Main
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Traits
Tips & Tricks
- Senna is the priority over Yasuo. If you can hit Yasuo 3 while going for Senna 3 while still being able to push levels, then itemize both of them. If you hit Ryze and have AP items then prioritize pushing levels with Ryze duo carry over rolling for Yasuo on 7. You can consider going for Yasuo 3 on 8
- For Ryze itemization, he has 5 strong items: Void Staff, Rabadon’s, Jeweled Gauntlet, Striker’s Flail, and Archangel. Try to build him with any combination of these 3 items, while prioritizing Void Staff.
- If you can’t build LW + Void Staff, go for Sky Piercer on either Senna or Ryze and then build triple damage item on both Senna and Ryze.
Strong Conditions
+2 Tier Conditions A → S+



+1 Tier Conditions A → S




















Openers
Mighty Mech





Mighty Mech








Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Economy Strategy
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
I just had a really good opener for this and decided to jam it. Game went really well (easy 1st but mostly due to getting Teacher’s Council last augment). Just wanted to say that I think Component Buffet is worth a mention here for conditions. It’s easy to say that Buffet can make any comp better but I really felt like it pushed things over the edge here, likely just because it helps the comp’s consistent damage. Just food for thought.