Comp Image
Mighty Mech
Primary
AP Icon
Tier
B
Required
Icon 9Icon 87
Traits
Trait BackgroundRound Two Icon
1
Round Two
1
Trait BackgroundShadow Clone Icon
1
Shadow Clone
1
Trait BackgroundWarming Up Icon
1
Warming Up
1
Trait BackgroundMighty Mech Icon
7
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundStance Master Icon
1
Stance Master
1
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundSorcerer Icon
2
Sorcerer
2 > 4 > 6
Trait BackgroundStrategist Icon
2
Strategist
2 > 3 > 4 > 5
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundDuelist Icon
1
Duelist
2 > 4 > 6
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundHeavyweight Icon
1
Heavyweight
2 > 4 > 6
Aatrox Gangplank Lee Sin Jarvan IV Yone The Mighty Mech Senna Lucian Ryze Karma
Trait BackgroundRound Two Icon
1
Trait BackgroundShadow Clone Icon
1
Trait BackgroundWarming Up Icon
1
Trait BackgroundMighty Mech Icon
7
Trait BackgroundStance Master Icon
1
Trait BackgroundExecutioner Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundDuelist Icon
1
Trait BackgroundEdgelord Icon
1
Trait BackgroundHeavyweight Icon
1
Tips & Tricks
  • Generally difficult to play because it spikes on 7 Mighty Mech which requires Yone. Ideally does not want to roll much on 8, so consider playing from spots where you are ahead of tempo and can afford to lose some rounds in Stage 4
Strong Conditions
+1 Tier Conditions BA
Blighting JewelBlighting Jewel
Deathfire GraspDeathfire Grasp
ManazaneManazane
Strategist EmblemStrategist Emblem
Win StreakWin Streak
Openers
Mighty Mech
AatroxAatrox
KennenKennen
LucianLucian
GangplankGangplank
UdyrUdyr
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundMentor Icon
1
Karma Karma
Jarvan IV Jarvan IV
Yone Yone
Lee Sin Lee Sin
Mighty Mech Icon
Mighty Mech
Sorcerer Icon
Sorcerer
Karma Cost Icon 4
850 HP
0 / 70
Shadow Clone
Efficient
Mage
Current
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 1
TFT9_Item_OrnnDeathfireGrasp
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_Artifact_BlightingJewel
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 3
TFT_Item_BlueBuff
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Alt Build 4
TFT_Item_BlueBuff
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Destruction Disc
Range Icon 4 Hex
Fire an energy disc that deals 1125/1700/6500 (scaleAP Icon) total magic damage in a 1-hex radius centered on the target.
Mighty Mech Icon
Mighty Mech
Strategist Icon
Strategist
Jarvan IV Cost Icon 4
1100 HP
45 / 150
Round Two
Tank-zilla
Mana Rush
Current
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
TFT_Item_Redemption
Ability Icon Mega Drill Crash
Range Icon 1 Hex
Gain 532/688/2428 (scaleAP IconscaleHealth Icon) Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/2000 (scaleAP Icon) magic damage to enemies within a 2 hex radius and Stunning them for 1.5/1.75/8 seconds.
Edgelord Icon
Edgelord
Mighty Mech Icon
Mighty Mech
Yone Cost Icon 5
1300 HP
80 / 180
Warming Up
Unflinching
Stretchy Arms
Current
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
TFT_Item_Quicksilver
Ability Icon Dual Blade Technique: Inner Reflection
Range Icon 1 Hex
Passive: Attacks grant 4/4/25% stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400 (scaleAD Icon) bonus true damage and 90/135/999 (scaleAP Icon) bonus magic damage.

Active: Send an echo towards the two furthest enemies, dealing 120/180/9999 (scaleAD Icon) physical damage and briefly Stunning enemies hit.
Stance Master Icon
Stance Master
Lee Sin Cost Icon 5
1200 HP
0 / 100
Current
TFT15_Item_DragonFistTankStance
Alt Build 1
TFT15_Item_ShotcallerEmblemItem
Ability Icon A Demonstration of Skill
Range Icon 1 Hex
Field Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

9 Comments

  1. NotVerstappen

    Bought a billion Lucian/Senna to get Mech Pilot. Whiffed GG

  2. unkow

    this comps sucks mega balls

  3. Corpobert

    Plat casual here. MetaTFT says Karma has a 20% chance to roll Mech Pilot power up. Jarvan also has a 20% chance, but he’s too valuable as a unit. Lucian is next best with 18%, and he’s useless otherwise. while Senna only has 14%, and GP only has 15.5%.

    So wouldn’t it be better to just itemize for GP and Senna, then roll for Karma and Lucian to be Mech Pilots? Mech Pilot Lucian as soon as you get 5 Mech, then Karma. Roll for GP and Senna 3-stars at 7, then roll for Yone at 8 and stay there to 3-star Karma or Jarvan to keep pumping up the Mech?

    Saving fruits and fruit rerolls for Yone and Jarvan seems like a waste, and I’d rather take the Mech Pilot odds on Karma than GP or Senna. You can just put TG on Lucian and Karma.

    So it’s 7 Mighty Mechs plus Udyr. Sorry if this is a dumb idea. Went first with it just now, but again, Plat, and I had RFC on GP.

    1. Bazorki

      Emerald and Climbing ex Master player.
      So first of if u check per stage u will notice that Lucian has a 21.2% chance to get Mech Pilot at stage 4+, this also is the stage u start to go 8 and rolling a bit for some pieces.

      Generally I rush 8 with this comp and dont linger on 7 my early game normally revolves around lux(zyra karma items) naafiri(yone lee items) + lucian aatrox > gangplank/senna and whatever i find on the spot that works if im winstreaking. And then I roll a little to find atleast a Jarvan Karma, potentialy a Zyra Lee Yone and this is when i drop Naafiri and Lux and start looking for Mech Pilot.

      The reason we dont play Udyr, is cause Mech Pilot 2 gives our Mech the benefits of their traits. And since Senna is an Executioner we play Ryze for activating Executioner and then our mech can crit, if we would do Karma Lucian thats twice Mech Sorcerer instead of Senna who could give us a third trait on the Mech.

      Last but not least I tend to keep extra Lucians just to get extra tries on the Mech Pilot power up, if u dont get it with one remover left i would prioritize your carries over trying again since i feel like Mech Pilot 1 is not as usefull as Mech Pilot 2 and even then the second Mech Pilot is not garanteed so its a bit of a gamble somtimes. If u dont get it on Senna i would remove it from Senna and just put it on a Carry and have Mech Pilot 1 potentionally switching it to your second carry on the next minion round.

      Hope this helped. 😀

  4. Anonymous

    DO NOT TAKE I’LL BE THE LEGS IN ANY WAY SHAPE OR FORM

  5. Anonymous

    is this karma build bis for new patch?

  6. 818dre

    who should hold items/be the carries until you get karma/yone/jarvan?

    1. Skibidi Rizz

      Haven’t played it much, but i think GP > Yone — Udyr > jarvan — Lucian > Karma
      Also, this is best to play if you get Yone from Aura Farming

  7. r4g3r

    Anyone tried out the Power Upload augment?