Main
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Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Curse the nearest non-cursed enemy, dealing 530/800/1500/1800 (
) magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Gain 300/350/400/540 (
) Shield for 4 seconds. Lance enemies in a line for 120/180/270/360 (
) magic damage and steal 10/12/15/18 Armor and Magic Resist from enemies hit.
Alt Build 1



Fire a pair of missiles at target. Allies they pass through gain 95/115/135/155 (
) Shield for 3 seconds. When they collide, they deal 310/465/700/935 (
) magic damage to target and 155/230/350/465 (
) magic damage to adjacent enemies.
Alt Build 1



Alt Build 2



Alt Build 3



Fire 5/5/7 missiles at random enemies that deal 50/75/225 (
) magic damage. Each cast fires 1 more missile than the last.
Current



Alt Build 1



Summon a gate in a 5-hex line across target. Enemies hit take 100/150/1000 (
) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.
Infection deals 16/24/400 (
) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.
Shred: Reduce Magic Resist
Infection deals 16/24/400 (
Alt Build 1



Gain 45%/45%/50%/50% (
) Durability and grant the ally who has dealt the most damage this round 100/120/160/200% Attack Speed, decaying over 4 seconds.
When to Play
Perfect Items
Prismatic Ticket
Starry Night
Strategy
Tips & Tricks
- Generally only recommend playing this if you have Stage 2 Morgana with Blue Buff or a good reroll augment as you will want to 3-star Rell + Singed in frontline ideally as well as Morgana.
- You can play Sentinels, Black Rose, or Chem-Baron. Chem-Baron should only be angled if you have it early (ideally 2-1). Sentinel vs. Black Rose depends on what you hit during your rolldown. Both are viable.
- A Change of Fate gives both Blue Buff and Gunblade as well as a Mel. If you are in a high roll spot with Visionary Emblem, consider taking it to easily itemize either Heimer or Mel.
Openers
Sentinel Visionary





Conqueror Black Rose





Chem-Barons




Chem-Barons





Strong Conditions
Items









Augments









Item Priority

Blue Buff

Frying Pan

Tear of the Goddess

Needlessly Large Rod
Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Unlike 1-cost reroll, stay above 50g for entirety of stage 3. Slow roll to ~52g for the remainder of the stage, buying all necessary 1-costs and 2-costs.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. Level to 6 after hitting. You should be close to having a 2-cost 3-star unit as well. In some cases, you can level to 6 before hitting all 1-costs if you have many copies of your 1-costs, but not many of your 2-cost.
- Level to 6 if you haven’t.
- Level to 7 if you can stay above 20g, otherwise stay level 6.
- Level to 7 if you haven’t.
- Level to 8. Most likely end the game on 8, so roll for remaining important units. If far ahead, can save and try to go 9 in stage 6.