Comp Image
Camille Reroll
Icon 8Icon 105
Traits
Trait BackgroundAmbusher Icon
5
Ambusher
2 > 3 > 4 > 5
Trait BackgroundEnforcer Icon
2
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundFirelight Icon
2
Firelight
2 > 3 > 4
Trait BackgroundScrap Icon
2
Scrap
2 > 4 > 6 > 9
Trait BackgroundWatcher Icon
2
Watcher
2 > 4 > 6
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundFamily Icon
1
Family
3 > 4 > 5
Trait BackgroundRebel Icon
1
Rebel
3 > 5 > 7 > 10
Trait BackgroundSentinel Icon
1
Sentinel
2 > 4 > 6
Smeech Garen Camille Ekko Powder Loris Scar Jinx
Trait BackgroundAmbusher Icon
5
Trait BackgroundEnforcer Icon
2
Trait BackgroundFirelight Icon
2
Trait BackgroundScrap Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundChem-Baron Icon
1
Trait BackgroundFamily Icon
1
Trait BackgroundRebel Icon
1
Trait BackgroundSentinel Icon
1
Ambusher Icon
Ambusher
Enforcer Icon
Enforcer
Camille Cost Icon 2
700 HP
0 / 25
Invisibility
Knockout
Comeback Story
Current
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
TFT_Item_TitansResolve
Best-in-Slot
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
TFT_Item_Artifact_ProwlersClaw
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
TFT_Item_Artifact_ProwlersClaw
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_Artifact_ProwlersClaw
Alt Build 3
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
TFT_Item_Artifact_SpectralCutlass
Alt Build 4
TFT_Item_Artifact_SilvermereDawn
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
Alt Build 5
TFT_Item_Bloodthirster
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Ability Icon Adaptive Strike
Range Icon 1 Hex
Kick the target, dealing 157/236/380/508 (scaleAD IconscaleAP Icon) Adaptive Damage. Heal for 33% of the damage dealt.

Adaptive Damage: Uses the damage type the target resists less
Ambusher Icon
Ambusher
Chem-Baron Icon
Chem-Baron
Smeech Cost Icon 3
800 HP
20 / 70
Invisibility
Current
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Best-in-Slot
TFT4_Item_OrnnDeathsDefiance
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
Alt Build 2
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
TFT_Item_TitansResolve
Alt Build 3
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
TFT_Item_Artifact_ProwlersClaw
Ability Icon Scrap Hacker
Range Icon 1 Hex
Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of 420/630/957 (scaleAD Icon) physical damage. If they die, leap again, dealing 30% less damage.
Ambusher Icon
Ambusher
Firelight Icon
Firelight
Scrap Icon
Scrap
Ekko Cost Icon 4
1100 HP
0 / 50
Current
TFT_Item_UnstableConcoction
TFT_Item_RabadonsDeathcap
TFT_Item_Bloodthirster
Best-in-Slot
TFT_Item_UnstableConcoction
TFT_Item_RabadonsDeathcap
TFT4_Item_OrnnZhonyasParadox
Ability Icon Splitting Seconds
Range Icon 1 Hex
Summon an assault of afterimages that deals 300/450/1200 (scaleAP Icon) magic damage to the target and 150/225/450 (scaleAP Icon) magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target’s Magic Resist by 5 for the rest of combat.
Emissary Icon
Emissary
Watcher Icon
Watcher
Garen Cost Icon 4
1000 HP
60 / 125
Current
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
TFT_Item_IonicSpark
Alt Build 1
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
TFT13_Item_HoverboardEmblemItem
Ability Icon Demacian Justice
Range Icon 1 Hex
Passive: After dealing damage, heal 15/27/162 (scaleHealth Icon).

Active: Gain 350/490/1986 (scaleHealth IconscaleAP Icon) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (scaleAD Icon) physical damage to them and 81/122/1097 (scaleAD Icon) physical damage to enemies within 2 hexes.
Ambusher Icon
Ambusher
Rebel Icon
Rebel
Jinx Cost Icon 5
900 HP
0 / 60
Current
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_Deathblade
Ability Icon Ruin Everything
Range Icon 4 Hex
Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.

Zap: Deal 159/239/2700 (scaleAD Icon) physical damage to enemies in a line and Stun them for 1/2/10 seconds.
Flame Chompers: Deal 159/239/2700 (scaleAD Icon) physical damage to 3 1-hex circles of enemies.
Death Rocket: Fire a rocket at the center of the board that 480/720/12451 (scaleAD IconscaleAP Icon) physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.
Strategy
Tips & Tricks
  • Smeech 3 is ideal, but if you aren’t close you can push levels as hitting Jinx and Ekko are more important. Realistically when you hit Camille, you should only consider rolling on 7 if you are close to Smeech. Otherwise push to 8 and roll there for Smeech.
Openers
Ambusher
PowderPowder
StebSteb
TrundleTrundle
CamilleCamille
SmeechSmeech
Trait BackgroundAmbusher Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundEnforcer Icon
2
Trait BackgroundScrap Icon
2
Strong Conditions
Items
Prowler's ClawProwler’s Claw
Spectral CutlassSpectral Cutlass
Silvermere DawnSilvermere Dawn
Firelight EmblemFirelight Emblem
Ambusher EmblemAmbusher Emblem
Augments
Caretaker's AllyCaretaker’s Ally
Worth the Wait IIWorth the Wait II
Item Priority
Hand Of Justice
>
Edge of Night
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.