Main
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Traits
Tips & Tricks
- Generally difficult to play because it spikes on 7 Mighty Mech which requires Yone. Ideally does not want to roll much on 8, so consider playing from spots where you are ahead of tempo and can afford to lose some rounds in Stage 4
Strong Conditions
+1 Tier Conditions B → A





Openers
Mighty Mech









Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
Plat casual here. MetaTFT says Karma has a 20% chance to roll Mech Pilot power up. Jarvan also has a 20% chance, but he’s too valuable as a unit. Lucian is next best with 18%, and he’s useless otherwise. while Senna only has 14%, and GP only has 15.5%.
So wouldn’t it be better to just itemize for GP and Senna, then roll for Karma and Lucian to be Mech Pilots? Mech Pilot Lucian as soon as you get 5 Mech, then Karma. Roll for GP and Senna 3-stars at 7, then roll for Yone at 8 and stay there to 3-star Karma or Jarvan to keep pumping up the Mech?
Saving fruits and fruit rerolls for Yone and Jarvan seems like a waste, and I’d rather take the Mech Pilot odds on Karma than GP or Senna. You can just put TG on Lucian and Karma.
So it’s 7 Mighty Mechs plus Udyr. Sorry if this is a dumb idea. Went first with it just now, but again, Plat, and I had RFC on GP.
Emerald and Climbing ex Master player.
So first of if u check per stage u will notice that Lucian has a 21.2% chance to get Mech Pilot at stage 4+, this also is the stage u start to go 8 and rolling a bit for some pieces.
Generally I rush 8 with this comp and dont linger on 7 my early game normally revolves around lux(zyra karma items) naafiri(yone lee items) + lucian aatrox > gangplank/senna and whatever i find on the spot that works if im winstreaking. And then I roll a little to find atleast a Jarvan Karma, potentialy a Zyra Lee Yone and this is when i drop Naafiri and Lux and start looking for Mech Pilot.
The reason we dont play Udyr, is cause Mech Pilot 2 gives our Mech the benefits of their traits. And since Senna is an Executioner we play Ryze for activating Executioner and then our mech can crit, if we would do Karma Lucian thats twice Mech Sorcerer instead of Senna who could give us a third trait on the Mech.
Last but not least I tend to keep extra Lucians just to get extra tries on the Mech Pilot power up, if u dont get it with one remover left i would prioritize your carries over trying again since i feel like Mech Pilot 1 is not as usefull as Mech Pilot 2 and even then the second Mech Pilot is not garanteed so its a bit of a gamble somtimes. If u dont get it on Senna i would remove it from Senna and just put it on a Carry and have Mech Pilot 1 potentionally switching it to your second carry on the next minion round.
Hope this helped. 😀
DO NOT TAKE I’LL BE THE LEGS IN ANY WAY SHAPE OR FORM
is this karma build bis for new patch?
who should hold items/be the carries until you get karma/yone/jarvan?
Haven’t played it much, but i think GP > Yone — Udyr > jarvan — Lucian > Karma
Also, this is best to play if you get Yone from Aura Farming
Anyone tried out the Power Upload augment?