Comp Image
Menaces
Icon 10Icon 123
Traits
Trait BackgroundDominator Icon
6
Dominator
2 > 4 > 6
Trait BackgroundBlack Rose Icon
3
Black Rose
3 > 4 > 5 > 7
Trait BackgroundScrap Icon
2
Scrap
2 > 4 > 6 > 9
Trait BackgroundSorcerer Icon
2
Sorcerer
2 > 4 > 6 > 8
Trait BackgroundWatcher Icon
2
Watcher
2 > 4 > 6
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundAmbusher Icon
1
Ambusher
2 > 3 > 4 > 5
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundExperiment Icon
1
Experiment
3 > 5 > 7
Trait BackgroundFamily Icon
1
Family
3 > 4 > 5
Vladimir Dr. Mundo Garen Mordekaiser Sion Silco Cassiopeia Ziggs LeBlanc Powder
Trait BackgroundDominator Icon
6
Trait BackgroundBlack Rose Icon
3
Trait BackgroundScrap Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundAmbusher Icon
1
Trait BackgroundChem-Baron Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundExperiment Icon
1
Trait BackgroundFamily Icon
1
Chem-Baron Icon
Chem-Baron
Dominator Icon
Dominator
Silco Cost Icon 4
800 HP
30 / 80
Nothing Wasted
Kill Streak
Current
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
Ability Icon Canned Monstrosity
Range Icon 4 Hex
Throw a canister at target, dealing 100/200/1000 (scaleAP Icon) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 36/55/100 (scaleAP Icon) magic damage per attack.
Emissary Icon
Emissary
Watcher Icon
Watcher
Garen Cost Icon 4
1000 HP
60 / 125
Fortified
Giant-Sized
Current
TFT_Item_Redemption
TFT_Item_RedBuff
TFT_Item_IonicSpark
Ability Icon Demacian Justice
Range Icon 1 Hex
Passive: After dealing damage, heal 15/27/162 (scaleHealth Icon).

Active: Gain 350/490/1986 (scaleHealth IconscaleAP Icon) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (scaleAD Icon) physical damage to them and 81/122/1097 (scaleAD Icon) physical damage to enemies within 2 hexes.
Experiment Icon
Experiment
Dominator Icon
Dominator
Dr. Mundo Cost Icon 4
1100 HP
30 / 100
Giant-Sized
Current
TFT_Item_WarmogsArmor
TFT_Item_Redemption
TFT_Item_DragonsClaw
Ability Icon Maximum Dosage
Range Icon 1 Hex
Become energized and heal 848/1106/3142 (scaleHealth IconscaleAP Icon) over 2 seconds. While energized, deal 120/180/1000 (scaleAP Icon) magic damage to a nearby enemy each second. Afterwards, deal 77/139/1247 (scaleHealth Icon) magic damage to all enemies within 2 hexes.

Experiment Bonus: Gain max Health. On each takedown, gain more max Health.
Black Rose Icon
Black Rose
Dominator Icon
Dominator
Cassiopeia Cost Icon 3
700 HP
0 / 40
Current
TFT_Item_StatikkShiv
Ability Icon Thorned Miasma
Range Icon 4 Hex
Blast target for 230/345/550 (scaleAP Icon) magic damage. Every third cast, splash miasma to 2 enemies within 3 hexes, dealing 160/240/385 (scaleAP Icon) magic damage to each.
Dominator Icon
Dominator
Conqueror Icon
Conqueror
Mordekaiser Cost Icon 5
1200 HP
25 / 100
Current
TFT_Item_UnstableConcoction
TFT_Item_Quicksilver
TFT_Item_JeweledGauntlet
Ability Icon Grasp of the Iron Revenant
Range Icon 1 Hex
Briefly gain 40% Durability and summon a massive claw, dealing 160/240/800 (scaleAP Icon) magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser.

For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 (scaleAP Icon) magic damage to target and 85/125/1500 (scaleAP Icon) magic damage to all other enemies within 2 hexes.
Ambusher Icon
Ambusher
Family Icon
Family
Scrap Icon
Scrap
Powder Cost Icon 1
500 HP
40 / 120
Current
TFT13_Item_InfusedEmblemItem
Ability Icon Misfit Toy
Range Icon 4 Hex
Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take 350/500/700/900 (scaleAP Icon) magic damage, reduced by 25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.

Burn: Deal a percent of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%
When to Play

Trait: Menaces

Strategy
Openers
Dominator Watcher
AmumuAmumu
MorganaMorgana
VladimirVladimir
BlitzcrankBlitzcrank
CassiopeiaCassiopeia
Trait BackgroundBlack Rose Icon
3
Trait BackgroundAutomata Icon
2
Trait BackgroundDominator Icon
2
Trait BackgroundWatcher Icon
2
Sorcerer Watcher
AmumuAmumu
LuxLux
ZyraZyra
VladimirVladimir
NamiNami
Trait BackgroundSorcerer Icon
4
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Strong Conditions
Items
ManazaneManazane
Augments
Trait: MenacesTrait: Menaces
Item Priority
Spear of Shojin
>
Nashor's Tooth
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.