Main
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Traits
Tips & Tricks
- Ideally play this similar to the old Mentor Gangplank board — prioritize Rageblade + Kraken with Stretchy Arms for uptime. Third item is flexible.
- Otherwise, can slam typical Volibear items such as Deathblade, IE, Striker’s, and go for a standard Power Up like Serious Slam.
- Typically Power Ups will go on Leona and Volibear, but Efficient is quite strong on Braum with mana generation items and is the ideal higher cap. 2nd fruit can go on Yone instead of Leona in the 6 Edgelord version.
- Play 6 Bastion version if you have 3 strong Braum items + Efficient, otherwise play 6 Edgelord once you hit Yone 2. The 6 Bastion version is cheaper to play before you can hit Yone 2 so most games you will play it instead, but stats suggest 6 Edgelord caps higher on 9.
Strong Conditions
+2 Tier Conditions B → S

+1 Tier Conditions B → A




Openers
Juggernaut Sniper








Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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