Comp Image
Lux Lone Hero
Icon 10Icon 126
Traits
Trait BackgroundSentinel Icon
6
Sentinel
2 > 4 > 6
Trait BackgroundJunker King Icon
1
Junker King
1
Trait BackgroundAcademy Icon
4
Academy
3 > 4 > 5 > 6
Trait BackgroundVisionary Icon
2
Visionary
2 > 4 > 6 > 8
Trait BackgroundRebel Icon
2
Rebel
3 > 5 > 7 > 10
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundForm Swapper Icon
1
Form Swapper
2 > 4
Trait BackgroundScrap Icon
1
Scrap
2 > 4 > 6 > 9
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6 > 8
Rell Rumble Leona Irelia Illaoi Singed Hextech Forge Heimerdinger Jayce Lux
Trait BackgroundSentinel Icon
6
Trait BackgroundJunker King Icon
1
Trait BackgroundAcademy Icon
4
Trait BackgroundVisionary Icon
2
Trait BackgroundRebel Icon
2
Trait BackgroundChem-Baron Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundForm Swapper Icon
1
Trait BackgroundScrap Icon
1
Trait BackgroundSorcerer Icon
1
Academy Icon
Academy
Sorcerer Icon
Sorcerer
Lux Cost Icon 1
500 HP
0 / 50
Ultimate Hero
Mage Armor
Deep Roots
Current
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
TFT_Item_ArchangelsStaff
Best-in-Slot
TFT_Item_Bloodthirster
TFT_Item_Artifact_TalismanOfAscension
TFT_Item_ArchangelsStaff
Alt Build 1
TFT5_Item_BloodthirsterRadiant
TFT_Item_ArchangelsStaff
TFT_Item_ArchangelsStaff
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
TFT5_Item_ArchangelsStaffRadiant
Alt Build 3
TFT_Item_Artifact_LudensTempest
TFT_Item_ArchangelsStaff
TFT_Item_ArchangelsStaff
Alt Build 4
TFT_Item_ArchangelsStaff
TFT_Item_ArchangelsStaff
TFT_Item_ArchangelsStaff
Ability Icon Prismatic Barrier
Range Icon 4 Hex
Grant 160/180/240/300 (scaleAP Icon) Shield to the lowest current Health ally. Lux’s next attack deals 360/540/900/1260 (scaleAP Icon) bonus magic damage.
Rebel Icon
Rebel
Sentinel Icon
Sentinel
Illaoi Cost Icon 4
1100 HP
65 / 125
Current
TFT_Item_RedBuff
TFT_Item_IonicSpark
Ability Icon Test of Spirit
Range Icon 1 Hex
Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (scaleAP Icon) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (scaleArmor IconscaleMR Icon) magic damage to all enemies within 2 hexes.
Chem-Baron Icon
Chem-Baron
Sentinel Icon
Sentinel
Singed Cost Icon 1
650 HP
0 / 50
Current
TFT_Item_Crownguard
TFT_Item_Redemption
TFT_Item_DragonsClaw
Ability Icon Dangerous Mutations
Range Icon 1 Hex
Gain 50%/50%/60%/70% (scaleAP Icon) Durability and grant the ally who has dealt the most damage this round 100/120/160/200% Attack Speed, decaying over 4 seconds.
Overview
Openers
Academy Sentinel
LuxLux
SingedSinged
LeonaLeona
EzrealEzreal
NamiNami
Trait BackgroundAcademy Icon
3
Trait BackgroundSentinel Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundEmissary Icon
1
Academy Sentinel
IreliaIrelia
LuxLux
SingedSinged
LeonaLeona
EzrealEzreal
Trait BackgroundAcademy Icon
3
Trait BackgroundSentinel Icon
3
Academy Sentinel
IreliaIrelia
LuxLux
SingedSinged
LeonaLeona
RellRell
Trait BackgroundSentinel Icon
4
Strong Conditions
Items
Talisman Of AscensionTalisman Of Ascension
Luden's TempestLuden’s Tempest
Augments
Lone HeroLone Hero
Powered ShieldsPowered Shields
Manaflow IIManaflow II
Sated SpellweaverSated Spellweaver
Greater MoonlightGreater Moonlight
Item Priority
Archangel's Staff
>
Bloodthirster
Strategy
Tips & Tricks
  • Lux items are relatively inflexible: Really wants BT + Archangels. Some artifacts are acceptable, but otherwise looks like BiS is necessary
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.