Comp Image
Black Rose Dominators
Icon 10Icon 129
Traits
Trait BackgroundBlack Rose Icon
5
Black Rose
3 > 4 > 5 > 7
Trait BackgroundDominator Icon
4
Dominator
2 > 4 > 6
Trait BackgroundSorcerer Icon
2
Sorcerer
2 > 4 > 6 > 8
Trait BackgroundWatcher Icon
2
Watcher
2 > 4 > 6
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundExperiment Icon
1
Experiment
3 > 5 > 7
Trait BackgroundForm Swapper Icon
1
Form Swapper
2 > 4
Trait BackgroundVisionary Icon
1
Visionary
2 > 4 > 6 > 8
Sion Mordekaiser Garen Dr. Mundo Elise Vladimir Silco LeBlanc Morgana Cassiopeia
Trait BackgroundBlack Rose Icon
5
Trait BackgroundDominator Icon
4
Trait BackgroundSorcerer Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundChem-Baron Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundExperiment Icon
1
Trait BackgroundForm Swapper Icon
1
Trait BackgroundVisionary Icon
1
Chem-Baron Icon
Chem-Baron
Dominator Icon
Dominator
Silco Cost Icon 4
800 HP
30 / 80
Nothing Wasted
Kill Streak
Hypervelocity
Current
TFT_Item_SpearOfShojin
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
TFT7_Item_ShimmerscaleGamblersBlade
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 4
TFT_Item_SpearOfShojin
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
Ability Icon Canned Monstrosity
Range Icon 4 Hex
Throw a canister at target, dealing 100/200/1000 (scaleAP Icon) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 36/55/100 (scaleAP Icon) magic damage per attack.
Dominator Icon
Dominator
Conqueror Icon
Conqueror
Mordekaiser Cost Icon 5
1200 HP
25 / 100
Stoneskin
Bulwark
Legacy Of Shurima
Current
TFT_Item_Quicksilver
TFT_Item_GuardianAngel
TFT_Item_UnstableConcoction
Best-in-Slot
TFT4_Item_OrnnZhonyasParadox
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Alt Build 1
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_ThiefsGloves
Ability Icon Grasp of the Iron Revenant
Range Icon 1 Hex
Briefly gain 40% Durability and summon a massive claw, dealing 160/240/800 (scaleAP Icon) magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser.

For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 (scaleAP Icon) magic damage to target and 85/125/1500 (scaleAP Icon) magic damage to all other enemies within 2 hexes.
Emissary Icon
Emissary
Watcher Icon
Watcher
Garen Cost Icon 4
1000 HP
60 / 125
Giant-Sized
Deep Roots
Fortified
Current
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_Redemption
Ability Icon Demacian Justice
Range Icon 1 Hex
Passive: After dealing damage, heal 15/27/162 (scaleHealth Icon).

Active: Gain 350/490/1986 (scaleHealth IconscaleAP Icon) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (scaleAD Icon) physical damage to them and 81/122/1097 (scaleAD Icon) physical damage to enemies within 2 hexes.
Bruiser Icon
Bruiser
Black Rose Icon
Black Rose
Form Swapper Icon
Form Swapper
Elise Cost Icon 4
750 HP
0 / 10
Alt Build 1
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
Ability Icon Cocoon
Range Icon 1 Hex
Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 2/2/8 seconds and dealing 120/180/1200 (scaleAP Icon) magic damage. Heal 400/450/2000 (scaleAP Icon).
Black Rose Icon
Black Rose
Sorcerer Icon
Sorcerer
LeBlanc Cost Icon 5
900 HP
45 / 90
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon The Chains of Fate
Range Icon 4 Hex
Chain together the nearest 4/4/20 enemies for 5 seconds, dealing 650/975/5000 (scaleAP Icon) magic damage split between them. When one takes damage, 18/25/100% of the amount is split as bonus true damage to the others.

LeBlanc’s next 3 attacks deal 160/240/900 (scaleAP Icon) bonus magic damage, increased by 50% for each enemy killed by the initial damage.
Strategy
Tips & Tricks
  • Comp spikes massively on 9 and with 5-costs. As such, you generally only want to play this from a win-streak spot or high econ.
  • All 6-costs are better than Morgana. Viktor > Mel > Warwick. Jayce 2 is better than Morgana as well. Jayce 1 is arguable. Do not tunnel vision on 5 Black Rose 4 Dominator; other options exist.
Openers
Dominator Watcher
AmumuAmumu
MorganaMorgana
VladimirVladimir
BlitzcrankBlitzcrank
CassiopeiaCassiopeia
Trait BackgroundBlack Rose Icon
3
Trait BackgroundAutomata Icon
2
Trait BackgroundDominator Icon
2
Trait BackgroundWatcher Icon
2
Sorcerer Watcher
AmumuAmumu
LuxLux
ZyraZyra
VladimirVladimir
NamiNami
Trait BackgroundSorcerer Icon
4
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Strong Conditions
Items
ManazaneManazane
Gambler's BladeGambler’s Blade
Black Rose EmblemBlack Rose Emblem
Dominator EmblemDominator Emblem
Augments
Black Rose CrownBlack Rose Crown
Black Rose CrestBlack Rose Crest
Pumping Up IIIPumping Up III
All That ShimmersAll That Shimmers
Bronze For Life IIBronze For Life II
Blazing Soul IIBlazing Soul II
Item Priority
Spear of Shojin
>
Ionic Spark
>
Statikk Shiv
>
Nashor's Tooth
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.