Comp Image
Prodigies
Primary
AP Icon
Tier
A
Required
Icon 9Icon 93
Traits
Trait BackgroundBullet Hell Icon
1
Bullet Hell
1
Trait BackgroundSelfish Icon
1
Selfish
1
Trait BackgroundShadow Clone Icon
1
Shadow Clone
1
Trait BackgroundProdigy Icon
5
Prodigy
2 > 3 > 4 > 5
Trait BackgroundBattle Academia Icon
5
Battle Academia
3 > 5 > 7 > 7
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundProtector Icon
2
Protector
2 > 4 > 6
Trait BackgroundStar Guardian Icon
2
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundWraith Icon
2
Wraith
2 > 4 > 6
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Garen Rakan K’Sante Leona Malzahar Ezreal Syndra Seraphine Yuumi
Trait BackgroundBullet Hell Icon
1
Trait BackgroundSelfish Icon
1
Trait BackgroundShadow Clone Icon
1
Trait BackgroundProdigy Icon
5
Trait BackgroundBattle Academia Icon
5
Trait BackgroundBastion Icon
2
Trait BackgroundProtector Icon
2
Trait BackgroundStar Guardian Icon
2
Trait BackgroundWraith Icon
2
Trait BackgroundCrystal Gambit Icon
1
Tips & Tricks
  • This comp is generally performing better than 7 Battle Academia. Hold onto extra Malzahar, but do not reroll for him on level 7
  • This comp plays similar to Elise / Dynamo Flex from last set (Set 14). In general this means getting Malzahar from orb can be quite good and you will want to push levels instead of rolling for Malzahar 3 on level 7. Augments like Heroic Grab Bag can help hit Malzahar while pushing levels
Strong Conditions
+2 Tier Conditions AS+
Blighting JewelBlighting Jewel
ManazaneManazane
Wand OverflowWand Overflow
+1 Tier Conditions AS
Protector EmblemProtector Emblem
Crown's WillCrown’s Will
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Malzahar
Malzahar from Orb
Openers
Battle Academia
EzrealEzreal
GarenGaren
RellRell
SyndraSyndra
RakanRakan
Trait BackgroundBattle Academia Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundProdigy Icon
2
Trait BackgroundStar Guardian Icon
2
Yuumi Yuumi
Malzahar Malzahar
Leona Leona
K'Sante K’Sante
Battle Academia Icon
Battle Academia
Prodigy Icon
Prodigy
Yuumi Cost Icon 4
850 HP
0 / 40
Bullet Hell
Super Genius
Star Student
Current
TFT_Item_BlueBuff
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_ArchangelsStaff
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_AdaptiveHelm
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Alt Build 3
TFT_Item_HextechGunblade
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Ability Icon Read Or Die
Range Icon 4 Hex
Launch 15 pages dealing 28/42/150 (scaleAP Icon) magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 5 more pages.

Potential (set15AmpIcon Icon): Every 5 pages, launch a bonus page that deals 27/40/144 (set15AmpIcon IconscaleAP Icon) true damage.
Wraith Icon
Wraith
Prodigy Icon
Prodigy
Malzahar Cost Icon 3
800 HP
0 / 35
Shadow Clone
Fairy Tail
Mage
Current
TFT_Item_HextechGunblade
TFT_Item_Morellonomicon
TFT_Item_StatikkShiv
Best-in-Slot
TFT_Item_Artifact_BlightingJewel
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Alt Build 1
TFT_Item_AdaptiveHelm
TFT_Item_Morellonomicon
TFT_Item_StatikkShiv
Ability Icon Insidious Whispers
Range Icon 4 Hex
Infect the closest 1 uninfected targets, dealing 520/780/1300 (scaleAP Icon) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.

If all enemies are infected, this effect can stack.
Bastion Icon
Bastion
Battle Academia Icon
Battle Academia
Leona Cost Icon 4
1200 HP
30 / 100
Selfish
Resistant
Star Student
Current
TFT_Item_Crownguard
TFT_Item_NightHarvester
TFT_Item_WarmogsArmor
Best-in-Slot
TFT15_Item_ProtectorEmblemItem
TFT_Item_GargoyleStoneplate
TFT_Item_NightHarvester
Ability Icon Aegis of Unbreakable Dawn
Range Icon 1 Hex
Shield for 600/750/2000 (scaleAP Icon) for 4 seconds and deal 60/90/600 (scaleArmor IconscaleMR Icon) magic damage to enemies in a 2-hex radius.

Potential (set15AmpIcon Icon): Fire sunbursts through enemies within 3-hexes. Each steals 4.5 (set15AmpIcon Icon) Armor and Magic Resist and deals 30/48/300 (scaleArmor IconscaleMR Icon) magic damage.
Wraith Icon
Wraith
Protector Icon
Protector
K’Sante Cost Icon 4
1000 HP
30 / 90
Alt Build 1
TFT_Item_RedBuff
TFT_Item_IonicSpark
Ability Icon Breakout Force
Range Icon 1 Hex
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal 300/540/972 (scaleHealth Icon) on kill.

Active: Gain 50%/55%/85% (scaleAP Icon) Durability for 3 seconds, then deal 144/216/960 (scaleArmor IconscaleMR Icon) physical damage to the target.

Active (ALL OUT): . Deal 350/525/3000 (scaleAD Icon) physical damage to the target.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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