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Traits
Current



Best-in-Slot



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Alt Build 5



Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.
Zap: Deal 159/239/2700 (
) physical damage to enemies in a line and Stun them for 1/2/10 seconds.
Flame Chompers: Deal 159/239/2700 (
) physical damage to 3 1-hex circles of enemies.
Death Rocket: Fire a rocket at the center of the board that 480/720/12451 (
) physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.
Zap: Deal 159/239/2700 (
Flame Chompers: Deal 159/239/2700 (
Death Rocket: Fire a rocket at the center of the board that 480/720/12451 (
Current



Best-in-Slot



Alt Build 1



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Alt Build 3



Launch a star at target that deals 140/210/450 (
) magic damage. It bounces to the farthest enemy within 4 hexes, then bounces back to the target. This effect repeats 2/2/4 times, hitting a different enemy each time.
Current



Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (
) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (
) magic damage to all enemies within 2 hexes.
Current

Chain together the nearest 4/4/20 enemies for 5 seconds, dealing 650/975/5000 (
) magic damage split between them. When one takes damage, 18/25/100% of the amount is split as bonus true damage to the others.
LeBlanc’s next 3 attacks deal 160/240/900 (
) bonus magic damage, increased by 50% for each enemy killed by the initial damage.
LeBlanc’s next 3 attacks deal 160/240/900 (
When to Play
AP Item Opener

Artifacts

Emblem

Hero Augment
Lots of Gold

Strategy
Tips & Tricks
- Base shell is 7 rebel units and 2 flex units. Flex unit priority: 6 Cost = Ekko = Leblanc > Rumble > Elise > Nami.
- Generally reliant on early win streak or high econ portal as the comp is heavily reliant on hitting Jinx. If you miss on Jinx, SOMETIMES you can play Sentinel Academy as an alternative if you keep yourself flexible.
- For Irelia hero augment, all 3 radiant items have similar stats (Bloodthirster, Hand of Justice, and Infinity Edge).
- Shiv is better than Ionic Spark for shred in Rebels because Zoe hits backline.
Openers
Rebels





Rebels




Rebel Academy





Strong Conditions
Items


Augments





Item Priority

Spatula

Spear of Shojin
Economy Strategy
- Without econ augment, fast 9 is almost impossible without win-streak.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3-loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7, or 8 if you can stay above 30g.
- Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
- Level to 9 if you are rich enough to roll 20g+. Generally only possible with economy augment or encounter.
- Level to 9 if you can roll 20g+ or if low HP.
- Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.