Comp Image
Kog’Maw Reroll
Icon 8Icon 72
Traits
Trait BackgroundVanguard Icon
6
Vanguard
2 > 4 > 6
Trait BackgroundBoomBot Icon
2
BoomBot
2 > 4 > 6
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundAnima Squad Icon
2
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundCypher Icon
1
Cypher
3 > 4 > 5
Trait BackgroundExotech Icon
1
Exotech
3 > 5 > 7 > 10
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Vi Leona Skarner Jarvan IV Sylas Rhaast Kog’Maw Zeri
Trait BackgroundVanguard Icon
6
Trait BackgroundBoomBot Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundDivinicorp Icon
1
Trait BackgroundAnima Squad Icon
2
Trait BackgroundCypher Icon
1
Trait BackgroundExotech Icon
1
Trait BackgroundGolden Ox Icon
1
Trait BackgroundSlayer Icon
1
BoomBot Icon
BoomBot
Rapidfire Icon
Rapidfire
Kog’Maw Cost Icon 1
500 HP
0 / 40
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_Deathblade
Best-in-Slot
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_RunaansHurricane
TFT_Item_HextechGunblade
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_HextechGunblade
Ability Icon Fire at Will
Range Icon 4 Hex
For the next 5 seconds, gain 50% Attack Speed and attacks deal 27/40/72/119 (scaleAD Icon) bonus physical damage.
Anima Squad Icon
Anima Squad
Vanguard Icon
Vanguard
Leona Cost Icon 4
1100 HP
60 / 120
Current
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_BrambleVest
Alt Build 1
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
Ability Icon Solar Flare
Range Icon 1 Hex
Gain 55%/60%/90% (scaleAP Icon) Durability for 4 seconds. Deal 100/150/2000 (scaleAP Icon) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.

Enemies damaged by this ability take 8.5/13/90 (scaleMR Icon) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Strategy
Tips & Tricks
  • It is possible to play Cypher cashout from this comp, although it’s rather untraditional since normally 1-cost reroll wants to winstreak in Stage 3
Openers
Vanguard Rapidfire
Kog'MawKog’Maw
SylasSylas
ViVi
RhaastRhaast
SkarnerSkarner
Trait BackgroundVanguard Icon
4
Trait BackgroundBoomBot Icon
2
Trait BackgroundDivinicorp Icon
1
Cypher
Kog'MawKog’Maw
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
Trait BackgroundCypher Icon
4
Trait BackgroundRapidfire Icon
2
Strong Conditions
Items
FlickerbladeFlickerblade
Augments
Thorn-Plated ArmorThorn-Plated Armor
Worth the WaitWorth the Wait
Cease and DesistCease and Desist
Item Priority
Guinsoo's Rageblade
>
Kraken's Fury
>
Deathblade
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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