Comp Image
Zeri Sentinels
Icon 8Icon 114
Traits
Trait BackgroundSentinel Icon
6
Sentinel
2 > 4 > 6
Trait BackgroundJunker King Icon
1
Junker King
1
Trait BackgroundEnforcer Icon
2
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundSniper Icon
2
Sniper
2 > 4 > 6
Trait BackgroundAcademy Icon
1
Academy
3 > 4 > 5 > 6
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundFirelight Icon
1
Firelight
2 > 3 > 4
Trait BackgroundRebel Icon
1
Rebel
3 > 5 > 7 > 10
Trait BackgroundScrap Icon
1
Scrap
2 > 4 > 6 > 9
Trait BackgroundVisionary Icon
1
Visionary
2 > 4 > 6 > 8
Loris Rumble Leona Rell Singed Illaoi Caitlyn Zeri
Trait BackgroundSentinel Icon
6
Trait BackgroundJunker King Icon
1
Trait BackgroundEnforcer Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundAcademy Icon
1
Trait BackgroundChem-Baron Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundFirelight Icon
1
Trait BackgroundRebel Icon
1
Trait BackgroundScrap Icon
1
Trait BackgroundVisionary Icon
1
Firelight Icon
Firelight
Sniper Icon
Sniper
Zeri Cost Icon 2
600 HP
0 / 3
Mini Mees
Strength Training
Dragonsoul
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Best-in-Slot
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_HextechGunblade
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_InfinityEdge
Ability Icon Living Battery
Range Icon 6 Hex
Passive: Every 3rd attack is replaced with a spark that deals 112/168/249/331 (scaleAD Icon) physical damage to target and 56/84/125/165 (scaleAD Icon) physical damage to 2 nearby enemies.
Chem-Baron Icon
Chem-Baron
Sentinel Icon
Sentinel
Singed Cost Icon 1
650 HP
0 / 50
Giant-Sized
Scuttle Familiar
Ultimate Hero
Current
TFT_Item_Crownguard
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Alt Build 1
TFT_Item_RedBuff
TFT_Item_Redemption
TFT_Item_SpectralGauntlet
Ability Icon Dangerous Mutations
Range Icon 1 Hex
Gain 45%/45%/50%/50% (scaleAP Icon) Durability and grant the ally who has dealt the most damage this round 100/120/160/200% Attack Speed, decaying over 4 seconds.
Visionary Icon
Visionary
Sentinel Icon
Sentinel
Conqueror Icon
Conqueror
Rell Cost Icon 2
800 HP
40 / 90
Giant-Sized
Fortified
Deep Roots
Current
TFT_Item_RedBuff
TFT_Item_Redemption
TFT_Item_SpectralGauntlet
Ability Icon Shattering Strike
Range Icon 1 Hex
Gain 300/350/400/540 (scaleAP Icon) Shield for 4 seconds. Lance enemies in a line for 120/180/270/360 (scaleAP Icon) magic damage and steal 10/12/15/18 Armor and Magic Resist from enemies hit.
Sniper Icon
Sniper
Enforcer Icon
Enforcer
Caitlyn Cost Icon 5
900 HP
0 / 50
Current
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Ability Icon Air Raid
Range Icon 13 Hex
Enter a sniper’s stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 168/251/1484 (scaleAD Icon scaleAP Icon) physical damage in a one-hex circle.

Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 230/344/2491 (scaleAD Icon) physical damage.
Strategy
Tips & Tricks
  • Sentinels typically are played the same way regardless of carry: You want a scaling gunblade user in backline. In this case, it’s Zeri. Double rageblade or radiant rageblade is ideal, but there are other acceptable builds on Zeri.
  • Try and prioritize utility on frontline such as Sunfire, Evenshroud, and Redemption. Don’t build utility on Zeri if you can avoid it.
  • Singed 3 is high value because he buffs Zeri’s attack speed. You can anomalize him to 4-star, but only if you far enough ahead to survive 4 rounds without an anomaly.
  • Rell is also worth going for. Try and hold all copies of Singed, Rell, and Zeri while slow rolling.
Openers
Sentinel Sniper
MaddieMaddie
SingedSinged
ZeriZeri
LorisLoris
Trait BackgroundEnforcer Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundSniper Icon
2
Strong Conditions
Items
Guinsoo's ReckoningGuinsoo’s Reckoning
Guinsoo's RagebladeGuinsoo’s Rageblade
Lightshield CrestLightshield Crest
Augments
Radiant RefactorRadiant Refactor
Anger IssuesAnger Issues
Pumping Up IIIPumping Up III
Item Priority
Guinsoo's Rageblade
>
Hextech Gunblade
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.