Comp Image
Juggernaut Ashe
Primary
AD Icon
Tier
C
Required
Icon 9Icon 93
Traits
Trait BackgroundBullet Hell Icon
1
Bullet Hell
1
Trait BackgroundRegenerative Icon
1
Regenerative
1
Trait BackgroundJuggernaut Icon
6
Juggernaut
2 > 4 > 6
Trait BackgroundRosemother Icon
1
Rosemother
1
Trait BackgroundStance Master Icon
1
Stance Master
1
Trait BackgroundThe Champ Icon
1
The Champ
1
Trait BackgroundCrystal Gambit Icon
3
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6
Trait BackgroundLuchador Icon
2
Luchador
2 > 4
Trait BackgroundSoul Fighter Icon
2
Soul Fighter
2 > 4 > 6 > 8 > 8
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundBastion Icon
1
Bastion
2 > 4 > 6
Naafiri Dr. Mundo Vi Udyr Sett Lee Sin Braum Zyra Deadly Spine Ashe
Trait BackgroundBullet Hell Icon
1
Trait BackgroundRegenerative Icon
1
Trait BackgroundJuggernaut Icon
6
Trait BackgroundRosemother Icon
1
Trait BackgroundStance Master Icon
1
Trait BackgroundThe Champ Icon
1
Trait BackgroundCrystal Gambit Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundLuchador Icon
2
Trait BackgroundSoul Fighter Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundBastion Icon
1
Tips & Tricks
  • If a lobby has significant backline access, build Edge of Night on Ashe with Rageblade + Kraken. Otherwise, it is difficult for her to survive (Gunblade is usually not enough to keep her alive against true backline access like Akali)
  • Gnar opener is ideal for this comp as he holds Ashe’s items best and can easily get paired with Snipers and Juggernauts, making the transition linear
Strong Conditions
+4 Tier Conditions CS+
FlickerbladesFlickerblades
+2 Tier Conditions CA
FishbonesFishbones
Forward ThinkingForward Thinking
Hold The LineHold The Line
Radiant RefactorRadiant Refactor
+1 Tier Conditions CB
Radiant Guinsoo's RagebladeRadiant Guinsoo’s Rageblade
Radiant Kraken's FuryRadiant Kraken’s Fury
Backup DancersBackup Dancers
Cluttered MindCluttered Mind
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Juggernaut Sniper
AatroxAatrox
GnarGnar
ZacZac
Dr. MundoDr. Mundo
JhinJhin
Trait BackgroundHeavyweight Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLuchador Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundWraith Icon
2
Juggernaut Duelist
NaafiriNaafiri
Dr. MundoDr. Mundo
Kai'SaKai’Sa
ViVi
UdyrUdyr
Trait BackgroundJuggernaut Icon
4
Trait BackgroundDuelist Icon
2
Trait BackgroundMentor Icon
1
Ashe Ashe
Sett Sett
Duelist Icon
Duelist
Crystal Gambit Icon
Crystal Gambit
Ashe Cost Icon 4
850 HP
0 / 80
Bullet Hell
Shadow Clone
Attack Expert
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Best-in-Slot
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 1
TFT_Item_Artifact_Fishbones
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_GuardianAngel
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_RunaansHurricane
Alt Build 4
TFT5_Item_GuinsoosRagebladeRadiant
TFT_Item_RunaansHurricane
TFT_Item_GuardianAngel
Alt Build 5
TFT5_Item_RunaansHurricaneRadiant
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
Ability Icon Gates of Avarosa
Range Icon 4 Hex
The next 8 attacks fire bonus arrows dealing 120/184/880 (scaleAD IconscaleAP IconscaleAS Icon) total physical damage split between the target and up to two random enemies within 2 hexes.
Juggernaut Icon
Juggernaut
Soul Fighter Icon
Soul Fighter
Sett Cost Icon 4
1100 HP
40 / 100
Regenerative
Tank-zilla
Inner Fire
Current
TFT_Item_WarmogsArmor
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
Ability Icon Maximum Grit Overdrive
Range Icon 1 Hex
Over a short duration, heal 392/573/1928 (scaleHealth IconscaleAP Icon) and deal 140/210/2000 (scaleAD Icon) physical damage to the target.

Then, deal 164/259/893 (scaleHealth IconscaleAD Icon) physical damage in a cone. Enemies in the center line take 10/15/45 more physical damage, increased based on healing received this combat.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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Leave a Reply

4 Comments

  1. Nee

    Gunblade on ashe feels mandatory for top 1 without radiant

  2. Scrzbbles

    Try Ashe with 6 duelists and Udyr with colossal Power up. This is literally A Tier imo

  3. Anonymous

    shadow clone help stacks of kraken’s fury or only main champ can do ?

  4. Anonymous

    Sett artifact items like locket also make comp strong, running rageblade gnar with golden edge early can help with making econ, transition to ashe around 3rd augment