Comp Image
Mentor Mech
Primary
AP Icon
Tier
A
Required
Icon 10Icon 114
Traits
Trait BackgroundMentor Icon
4
Mentor
1 > 2 > 4
Trait BackgroundMighty Mech Icon
5
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6
Trait BackgroundEdgelord Icon
2
Edgelord
2 > 4 > 6
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundStrategist Icon
2
Strategist
2 > 3 > 4 > 5
Kobuko Yone Jarvan IV The Mighty Mech Yasuo Udyr Aatrox Gangplank Ryze Senna
Trait BackgroundMentor Icon
4
Trait BackgroundMighty Mech Icon
5
Trait BackgroundDuelist Icon
2
Trait BackgroundEdgelord Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundStrategist Icon
2
Tips & Tricks
  • Before Level 9 (where you can easily play 5 Mighty Mech + 4 Mentor), you can flexibly play around some other 5-costs if you hit them during your roll down such as Twisted Fate or Zyra
  • Can itemize Yasuo or Gangplank with melee items until you find Yone
  • With Mentors, make sure you only play 1 or exactly 4. This means that you will end up holding Mentors on bench until you find the 4th one (similar to Emissary from Set 13 or Ninja from Set 14)
Strong Conditions
+1 Tier Conditions AS
Strategist EmblemStrategist Emblem
Openers
Mighty Mech
AatroxAatrox
LucianLucian
NaafiriNaafiri
GangplankGangplank
LuxLux
Trait BackgroundMighty Mech Icon
3
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundSoul Fighter Icon
2
Ryze Ryze
Yone Yone
Executioner Icon
Executioner
Mentor Icon
Mentor
Strategist Icon
Strategist
Ryze Cost Icon 4
850 HP
10 / 60
Current
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_StatikkShiv
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_ArchangelsStaff
Ability Icon Tsunami Beam
Range Icon 4 Hex
Deal 720/1080/6000 (scaleAP Icon) magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 110/165/550 (scaleAP Icon) over the same duration.
Edgelord Icon
Edgelord
Mighty Mech Icon
Mighty Mech
Yone Cost Icon 5
1300 HP
100 / 180
Current
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
TFT_Item_SteraksGage
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Ability Icon Dual Blade Technique: Inner Reflection
Range Icon 1 Hex
Passive: Attacks grant 5/5/25% stacking Attack Speed and Movement Speed, and alternate between dealing 30/45/400 (scaleAD Icon) bonus true damage and 90/135/999 (scaleAP Icon) bonus magic damage.

Active: Send an echo towards the two furthest enemies, dealing 150/225/9999 (scaleAD Icon) physical damage and briefly Stunning enemies hit.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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