Comp Image
Battle Academia
Primary
AP Icon
Tier
B
Required
Icon 9Icon 75
Traits
Trait BackgroundBattle Academia Icon
7
Battle Academia
3 > 5 > 7 > 7
Trait BackgroundProdigy Icon
4
Prodigy
2 > 3 > 4 > 5
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundExecutioner Icon
1
Executioner
2 > 3 > 4 > 5
Trait BackgroundHeavyweight Icon
1
Heavyweight
2 > 4 > 6
Trait BackgroundProtector Icon
1
Protector
2 > 4 > 6
Trait BackgroundStar Guardian Icon
1
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundWraith Icon
1
Wraith
2 > 4 > 6
Garen Katarina Rakan Jayce Leona Malzahar Ezreal Seraphine Yuumi
Trait BackgroundBattle Academia Icon
7
Trait BackgroundProdigy Icon
4
Trait BackgroundBastion Icon
2
Trait BackgroundExecutioner Icon
1
Trait BackgroundHeavyweight Icon
1
Trait BackgroundProtector Icon
1
Trait BackgroundStar Guardian Icon
1
Trait BackgroundWraith Icon
1
Strong Conditions
+3 Tier Conditions BS+
ManazaneManazane
+2 Tier Conditions BS
Protector EmblemProtector Emblem
Little BuddiesLittle Buddies
Wand OverflowWand Overflow
+1 Tier Conditions BA
DawncoreDawncore
Innervating LocketInnervating Locket
Zhonya's ParadoxZhonya’s Paradox
Climb The Ladder IClimb The Ladder I
Climb The Ladder IIClimb The Ladder II
Openers
Battle Academia
EzrealEzreal
GarenGaren
RellRell
SyndraSyndra
RakanRakan
Trait BackgroundBattle Academia Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundProdigy Icon
2
Trait BackgroundStar Guardian Icon
2
Yuumi Yuumi
Leona Leona
Battle Academia Icon
Battle Academia
Prodigy Icon
Prodigy
Yuumi Cost Icon 4
850 HP
0 / 40
Current
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_RabadonsDeathcap
Alt Build 3
TFT_Item_Artifact_Dawncore
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Alt Build 4
TFT4_Item_OrnnZhonyasParadox
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Ability Icon Read Or Die
Range Icon 4 Hex
Launch 15 pages dealing 28/42/150 (scaleAP Icon) magic damage each, split between the target and enemies within 2 hexes. Subsequent casts add +5 pages.

Potential (set14AmpIcon Icon):
Bastion Icon
Bastion
Battle Academia Icon
Battle Academia
Leona Cost Icon 4
1200 HP
30 / 100
Current
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_FrozenHeart
Best-in-Slot
TFT15_Item_ProtectorEmblemItem
TFT_Item_GargoyleStoneplate
TFT_Item_NightHarvester
Alt Build 1
TFT_Item_Artifact_InnervatingLocket
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
Alt Build 2
TFT_Item_Crownguard
TFT_Item_NightHarvester
TFT_Item_WarmogsArmor
Ability Icon Aegis of Unbreakable Dawn
Range Icon 1 Hex
Shield for 500/600/2000 (scaleAP Icon) for 4 seconds and deal 60/90/600 (scaleArmor IconscaleMR Icon) magic damage to enemies in a 2-hex radius.

Potential (set14AmpIcon Icon):
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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