Comp Image
Give ’em the Chair, Mundo!
Primary
AD Icon
Tier
B
Required
Give 'em the Chair!
Icon 9Icon 93
Traits
Trait BackgroundJuggernaut Icon
6
Juggernaut
2 > 4 > 6
Trait BackgroundLuchador Icon
4
Luchador
2 > 4
Trait BackgroundStance Master Icon
1
Stance Master
1
Trait BackgroundThe Champ Icon
1
The Champ
1
Trait BackgroundSoul Fighter Icon
2
Soul Fighter
2 > 4 > 6 > 8 > 8
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundBastion Icon
1
Bastion
2 > 4 > 6
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Trait BackgroundDuelist Icon
1
Duelist
2 > 4 > 6
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundSniper Icon
1
Sniper
2 > 3 > 4 > 5
Sett Lee Sin Braum Vi Volibear Naafiri Udyr Dr. Mundo Gnar
Trait BackgroundJuggernaut Icon
6
Trait BackgroundLuchador Icon
4
Trait BackgroundStance Master Icon
1
Trait BackgroundThe Champ Icon
1
Trait BackgroundSoul Fighter Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundBastion Icon
1
Trait BackgroundCrystal Gambit Icon
1
Trait BackgroundDuelist Icon
1
Trait BackgroundEdgelord Icon
1
Trait BackgroundSniper Icon
1
Strong Conditions
+2 Tier Conditions BS
Sniper EmblemSniper Emblem
Openers
Juggernaut Luchador
GnarGnar
NaafiriNaafiri
Dr. MundoDr. Mundo
ViVi
UdyrUdyr
Trait BackgroundJuggernaut Icon
4
Trait BackgroundLuchador Icon
2
Trait BackgroundMentor Icon
1
Dr. Mundo Dr. Mundo
Juggernaut Icon
Juggernaut
Luchador Icon
Luchador
Dr. Mundo Cost Icon 2
800 HP
30 / 90
Current
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT15_Item_SniperEmblemItem
TFT_Item_GuinsoosRageblade
TFT_Item_PowerGauntlet
Ability Icon Steel Chair Slam
Range Icon 1 Hex
Passive: Every 7 seconds the next attack deals 114/190/332/475 (scaleAD IconscaleHealth Icon) bonus physical damage.

Active: Gain 300/350/400/450 (scaleAP Icon) maximum health over 1.5 seconds and immediately trigger the passive.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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