Comp Image
Bastion Volibear
Primary
AD Icon
Tier
B
Required
Icon 9Icon 84
Traits
Trait BackgroundEfficient Icon
1
Efficient
1
Trait BackgroundSelfish Icon
1
Selfish
1
Trait BackgroundStretchy Arms Icon
1
Stretchy Arms
1
Trait BackgroundBastion Icon
6
Bastion
2 > 4 > 6
Trait BackgroundThe Champ Icon
1
The Champ
1
Trait BackgroundEdgelord Icon
4
Edgelord
2 > 4 > 6
Trait BackgroundLuchador Icon
2
Luchador
2 > 4
Trait BackgroundSoul Fighter Icon
2
Soul Fighter
2 > 4 > 6 > 8 > 8
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundBattle Academia Icon
1
Battle Academia
3 > 5 > 7 > 7
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Trait BackgroundStar Guardian Icon
1
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundThe Crew Icon
1
The Crew
2 > 2 > 2 > 2 > 2 > 2 > 2
Leona Braum Xin Zhao Shen Yasuo Swain Volibear Rell Samira
Trait BackgroundEfficient Icon
1
Trait BackgroundSelfish Icon
1
Trait BackgroundStretchy Arms Icon
1
Trait BackgroundBastion Icon
6
Trait BackgroundThe Champ Icon
1
Trait BackgroundEdgelord Icon
4
Trait BackgroundLuchador Icon
2
Trait BackgroundSoul Fighter Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundBattle Academia Icon
1
Trait BackgroundCrystal Gambit Icon
1
Trait BackgroundSorcerer Icon
1
Trait BackgroundStar Guardian Icon
1
Trait BackgroundThe Crew Icon
1
Tips & Tricks
  • Ideally play this similar to the old Mentor Gangplank board — prioritize Rageblade + Kraken with Stretchy Arms for uptime. Third item is flexible.
  • Otherwise, can slam typical Volibear items such as Deathblade, IE, Striker’s, and go for a standard Power Up like Serious Slam.
  • Typically Power Ups will go on Leona and Volibear, but Efficient is quite strong on Braum with mana generation items and is the ideal higher cap. 2nd fruit can go on Yone instead of Leona in the 6 Edgelord version.
  • Play 6 Bastion version if you have 3 strong Braum items + Efficient, otherwise play 6 Edgelord once you hit Yone 2. The 6 Bastion version is cheaper to play before you can hit Yone 2 so most games you will play it instead, but stats suggest 6 Edgelord caps higher on 9.
Strong Conditions
+2 Tier Conditions BS
Sniper's FocusSniper’s Focus
+1 Tier Conditions BA
Bastion EmblemBastion Emblem
Edgelord EmblemEdgelord Emblem
Bastion CrestBastion Crest
Cloning FacilityCloning Facility
Openers
Juggernaut Sniper
AatroxAatrox
GnarGnar
ZacZac
Dr. MundoDr. Mundo
JhinJhin
Trait BackgroundHeavyweight Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLuchador Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundWraith Icon
2
Volibear Volibear
Braum Braum
Leona Leona
Edgelord Icon
Edgelord
Luchador Icon
Luchador
Volibear Cost Icon 4
1050 HP
0 / 40
Stretchy Arms
Serious Slam
Weights
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_SteraksGage
Best-in-Slot
TFT15_Item_BastionEmblemItem
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_GuardianAngel
Alt Build 2
TFT9_Item_OrnnHorizonFocus
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 3
TFT_Item_Deathblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 4
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Ability Icon Ursine Instinct
Range Icon 1 Hex
Passive: Every 4th attack deals 125/190/750 (scaleAD Icon) physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage.

Active: For 5 seconds gain 99%/99%/300% Attack Speed, 10/10/25% (scaleAP Icon) Omnivamp, and crowd control immunity.
Bastion Icon
Bastion
The Champ Icon
The Champ
Luchador Icon
Luchador
Braum Cost Icon 5
1200 HP
0 / 60
Efficient
Current
TFT_Item_BlueBuff
TFT_Item_FrozenHeart
TFT_Item_SteraksGage
Alt Build 1
TFT4_Item_OrnnMuramana
TFT_Item_SteraksGage
TFT_Item_AdaptiveHelm
Alt Build 2
TFT15_Item_EdgelordEmblemItem
TFT_Item_BlueBuff
TFT_Item_SteraksGage
Ability Icon El Tigre Tornado
Range Icon 1 Hex
Stun the target and spin them around for 1.5 seconds, dealing 575/865/9001 (scaleAD Icon) physical damage to the target and 275/415/4501 (scaleAD Icon) to other enemies in a 2-hex radius.

Then throw the target forward, dealing 100/150/2000 (scaleAD Icon) in a 1-hex area around the target. If the target drops below 18% (scaleAP Icon) health, throw them off the board instead.
Bastion Icon
Bastion
Battle Academia Icon
Battle Academia
Leona Cost Icon 4
1200 HP
30 / 100
Selfish
Resistant
Inner Fire
Current
TFT_Item_SpectralGauntlet
TFT_Item_RedBuff
TFT_Item_Redemption
Ability Icon Aegis of Unbreakable Dawn
Range Icon 1 Hex
Shield for 600/750/2000 (scaleAP Icon) for 4 seconds and deal 60/90/960 (scaleArmor IconscaleMR Icon) magic damage to enemies in a 2-hex radius.

Potential (set15AmpIcon Icon): Fire sunbursts through enemies within 3-hexes. Each steals 4.5 (set15AmpIcon Icon) Armor and Magic Resist and deals 30/48/300 (scaleArmor IconscaleMR Icon) magic damage.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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