Comp Image
What Could Have Been
Icon 10Icon 123
Traits
Trait BackgroundDominator Icon
6
Dominator
2 > 4 > 6
Trait BackgroundBlack Rose Icon
3
Black Rose
3 > 4 > 5 > 7
Trait BackgroundSorcerer Icon
2
Sorcerer
2 > 4 > 6
Trait BackgroundWatcher Icon
2
Watcher
2 > 4 > 6
Trait BackgroundAutomata Icon
1
Automata
2 > 4 > 6
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundExperiment Icon
1
Experiment
3 > 5 > 7
Trait BackgroundFamily Icon
1
Family
3 > 4 > 5
Trait BackgroundScrap Icon
1
Scrap
2 > 4 > 6 > 9
Blitzcrank Vladimir Mordekaiser Vander Dr. Mundo Sion Cassiopeia Ziggs LeBlanc Silco
Trait BackgroundDominator Icon
6
Trait BackgroundBlack Rose Icon
3
Trait BackgroundSorcerer Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundAutomata Icon
1
Trait BackgroundChem-Baron Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundExperiment Icon
1
Trait BackgroundFamily Icon
1
Trait BackgroundScrap Icon
1
Chem-Baron Icon
Chem-Baron
Dominator Icon
Dominator
Silco Cost Icon 4
800 HP
30 / 80
Nothing Wasted
Kill Streak
Calling Card
Current
TFT_Item_SpearOfShojin
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
Best-in-Slot
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT4_Item_OrnnMuramana
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Canned Monstrosity
Range Icon 4 Hex
Throw a canister at target, dealing 100/200/1000 (scaleAP Icon) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 36/55/100 (scaleAP Icon) magic damage per attack.
Family Icon
Family
Watcher Icon
Watcher
Vander Cost Icon 2
800 HP
0 / 50
Fortified
Bulwark
Deep Roots
Current
TFT_Item_Crownguard
TFT_Item_IonicSpark
TFT_Item_Redemption
Ability Icon Hound of the Underground
Range Icon 1 Hex
Stop attacking and brace for 3 seconds, gaining 100/130/180/175 (scaleAP Icon) Armor and Magic Resist. Vander’s next attack is replaced with a strike that deals 200/300/450/600 (scaleAD Icon) physical damage, increased by 50/75/113/150 (scaleAD Icon) physical damage for each 1 or 2 cost champion on your team.
Dominator Icon
Dominator
Conqueror Icon
Conqueror
Mordekaiser Cost Icon 5
1200 HP
25 / 100
Current
TFT_Item_Quicksilver
TFT_Item_GuardianAngel
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_Quicksilver
Ability Icon Grasp of the Iron Revenant
Range Icon 1 Hex
Briefly gain 40% Durability and summon a massive claw, dealing 160/240/800 (scaleAP Icon) magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser.

For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 (scaleAP Icon) magic damage to target and 85/125/1500 (scaleAP Icon) magic damage to all other enemies within 2 hexes.
Black Rose Icon
Black Rose
Dominator Icon
Dominator
Cassiopeia Cost Icon 3
700 HP
0 / 40
Current
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
Ability Icon Thorned Miasma
Range Icon 4 Hex
Blast target for 230/345/550 (scaleAP Icon) magic damage. Every third cast, splash miasma to 2 enemies within 3 hexes, dealing 160/240/385 (scaleAP Icon) magic damage to each.
Dominator Icon
Dominator
Scrap Icon
Scrap
Ziggs Cost Icon 2
600 HP
15 / 60
Current
TFT_Item_StatikkShiv
Ability Icon Bomb Full of Bombs
Range Icon 4 Hex
Toss a bomb at target, dealing 180/270/450/535 (scaleAP Icon) magic damage. 3 mini-bombs fly out, dealing 80/120/180/240 (scaleAP Icon) magic damage to random enemies.
When to Play

Trait: What Could Have Been

Strategy
Tips & Tricks
  • Don’t roll for 3-star Vander. Push levels instead – You want to hit Silco 2 + Morde more than hit 3* Vander.
  • Vander can gain several thousand HP from the What Could Have Been trait augment, so make sure you are itemizing him even at 2 star.
  • Calling Card on Silco is a guaranteed Dominator emblem after the removal of Chem Baron emblem.
Openers
What Could Have Been
MorganaMorgana
VanderVander
VladimirVladimir
CassiopeiaCassiopeia
SilcoSilco
Trait BackgroundBlack Rose Icon
3
Trait BackgroundDominator Icon
2
Trait BackgroundWatcher Icon
2
Strong Conditions
Items
Dominator EmblemDominator Emblem
ManazaneManazane
Augments
Trait: What Could Have BeenTrait: What Could Have Been
Item Priority
Spear of Shojin
>
Nashor's Tooth
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.