Comp Image
Automata Kog’maw
Icon 8Icon 120
Traits
Trait BackgroundAutomata Icon
6
Automata
2 > 4 > 6
Trait BackgroundDominator Icon
2
Dominator
2 > 4 > 6
Trait BackgroundSniper Icon
2
Sniper
2 > 4 > 6
Trait BackgroundWatcher Icon
2
Watcher
2 > 4 > 6
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundEnforcer Icon
1
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundQuickstriker Icon
1
Quickstriker
2 > 3 > 4
Trait BackgroundVisionary Icon
1
Visionary
2 > 4 > 6 > 8
Amumu Nocturne Garen Blitzcrank Mordekaiser Kog’Maw Malzahar Caitlyn
Trait BackgroundAutomata Icon
6
Trait BackgroundDominator Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundEnforcer Icon
1
Trait BackgroundQuickstriker Icon
1
Trait BackgroundVisionary Icon
1
Automata Icon
Automata
Sniper Icon
Sniper
Kog’Maw Cost Icon 3
650 HP
0 / 40
One Thousand Cuts
Hypervelocity
Comeback Story
Current
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_HextechGunblade
Best-in-Slot
TFT_Item_Artifact_LichBane
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
Alt Build 1
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 2
TFT4_Item_OrnnZhonyasParadox
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 3
TFT7_Item_ShimmerscaleGamblersBlade
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 4
TFT_Item_Artifact_InnervatingLocket
TFT_Item_WarmogsArmor
TFT_Item_GargoyleStoneplate
Ability Icon Upgrading Barrage Module
Range Icon 4 Hex
Passive: Attacks deal 48/72/120 (scaleAP Icon) bonus magic damage.

Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.
Automata Icon
Automata
Dominator Icon
Dominator
Blitzcrank Cost Icon 3
850 HP
20 / 70
Giant-Sized
Fortified
Deep Roots
Current
TFT_Item_Redemption
TFT_Item_BrambleVest
TFT_Item_DragonsClaw
Best-in-Slot
TFT4_Item_OrnnAnimaVisage
TFT_Item_DragonsClaw
TFT_Item_GargoyleStoneplate
Ability Icon Static Field
Range Icon 1 Hex
Passive: After surviving damage, deal 3% of the damage absorbed as magic damage to target.

Active: Gain 470/500/550 (scaleAP Icon) Shield for 4 seconds. Shock the nearest 3 enemies for 40/60/100 (scaleAP Icon) magic damage and reduce their damage by 10% for 4 seconds.
Emissary Icon
Emissary
Watcher Icon
Watcher
Garen Cost Icon 4
1000 HP
60 / 125
Giant-Sized
Deep Roots
Current
TFT_Item_RedBuff
TFT_Item_Redemption
TFT_Item_IonicSpark
Ability Icon Demacian Justice
Range Icon 1 Hex
Passive: After dealing damage, heal 15/27/162 (scaleHealth Icon).

Active: Gain 350/490/1986 (scaleHealth IconscaleAP Icon) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (scaleAD Icon) physical damage to them and 81/122/1097 (scaleAD Icon) physical damage to enemies within 2 hexes.
Automata Icon
Automata
Visionary Icon
Visionary
Malzahar Cost Icon 5
950 HP
30 / 95
Touch of Frost
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Call of the Machine
Range Icon 4 Hex
Summon a gate in a 5-hex line across target. Enemies hit take 100/150/1000 (scaleAP Icon) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.

Infection deals 16/24/400 (scaleAP Icon) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.

Shred: Reduce Magic Resist
Sniper Icon
Sniper
Enforcer Icon
Enforcer
Caitlyn Cost Icon 5
900 HP
0 / 50
Current
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Ability Icon Air Raid
Range Icon 13 Hex
Enter a sniper’s stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 168/251/1484 (scaleAD Icon scaleAP Icon) physical damage in a one-hex circle.

Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 230/344/2491 (scaleAD Icon) physical damage.
Dominator Icon
Dominator
Conqueror Icon
Conqueror
Mordekaiser Cost Icon 5
1200 HP
25 / 100
Current
TFT13_Item_AutomataEmblemItem
Ability Icon Grasp of the Iron Revenant
Range Icon 1 Hex
Briefly gain 40% Durability and summon a massive claw, dealing 160/240/800 (scaleAP Icon) magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser.

For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 (scaleAP Icon) magic damage to target and 85/125/1500 (scaleAP Icon) magic damage to all other enemies within 2 hexes.
Strategy
Tips & Tricks
  • Final board is ideally 6 Automata + Flex Units. Flex unit prio: Viktor > Mel > Garen > Caitlyn > Mordekaiser > Mundo
  • You can only play frontline Kog’Maw if you hit 6 Automata and Innervating Locket, otherwise he isn’t tanky enough.
Openers
Watcher Sniper
AmumuAmumu
ZeriZeri
Kog'MawKog’Maw
ScarScar
Trait BackgroundAutomata Icon
2
Trait BackgroundFirelight Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundWatcher Icon
2
Watcher Sniper
AmumuAmumu
DariusDarius
MaddieMaddie
StebSteb
Kog'MawKog’Maw
Trait BackgroundAutomata Icon
2
Trait BackgroundEnforcer Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundWatcher Icon
2
Automata Sniper
AmumuAmumu
MaddieMaddie
NocturneNocturne
BlitzcrankBlitzcrank
Kog'MawKog’Maw
Trait BackgroundAutomata Icon
4
Trait BackgroundSniper Icon
2
Strong Conditions
Items
Automata EmblemAutomata Emblem
Lich BaneLich Bane
Gambler's BladeGambler’s Blade
Wit's EndWit’s End
Zhonya's ParadoxZhonya’s Paradox
Innervating LocketInnervating Locket
Augments
Automata CrestAutomata Crest
Automata CrownAutomata Crown
Pumping Up IIIPumping Up III
Shimmerscale EssenceShimmerscale Essence
All That ShimmersAll That Shimmers
Anger IssuesAnger Issues
Living ForgeLiving Forge
Item Priority
Spatula
>
Guinsoo's Rageblade
>
Archangel's Staff
>
Hextech Gunblade
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.