Comp Image
Juggernaut Ashe
Primary
AD Icon
Tier
B
Required
Icon 10Icon 96
Traits
Trait BackgroundJuggernaut Icon
6
Juggernaut
2 > 4 > 6
Trait BackgroundRosemother Icon
1
Rosemother
1
Trait BackgroundStance Master Icon
1
Stance Master
1
Trait BackgroundThe Champ Icon
1
The Champ
1
Trait BackgroundCrystal Gambit Icon
3
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6
Trait BackgroundLuchador Icon
2
Luchador
2 > 4
Trait BackgroundSoul Fighter Icon
2
Soul Fighter
2 > 4 > 6 > 8 > 8
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundBastion Icon
1
Bastion
2 > 4 > 6
Naafiri Dr. Mundo Vi Udyr Sett Lee Sin Braum Zyra Deadly Spine Ashe
Trait BackgroundJuggernaut Icon
6
Trait BackgroundRosemother Icon
1
Trait BackgroundStance Master Icon
1
Trait BackgroundThe Champ Icon
1
Trait BackgroundCrystal Gambit Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundLuchador Icon
2
Trait BackgroundSoul Fighter Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundBastion Icon
1
Strong Conditions
+1 Tier Conditions BA
FlickerbladesFlickerblades
Openers
Crystal Gambit
SyndraSyndra
JannaJanna
ViVi
SwainSwain
Trait BackgroundCrystal Gambit Icon
4
Juggernaut Duelist
NaafiriNaafiri
Dr. MundoDr. Mundo
Kai'SaKai’Sa
ViVi
UdyrUdyr
Trait BackgroundJuggernaut Icon
4
Trait BackgroundDuelist Icon
2
Trait BackgroundMentor Icon
1
Ashe Ashe
Duelist Icon
Duelist
Crystal Gambit Icon
Crystal Gambit
Ashe Cost Icon 4
850 HP
0 / 80
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_RunaansHurricane
TFT_Item_HextechGunblade
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_LastWhisper
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_RunaansHurricane
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_Deathblade
Ability Icon Gates of Avarosa
Range Icon 4 Hex
The next 8 attacks fire bonus arrows dealing 112/176/680 (scaleAD IconscaleAP IconscaleAS Icon) total physical damage split between the target and up to two random enemies within 2 hexes.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

0 Comments

    No comments found for this patch.