Main
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Main
Level 7, No Legendaries
6 Cost Cap
Frontline Kog’Maw
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Passive: Attacks deal 48/72/120 (
) bonus magic damage.
Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.
Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.
Current



Best-in-Slot



Passive: After surviving damage, deal 3% of the damage absorbed as magic damage to target.
Active: Gain 470/500/550 (
) Shield for 4 seconds. Shock the nearest 3 enemies for 40/60/100 (
) magic damage and reduce their damage by 10% for 4 seconds.
Active: Gain 470/500/550 (
Current



Passive: After dealing damage, heal 15/27/162 (
).
Active: Gain 350/490/1986 (
) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (
) physical damage to them and 81/122/1097 (
) physical damage to enemies within 2 hexes.
Active: Gain 350/490/1986 (
Current



Summon a gate in a 5-hex line across target. Enemies hit take 100/150/1000 (
) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.
Infection deals 16/24/400 (
) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.
Shred: Reduce Magic Resist
Infection deals 16/24/400 (
Current



Enter a sniper’s stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 168/251/1484 (
) physical damage in a one-hex circle.
Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 230/344/2491 (
) physical damage.
Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 230/344/2491 (
Current

Briefly gain 40% Durability and summon a massive claw, dealing 160/240/800 (
) magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser.
For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 (
) magic damage to target and 85/125/1500 (
) magic damage to all other enemies within 2 hexes.
For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 (
When to Play
Emblem
Shimmerscale Essence
Strategy
Tips & Tricks
- Final board is ideally 6 Automata + Flex Units. Flex unit prio: Viktor > Mel > Garen > Caitlyn > Mordekaiser > Mundo
- You can only play frontline Kog’Maw if you hit 6 Automata and Innervating Locket, otherwise he isn’t tanky enough.
Openers
Watcher Sniper




Watcher Sniper





Automata Sniper





Strong Conditions
Items






Augments







Item Priority

Spatula

Guinsoo’s Rageblade

Archangel’s Staff

Hextech Gunblade
Economy Strategy
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.