Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



Heal 160/180/210 (
) Health and leap to the lowest Health enemy in 2 hexes, dealing 155/233/349 (
) physical damage. Then, strike 2 times, each dealing 112/167/251 (
) physical damage.
Each cast increases leap range by 1 hex.
Each cast increases leap range by 1 hex.
Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



Passive: Attacks fire 5 projectiles in a cone that deal 17/26/39/52 (
) physical damage each. Graves casts every 2 attacks.
Active: Dash next to the target and quickly fire 2 empowered shells that deal 26/39/67/98 (
) physical damage per projectile.
Active: Dash next to the target and quickly fire 2 empowered shells that deal 26/39/67/98 (
Current



Strike the most enemies in a semi-circle, gaining 270/300/350 (
) Shield for 4 seconds plus 30/50/80 (
) per enemy hit. Deal 100/150/225 (
) physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.
Current



Fire a chain that deals 200/300/480 (
) magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing 100/150/240 (
) magic damage to each.
Current



Passive: Gain 15% Omnivamp. 150% of overhealing from Retribution’s damage is converted to bonus true damage to its primary target.
Active: Send a shadow to the target, dealing 100/150/600 (
) magic damage to all enemies it passes through. The shadow then explodes, dealing 200/300/1200 (
) magic damage to the target and 100/150/600 (
) to enemies within 1 hex.
Active: Send a shadow to the target, dealing 100/150/600 (
When to Play
Double Trouble III
Emblem
Melee Item Opener
Not Today
Phreaky Friday
Strategy
Tips & Tricks
- Leveling to 7 and playing around Rengar is better than staying level 6 to try and hit Graves 3. Can focus secondary carry items on Vex, Varus, or Urgot instead of Graves if you don’t hit him.
Openers
Executioner





Executioner





Strong Conditions
Items







Augments






Item Priority

Frying Pan

Sparring Gloves

Edge of Night
Economy Strategy
- Level to 4 if strong.
- Level to 5, unless on 3 loss streak.
- Level to 6, unless it places you below 30g.
- Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
- Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
- Build up to 50g, slow roll to 50g until 5-1.
- If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
- Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
- If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.