Open Builder
Comp Image
Dragonsoul Flex
Primary
AP Icon
Tier
B
Required
Icon 9Icon 84
Traits
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundDragonsoul IconHeadliner Icon
6
Dragonsoul
3 > 6 > 9
Trait BackgroundMage Icon
5
Mage
3 > 5 > 7 > 10
Trait BackgroundElderwood Icon
3
Elderwood
3 > 6 > 9
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6 > 8
Trait BackgroundFortune Icon
1
Fortune
3 > 6 > 10
Trait BackgroundSlayer Icon
1
Slayer
3 > 6 > 9
Trait BackgroundSyphoner Icon
1
Syphoner
2 > 4 > 6
Braum Swain Olaf Ornn Annie Aurelion Sol Brand Veigar Lulu
Trait BackgroundBlacksmith Icon
1
Trait BackgroundDragonsoul IconHeadliner Icon
6
Trait BackgroundMage Icon
5
Trait BackgroundElderwood Icon
3
Trait BackgroundVanguard Icon
2
Trait BackgroundFortune Icon
1
Trait BackgroundSlayer Icon
1
Trait BackgroundSyphoner Icon
1
Tips & Tricks
  • The Dragonsoul board is relatively flexible. General rule of thumb is to play 6 Dragonsoul and 3 Mage. Ideal 5-costs to hit are Swain, Ornn, and Sett. Outside of that, aim to play the best supporting Brawler (with Shyvana) or Vanguard (with Braum) that you can.
  • Dragonsoul Chosen is better than Mage Chosen before hitting Swain because it allows you to drop out of Tristana which is worse than most other units you can play.
  • Position your weakest Dragonsoul unit on the outside of your frontline in front of your Aurelion Sol so that it dies and passes the Dragonsoul blessing as soon as possible.
Strong Conditions
+2 Tier Conditions BS
Zhonya's ParadoxZhonya’s Paradox
Think FastThink Fast
+1 Tier Conditions BA
Dragonsoul EmblemDragonsoul Emblem
Sniper's FocusSniper’s Focus
Clear MindClear Mind
Cluttered MindCluttered Mind
EpochEpoch
Epoch+Epoch+
Expected UnexpectednessExpected Unexpectedness
Jeweled Lotus IJeweled Lotus I
Jeweled Lotus IIJeweled Lotus II
Just HitJust Hit
Pair of FoursPair of Fours
Rolling For Days IRolling For Days I
Second WindSecond Wind
Slammin'Slammin’
Slammin'+Slammin’+
Slice of LifeSlice of Life
Slightly Magic RollSlightly Magic Roll
Openers
Dragonsoul
BrandBrand
AnnieAnnie
BraumBraum
LuluLulu
ShyvanaShyvana
Trait BackgroundDragonsoul Icon
3
Trait BackgroundMage Icon
3
Aurelion Sol Aurelion Sol
Olaf Olaf
Dragonsoul Icon
Dragonsoul
Mage Icon
Mage
Aurelion Sol Cost Icon 4
650 HP
0 / 80
Current
TFT_Item_Leviathan
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT4_Item_OrnnZhonyasParadox
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 1
TFT9_Item_OrnnHorizonFocus
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Voice of Lightning
Range Icon 5 Hex
Breathe lightning in a line toward the farthest enemy, dealing 225/350/1000 (scaleAP Icon) magic damage and Overcharging all enemies hit for 10 seconds.
If an enemy is already Overcharged, consume the effect and deal 50% bonus magic damage.

Dragonsoul Icon
Dragonsoul
Slayer Icon
Slayer
Olaf Cost Icon 4
1000 HP
0 / 30
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Alt Build 1
TFT_Item_ThiefsGloves
Ability Icon Ragnarok
Range Icon 1 Hex
Gain 150/175/350% Attack Speed, become Unstoppable, and cleave attacks in a cone dealing 50% (TFTBaseAD Icon scaleAP Icon) physical damage for the rest of combat.

Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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