Comp Image
Tristana Reroll
Icon 7Icon 90
Traits
Trait BackgroundArtillerist Icon
4
Artillerist
2 > 4 > 6
Trait BackgroundEmissary Icon
4
Emissary
1 > 4
Trait BackgroundAcademy Icon
1
Academy
3 > 4 > 5 > 6
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundExperiment Icon
1
Experiment
3 > 5 > 7
Trait BackgroundPit Fighter Icon
1
Pit Fighter
2 > 4 > 6 > 8
Trait BackgroundQuickstriker Icon
1
Quickstriker
2 > 3 > 4
Trait BackgroundRebel Icon
1
Rebel
3 > 5 > 7 > 10
Trait BackgroundScrap Icon
1
Scrap
2 > 4 > 6 > 9
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6 > 8
Trait BackgroundWatcher Icon
1
Watcher
2 > 4 > 6
Ambessa Garen Urgot Tristana Corki Ezreal Nami
Trait BackgroundArtillerist Icon
4
Trait BackgroundEmissary Icon
4
Trait BackgroundAcademy Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundExperiment Icon
1
Trait BackgroundPit Fighter Icon
1
Trait BackgroundQuickstriker Icon
1
Trait BackgroundRebel Icon
1
Trait BackgroundScrap Icon
1
Trait BackgroundSorcerer Icon
1
Trait BackgroundWatcher Icon
1
Emissary Icon
Emissary
Artillerist Icon
Artillerist
Tristana Cost Icon 2
550 HP
20 / 60
Attack Expert
Comeback Story
The Finisher
Current
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_HextechGunblade
Best-in-Slot
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Ability Icon Draw a Bead
Range Icon 4 Hex
Fire a cannonball at target, dealing 84/132/213/0 (scaleAD Icon) physical damage. If they die, the cannonball ricochets to the nearest enemy, dealing the overkill damage. When it does, permanently gain % Attack Damage.

(Current Bonus: % scaleAD Icon)
Emissary Icon
Emissary
Watcher Icon
Watcher
Garen Cost Icon 4
1000 HP
60 / 125
Fortified
Giant-Sized
Deep Roots
Current
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
TFT_Item_WarmogsArmor
Ability Icon Demacian Justice
Range Icon 1 Hex
Passive: After dealing damage, heal 15/27/162 (scaleHealth Icon).

Active: Gain 350/490/1986 (scaleHealth IconscaleAP Icon) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (scaleAD Icon) physical damage to them and 81/122/1097 (scaleAD Icon) physical damage to enemies within 2 hexes.
Artillerist Icon
Artillerist
Scrap Icon
Scrap
Corki Cost Icon 4
850 HP
0 / 60
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Ability Icon Broadside Barrage
Range Icon 4 Hex
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 29/43/124 (scaleAD Icon) physical damage and reduces Armor by 1.

Every 7th missile deals 201/302/866 (scaleAD Icon) physical damage and reduces Armor by 7.
Experiment Icon
Experiment
Artillerist Icon
Artillerist
Pit Fighter Icon
Pit Fighter
Urgot Cost Icon 2
700 HP
20 / 70
Current
TFT_Item_ThiefsGloves
Ability Icon Corrosive Charge
Range Icon 2 Hex
Fire an explosive charge, dealing 185/275/446/595 (scaleAD Icon) physical damage to target and 110/162/261/347 (scaleAD Icon) physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds.

Sunder: Reduce Armor

Experiment Bonus: Dash to targets. On cast, gain % max Health Shield and % Attack Speed for 5 seconds.
Strategy
Openers
Conqueror Artillerist
AmumuAmumu
DariusDarius
DravenDraven
TristanaTristana
UrgotUrgot
Trait BackgroundArtillerist Icon
2
Trait BackgroundConqueror Icon
2
Trait BackgroundPit Fighter Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Strong Conditions
Items
Gold CollectorGold Collector
Augments
Rocket CollectionRocket Collection
Item Priority
Evenshroud
>
Last Whisper
>
Infinity Edge
>
Deathblade
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.