilver
Ability Icon Grasp of the Iron Revenant
Range Icon 1 Hex
Briefly gain 40% Durability and summon a massive claw, dealing 160/240/800 (scaleAP Icon) magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser.

For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 (scaleAP Icon) magic damage to target and 85/125/1500 (scaleAP Icon) magic damage to all other enemies within 2 hexes.
Strategy
Tips & Tricks
  • Generally do not play Ziggs unless you can get him for “free” (you have an augment like Caretaker’s) or you have Manazane.
Openers
Dominator Watcher
AmumuAmumu
MorganaMorgana
VladimirVladimir
ZiggsZiggs
CassiopeiaCassiopeia
Trait BackgroundBlack Rose Icon
3
Trait BackgroundDominator Icon
2
Trait BackgroundWatcher Icon
2
Strong Conditions
Items
ManazaneManazane
Augments
Caretaker's AllyCaretaker’s Ally
Worth the Wait IIWorth the Wait II
Item Priority
Spear of Shojin
>
Jeweled Gauntlet
>
Guardbreaker
>
Nashor's Tooth
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.