Open Builder
Comp Image
Mighty Mech
Primary
AP Icon
Tier
A
Required
Icon 9Icon 87
Traits
Trait BackgroundMage Icon
1
Mage
1
Trait BackgroundMana Rush Icon
1
Mana Rush
1
Trait BackgroundMighty Mech Icon
7
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundStance Master Icon
1
Stance Master
1
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundSorcerer Icon
2
Sorcerer
2 > 4 > 6
Trait BackgroundStrategist Icon
2
Strategist
2 > 3 > 4 > 5
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundDuelist Icon
1
Duelist
2 > 4 > 6
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundHeavyweight Icon
1
Heavyweight
2 > 4 > 6
Gangplank Yone The Mighty Mech Lee Sin Jarvan IV Aatrox Lucian Senna Ryze Karma
Trait BackgroundMage Icon
1
Trait BackgroundMana Rush Icon
1
Trait BackgroundMighty Mech Icon
7
Trait BackgroundStance Master Icon
1
Trait BackgroundExecutioner Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundDuelist Icon
1
Trait BackgroundEdgelord Icon
1
Trait BackgroundHeavyweight Icon
1
Tips & Tricks
  • Mech Pilot was massively nerfed in Patch 15.7b. It is maybe still clickable, but the Power Up is what made the comp strong and without it at its previous strength, the comp is no longer performing well at all.
  • Aura Farming is only as strong as shown if you get Yone as it guarantees 7 Mech on 8 which allows you to play the comp more like Fast 8 rather than Fast 9. It solves the core issue of the comp (which is that it wants to roll to stabilize on 8, but can’t if you want to consistently get Yone)
Strong Conditions
+3 Tier Conditions AOP
Aura FarmingAura Farming
+1 Tier Conditions AS
Blighting JewelBlighting Jewel
Deathfire GraspDeathfire Grasp
ManazaneManazane
Strategist EmblemStrategist Emblem
Blood RageBlood Rage
CoronationCoronation
Forward ThinkingForward Thinking
Hedge FundHedge Fund
Level Up!Level Up!
Tesla CoilTesla Coil
Upward MobilityUpward Mobility
Wand OverflowWand Overflow
Openers
Mighty Mech
AatroxAatrox
KennenKennen
LucianLucian
GangplankGangplank
UdyrUdyr
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundMentor Icon
1
Karma Karma
Jarvan IV Jarvan IV
Lee Sin Lee Sin
Lucian Lucian
Senna Senna
Yone Yone
Mighty Mech Icon
Mighty Mech
Sorcerer Icon
Sorcerer
Karma Cost Icon 4
850 HP
0 / 65
Mage
Efficient
Keen Eye
Current
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_StatikkShiv
Best-in-Slot
TFT_Item_Artifact_BlightingJewel
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 1
TFT9_Item_OrnnDeathfireGrasp
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 2
TFT4_Item_OrnnMuramana
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_BlueBuff
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Alt Build 4
TFT_Item_BlueBuff
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Destruction Disc
Range Icon 4 Hex
Fire an energy disc that deals 1100/1650/6500 (scaleAP Icon) total magic damage in a 1-hex radius centered on the target.
Mighty Mech Icon
Mighty Mech
Strategist Icon
Strategist
Jarvan IV Cost Icon 4
1100 HP
45 / 150
Mana Rush
Current
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
TFT_Item_Redemption
Ability Icon Mega Drill Crash
Range Icon 1 Hex
Gain 565/747/2035 (scaleAP IconscaleHealth Icon) Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/3000 (scaleAP Icon) magic damage to enemies within a 2 hex radius and Stunning them for 1.5/1.75/8 seconds.
Stance Master Icon
Stance Master
Lee Sin Cost Icon 5
1200 HP
0 / 100
Current
TFT15_Item_DragonFistTankStance
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
Alt Build 1
TFT15_Item_ShotcallerEmblemItem
Ability Icon A Demonstration of Skill
Range Icon 1 Hex
Field Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.
Mighty Mech Icon
Mighty Mech
Sorcerer Icon
Sorcerer
Lucian Cost Icon 1
500 HP
0 / 40
Alt Build 1
TFT15_Item_JuggernautEmblemItem
TFT15_Item_RingKingsEmblemItem
Ability Icon Twin Cannon Fire
Range Icon 4 Hex
Fire 4 shots towards the target. Each deals 85/130/225/320 (scaleAP Icon) magic damage to the first enemy hit. For each miss, restore 8/8/15/15 mana.
Executioner Icon
Executioner
Mighty Mech Icon
Mighty Mech
Senna Cost Icon 3
650 HP
0 / 60
Alt Build 1
TFT15_Item_JuggernautEmblemItem
TFT15_Item_RingKingsEmblemItem
Ability Icon Super Beam Cannon
Range Icon 4 Hex
Over 1 second, deal 400/600/970 (scaleAD IconscaleAP Icon) physical damage in a line through the current target. Enemies after the first take 88/132/213 (scaleAD IconscaleAP Icon) instead.

When no targets are left, regain mana based on the time remaining.
Edgelord Icon
Edgelord
Mighty Mech Icon
Mighty Mech
Yone Cost Icon 5
1300 HP
80 / 180
Crimson Veil
Unflinching
Ability Icon Dual Blade Technique: Inner Reflection
Range Icon 1 Hex
Passive: Attacks grant 5/5/25% stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400 (scaleAD Icon) bonus true damage and 100/160/999 (scaleAP Icon) bonus magic damage.

Active: Send an echo towards the two furthest enemies, dealing 140/210/9999 (scaleAD Icon) physical damage and briefly Stunning enemies hit.
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 20g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 20g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
0

Leave a Reply

30 Comments

  1. Anonymous

    btw was a big fan of ur streams back in the day – hope u will return again someday boss

  2. Anonymous

    after 15.9 mech pilot buffs – is double mech pilot viable again? or do we fruit karma/voli/jarvan? tyvm

  3. Mr Yabuki

    how do we get 3 mech pilots

    1. Author avatarGM Blue

      You don’t. It’s just to show you either do Senna + Aatrox or Senna + Lucian, depending on whether you have Juggernaut emblem (If you have emblem, can do Lucian over Aatrox and put emblem on Senna or Lucian).

  4. Anonymous

    If we have juggernaut emblem why do we go for aatrox instead of lucian? just give juggernaut emblem to lucian no? or i’m missing something with this tech?

  5. Anonymous

    why is the mech in the corner? middle gets killed of instantly and units easily wrap to karma

  6. Ape

    i just try edgelord emblem on senna/lucian mechpilot its actually work too this comp so op if u can hit 7 mech

  7. Anonymous

    why is streaks recommended for the pilots? the shield doesn’t proc on the mech anyways

    1. Anonymous

      the mech absorbs the stas from the item, in this case health and AD

  8. Dennis

    do i go for lucian senna 3 star when i play mech pilot ?

  9. dih soap

    bis karma bis yone bis mech (no artifacts) lv10 at 5-5, everything 2star went 2nd vs lv9 6sorc comp (no artifacts, enemy jarvan missed karma 50% of the time). seems like gwen just pisses on this comp.

    1. actual dih soap

      you are not dih soap

  10. Anonymous

    I’m curious, should Mech Pilot be picked early game, or is it only worth it later on with 2*/3* Mighty Mech? I feel I either 1st or 6-8th with this comp (Plat 1), as I struggle if I do not hit Yone. Maybe I am doing something wrong?

    1. Anonymous

      should take it later bc Lucian is your early game carry and the galio doesnt really do dmg until 5 mech, also do hold some lucian copies on bench in case you don’t hit mech pilot. Lucian has the best odd but sometime you just can’t hit spending all the removers

  11. Anonymous

    fuck this mighty mech shit

  12. Anonymous

    2nd season that I play tft. First I left it at D1 as I played flex to help my brother get master for the first time (highish rank was easy for me to get as I was a very high level player in Battlegrounds so had thousands of games of experience in auto battlers).

    This comp is super broken I have 10 games that I forced it. Got 1st 7 out of 10 I think and the other 3 lobbies were super high roll lobbies that just got giga broken combos. The strength of this comp in my experience is the super stable late game. This isn’t a comp you stay at 8 with. The most important is understanding the lobby dynamic and decide whether you need to play strong opener to win streak or play lose streak combined with resources augments. I rarely end up playing even 3 mechs before stage 4.

    Be very mindful of how and where you use your fruits. You don’t want to be wasting your removers to get your fruits to your carries.

    This is a comp that allows you to get very reactive with items. It is very flexible in terms of of AP and AD dmg. Remember that getting at least 1 mana item on Jarvan will elevate the comp. Positioning matters a lot here.

    To me this feels like Annie comp from 2 seasons back. If you are losing with this comp a lot I can pretty much guarantee that you are piloting it wrong in some way. Just my 2 cents.

    1. Anonymous

      While i agree this is a good comp i think if you get 7 first in a row your mmr must be low. I face mighty mech in every single lobby and while they can top 4 they dont win as regularly. Masters 380lp right now.

  13. Anonymous

    “At what cost” is S tier because its win streak and levels to hit lvl 9

  14. Anonymous

    What should you play at 9 if you roll 30399 times and dont see a single **** yone

    1. durian

      A different game

      1. Anonymous

        LMFAOOO

  15. NotVerstappen

    Bought a billion Lucian/Senna to get Mech Pilot. Whiffed GG

  16. unkow

    this comps sucks mega balls

  17. Corpobert

    Plat casual here. MetaTFT says Karma has a 20% chance to roll Mech Pilot power up. Jarvan also has a 20% chance, but he’s too valuable as a unit. Lucian is next best with 18%, and he’s useless otherwise. while Senna only has 14%, and GP only has 15.5%.

    So wouldn’t it be better to just itemize for GP and Senna, then roll for Karma and Lucian to be Mech Pilots? Mech Pilot Lucian as soon as you get 5 Mech, then Karma. Roll for GP and Senna 3-stars at 7, then roll for Yone at 8 and stay there to 3-star Karma or Jarvan to keep pumping up the Mech?

    Saving fruits and fruit rerolls for Yone and Jarvan seems like a waste, and I’d rather take the Mech Pilot odds on Karma than GP or Senna. You can just put TG on Lucian and Karma.

    So it’s 7 Mighty Mechs plus Udyr. Sorry if this is a dumb idea. Went first with it just now, but again, Plat, and I had RFC on GP.

    1. Bazorki

      Emerald and Climbing ex Master player.
      So first of if u check per stage u will notice that Lucian has a 21.2% chance to get Mech Pilot at stage 4+, this also is the stage u start to go 8 and rolling a bit for some pieces.

      Generally I rush 8 with this comp and dont linger on 7 my early game normally revolves around lux(zyra karma items) naafiri(yone lee items) + lucian aatrox > gangplank/senna and whatever i find on the spot that works if im winstreaking. And then I roll a little to find atleast a Jarvan Karma, potentialy a Zyra Lee Yone and this is when i drop Naafiri and Lux and start looking for Mech Pilot.

      The reason we dont play Udyr, is cause Mech Pilot 2 gives our Mech the benefits of their traits. And since Senna is an Executioner we play Ryze for activating Executioner and then our mech can crit, if we would do Karma Lucian thats twice Mech Sorcerer instead of Senna who could give us a third trait on the Mech.

      Last but not least I tend to keep extra Lucians just to get extra tries on the Mech Pilot power up, if u dont get it with one remover left i would prioritize your carries over trying again since i feel like Mech Pilot 1 is not as usefull as Mech Pilot 2 and even then the second Mech Pilot is not garanteed so its a bit of a gamble somtimes. If u dont get it on Senna i would remove it from Senna and just put it on a Carry and have Mech Pilot 1 potentionally switching it to your second carry on the next minion round.

      Hope this helped. 😀

  18. Anonymous

    DO NOT TAKE I’LL BE THE LEGS IN ANY WAY SHAPE OR FORM

  19. Anonymous

    is this karma build bis for new patch?

  20. 818dre

    who should hold items/be the carries until you get karma/yone/jarvan?

    1. Skibidi Rizz

      Haven’t played it much, but i think GP > Yone — Udyr > jarvan — Lucian > Karma
      Also, this is best to play if you get Yone from Aura Farming