Open Builder
Comp Image
Jade Whispers
Primary
AD Icon
Tier
A
Required
Icon 9Icon 75
Traits
Trait BackgroundBard Icon
1
Bard
1
Trait BackgroundJade IconDragon Icon
5
Jade
3 > 5 > 7 > 10
Trait BackgroundWhispers IconDragon Icon
4
Whispers
2 > 4 > 6
Trait BackgroundDragon Icon
2
Dragon
1 > 2 > 3 > 4 > 5 > 6
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6 > 8
Trait BackgroundGuild Icon
2
Guild
1 > 2 > 3 > 4 > 5 > 6 > 7 > 8
Trait BackgroundMystic Icon
2
Mystic
2 > 3 > 4 > 5
Trait BackgroundShapeshifter Icon
2
Shapeshifter
2 > 4
Trait BackgroundShimmerscale Icon
1
Shimmerscale
3 > 5 > 7 > 9 > 10
Trait BackgroundWarrior Icon
1
Warrior
2 > 4 > 6
Pantheon Gnar Jax Shi Oh Yu Jade Statue Jayce Jade Statue Sy’fen Bard
Trait BackgroundBard Icon
1
Trait BackgroundJade IconDragon Icon
5
Trait BackgroundWhispers IconDragon Icon
4
Trait BackgroundDragon Icon
2
Trait BackgroundBruiser Icon
2
Trait BackgroundGuild Icon
2
Trait BackgroundMystic Icon
2
Trait BackgroundShapeshifter Icon
2
Trait BackgroundShimmerscale Icon
1
Trait BackgroundWarrior Icon
1
Tips & Tricks
  • Both the 5 Jade and 7 Jade versions of the comp perform similar without an emblem
Strong Conditions
+2 Tier Conditions AS+
Jade EmblemJade Emblem
Think FastThink Fast
+1 Tier Conditions AS
Death's DefianceDeath’s Defiance
MittensMittens
Another One!Another One!
Another One!+Another One!+
Band of Thieves IBand of Thieves I
Binary AirdropBinary Airdrop
Giant and MightyGiant and Mighty
Risky MovesRisky Moves
Spear's WillSpear’s Will
Sword OverflowSword Overflow
Openers
Jade
KarmaKarma
NidaleeNidalee
SkarnerSkarner
GnarGnar
JaxJax
Trait BackgroundJade Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundShapeshifter Icon
2
Jade
NidaleeNidalee
WukongWukong
GnarGnar
JaxJax
OlafOlaf
Trait BackgroundJade Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundShapeshifter Icon
2
Trait BackgroundWarrior Icon
2
Shi Oh Yu Shi Oh Yu
Sy'fen Sy’fen
Dragon Icon
Dragon
Jade Icon
Jade
Mystic Icon
Mystic
Shi Oh Yu Cost Icon 4
1000 HP
30 / 50
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Best-in-Slot
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Artifact_Mittens
Ability Icon Jade Form
Range Icon 1 Hex
Enter Jade stance, gaining 20%/25%/40% Durability, immunity to crowd control, and empowering the next 3 attacks with special effects.

Attack 1: Deal 190/250/1700 (scaleAD Icon) physical damage and Stun the target for 1 second(s).
Attack 2: Deal 190/250/1700 true damage.
Attack 3: End the stance, dealing 190/250/1700 (scaleAD Icon) physical damage to all enemies in a line and Stunning them for 1 second(s).
Bruiser Icon
Bruiser
Dragon Icon
Dragon
Whispers Icon
Whispers
Sy’fen Cost Icon 4
1050 HP
30 / 75
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Alt Build 1
TFT4_Item_OrnnDeathsDefiance
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Ability Icon Rampage
Range Icon 1 Hex
Charge toward the farthest enemy within 2.5 hexes, dealing 145/220/650 (scaleAD Icon) physical damage and Stunning enemies hit.

Then bite an enemy, dealing 350/525/1575 (scaleAD Icon) physical damage and ignoring 33% (scaleAP Icon) of the target’s Armor.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

0 Comments

    No comments found for this patch.