Comp Image
Vertical Pit Fighter
Icon 10Icon 132
Traits
Trait BackgroundPit Fighter Icon
8
Pit Fighter
2 > 4 > 6 > 8
Trait BackgroundHigh Roller Icon
1
High Roller
1
Trait BackgroundForm Swapper Icon
3
Form Swapper
2 > 3 > 4
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundAcademy Icon
1
Academy
3 > 4 > 5 > 6
Trait BackgroundArtillerist Icon
1
Artillerist
2 > 4 > 6
Trait BackgroundBlack Rose Icon
1
Black Rose
3 > 4 > 5 > 7
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundEnforcer Icon
1
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundExperiment Icon
1
Experiment
3 > 5 > 7
Trait BackgroundFamily Icon
1
Family
3 > 4 > 5
Trait BackgroundRebel Icon
1
Rebel
3 > 5 > 7 > 10
Trait BackgroundScrap Icon
1
Scrap
2 > 4 > 6 > 9
Vi Sevika Sett Violet Elise Urgot Hextech Forge Gangplank Jayce Draven
Trait BackgroundPit Fighter Icon
8
Trait BackgroundHigh Roller Icon
1
Trait BackgroundForm Swapper Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundAcademy Icon
1
Trait BackgroundArtillerist Icon
1
Trait BackgroundBlack Rose Icon
1
Trait BackgroundChem-Baron Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundEnforcer Icon
1
Trait BackgroundExperiment Icon
1
Trait BackgroundFamily Icon
1
Trait BackgroundRebel Icon
1
Trait BackgroundScrap Icon
1
Form Swapper Icon
Form Swapper
Pit Fighter Icon
Pit Fighter
Scrap Icon
Scrap
Gangplank Cost Icon 3
700 HP
0 / 10
Strength Training
Mini Mees
Comeback Story
Current
TFT_Item_RapidFireCannon
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RapidFireCannon
TFT_Item_LastWhisper
Ability Icon Harvest from Flames
Range Icon 1 Hex
Restore 120/140/160 (scaleAP Icon) Health. Then slash, dealing 138/206/326 (scaleAD Icon) physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.
Pit Fighter Icon
Pit Fighter
Enforcer Icon
Enforcer
Vi Cost Icon 4
1100 HP
40 / 100
Last Chance
Stoneskin
Bulwark
Current
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_TitansResolve
Ability Icon Wrecking Crew
Range Icon 1 Hex
Gain 280/325/1200 (scaleAP Icon) Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing 450/675/2025 (scaleAD Icon) physical damage to them and causing a shockwave in their row. Enemies hit take 135/202/844 (scaleAD Icon) physical damage and are briefly knocked up.
Chem-Baron Icon
Chem-Baron
High Roller Icon
High Roller
Pit Fighter Icon
Pit Fighter
Sevika Cost Icon 5
1277 HP
0 / 50
Calling Card
Current
TFT_Item_ThiefsGloves
Ability Icon Beat the Odds
Range Icon 1 Hex
Randomly cast 1 of 3 spells, with a chance of a Jackpot!

Flamethrower: {{Spell_TFT13_LieutenantSpell1_Tooltip}}

Extendo-Punch: {{Spell_TFT13_LieutenantSpell2_Tooltip}}

Chomp: {{Spell_TFT13_LieutenantSpell3_Tooltip}}
Academy Icon
Academy
Form Swapper Icon
Form Swapper
Jayce Cost Icon 5
900 HP
0 / 10
Current
TFT13_Item_PitFighterEmblemItem
Ability Icon Special Delivery
Range Icon 1 Hex
Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain 200/275/1800 (scaleAP Icon) Shield for 4 seconds. If it’s dead, revive it with 100% Health.

Active: Summon 2 Hexgates and knock target into one of them, dealing 300/450/9000 (scaleAD Icon) physical damage and sending them flying back to their original position. While flying, they deal 125/188/9000 (scaleAD Icon) physical damage to all other enemies in the path.
Strategy
Tips & Tricks
  • Play Pit Fighters, splash Form Swappers. That simple. GP 3 is nice, but generally prefer to push levels and try to hit him on 8 / 9 unless you are way above tempo with high econ.
  • Remember that Sett is a Pit Fighter for the final patch 13.8, meaning all you need is one emblem to reach 8 Pit Fighter.
Openers
Conqueror Artillerist
AmumuAmumu
DariusDarius
DravenDraven
TristanaTristana
UrgotUrgot
Trait BackgroundArtillerist Icon
2
Trait BackgroundConqueror Icon
2
Trait BackgroundPit Fighter Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Conqueror
DariusDarius
DravenDraven
RellRell
GangplankGangplank
SwainSwain
Trait BackgroundConqueror Icon
4
Trait BackgroundForm Swapper Icon
2
Trait BackgroundPit Fighter Icon
2
Strong Conditions
Items
Pit Fighter EmblemPit Fighter Emblem
Augments
Heroic Grab BagHeroic Grab Bag
Rigged ShopRigged Shop
Pit Fighter CrestPit Fighter Crest
Pit Fighter CrownPit Fighter Crown
Item Priority
Recurve Bow
>
Last Whisper
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.