Comp Image
Kai’Sa Rammus Reroll
Primary
AD Icon
Tier
A
Required
Icon 8Icon 90
Traits
Trait BackgroundMage Icon
1
Mage
1
Trait BackgroundOver 9000 Icon
1
Over 9000
1
Trait BackgroundUnstoppable Icon
1
Unstoppable
1
Trait BackgroundSupreme Cells Icon
4
Supreme Cells
2 > 3 > 4
Trait BackgroundMonster Trainer Icon
1
Monster Trainer
1
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundMighty Mech Icon
2
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundProtector Icon
1
Protector
2 > 4 > 6
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Kennen Rammus Akali Darius Aatrox Udyr Kai’Sa Senna
Trait BackgroundMage Icon
1
Trait BackgroundOver 9000 Icon
1
Trait BackgroundUnstoppable Icon
1
Trait BackgroundSupreme Cells Icon
4
Trait BackgroundMonster Trainer Icon
1
Trait BackgroundDuelist Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundMighty Mech Icon
2
Trait BackgroundProtector Icon
1
Trait BackgroundSorcerer Icon
1
Tips & Tricks
  • Prioritize Kai’Sa items over Rammus if possible early game so you can farm stacks and kill units. The comp is typically on the weaker side in Stage 2 and 3 because both Rammus and Kai’Sa are scaling units, so playing for kills is important.
  • Storm Bender is very strong when paired with Akali. The comp will frequently snipe all backliners with the combination of Storm Bender damage, Akali damage, Rammus jumping in, and occasional Kai’Sa rockets hitting backline
  • Over 9000 is the best Power Up on Kai’Sa if you can get her early.
  • Demolitionist Power Up with Radiant Shojin or Blue Buff is quite good as Kai’Sa casts way more frequently, nearly stunlocking enemy boards. Other Power Ups are likely better without Radiant mana generation
  • Akali is better to play around than Darius as a secondary Supreme Cell carry. In some circumstances you should play Darius based on items, but generally Akali has looked better
  • Nashor’s looks best in slot on Akali in stats, but few people have played it. Try it out and see how it feels.
Strong Conditions
+3 Tier Conditions AOP
FishbonesFishbones
+1 Tier Conditions AS
Executioner EmblemExecutioner Emblem
ManazaneManazane
Radiant Blue BuffRadiant Blue Buff
Radiant Spear of ShojinRadiant Spear of Shojin
Backup DancersBackup Dancers
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Pumping Up IPumping Up I
Pumping Up IIPumping Up II
Pumping Up IIIPumping Up III
Radiant RefactorRadiant Refactor
Radiant RelicsRadiant Relics
Kai'Sa
Kai’Sa from Orb
Openers
Mighty Supreme
AatroxAatrox
KennenKennen
LucianLucian
GangplankGangplank
Kai'SaKai’Sa
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundSupreme Cells Icon
2
Mighty Supreme
AatroxAatrox
LucianLucian
GangplankGangplank
Kai'SaKai’Sa
DariusDarius
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundSupreme Cells Icon
2
Kai’Sa Rammus
KennenKennen
LucianLucian
GangplankGangplank
Kai'SaKai’Sa
RammusRammus
Trait BackgroundMonster Trainer Icon
1
Trait BackgroundDuelist Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundSupreme Cells Icon
2
Kai'Sa Kai’Sa
Darius Darius
Akali Akali
Rammus Rammus
Duelist Icon
Duelist
Supreme Cells Icon
Supreme Cells
Kai’Sa Cost Icon 2
550 HP
0 / 50
Over 9000
Storm Bender
Bullet Hell
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Best-in-Slot
TFT_Item_Artifact_Fishbones
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 1
TFT4_Item_OrnnMuramana
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT15_Item_DestroyerEmblemItem
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 3
TFT5_Item_BlueBuffRadiant
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Alt Build 5
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Ability Icon Missile Massacre
Range Icon 4 Hex
Passive: Kills grant 1% permanent Attack Damage (+% scaleAD Icon).

Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 44/65/104/145 (scaleAD IconscaleAP Icon) physical damage.
Heavyweight Icon
Heavyweight
Supreme Cells Icon
Supreme Cells
Darius Cost Icon 3
850 HP
0 / 30
Fusion Dance
Trickster
Best-in-Slot
TFT_Item_Artifact_SpectralCutlass
TFT_Item_InfinityEdge
TFT_Item_SteraksGage
Alt Build 1
TFT_Item_SteraksGage
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Alt Build 2
TFT_Item_Artifact_SilvermereDawn
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Alt Build 3
TFT_Item_Artifact_ProwlersClaw
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Ability Icon Grand Guillotine
Range Icon 1 Hex
Heal 90/130/170 (scaleAP Icon), then deal 215/325/520 (scaleAD Icon) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.
Executioner Icon
Executioner
Supreme Cells Icon
Supreme Cells
Akali Cost Icon 4
1050 HP
0 / 30
Mage
Dark Amulet
Tiny Terror
Current
TFT_Item_Leviathan
TFT_Item_RabadonsDeathcap
TFT_Item_GuardianAngel
Alt Build 1
TFT_Item_GuardianAngel
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Piercing Phantom Strike
Range Icon 1 Hex
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 80/120/1000 (scaleAP Icon) magic damage to its target and 70/105/1000 (scaleAP Icon) magic damage to other enemies hit.

If only one enemy remains, dash 3 times instead
Monster Trainer Icon
Monster Trainer
Rammus Cost Icon 3
900 HP
40 / 110
Unstoppable
Rare Treat
Max Vitality
Current
TFT_Item_FrozenHeart
TFT_Item_Redemption
TFT_Item_AdaptiveHelm
Ability Icon Durian Defense
Range Icon 1 Hex
Passive: Gain scaleArmor IconscaleMR Icon per Monster Trainer level ( scaleArmor IconscaleMR Icon).

Active: Gain 450/550/675 (scaleAP Icon) Shield for 4 seconds. When it breaks, deal 72/108/180 (scaleArmor IconscaleMR Icon) magic damage to the nearest 3 enemies and Stun them for 1 second.

Level 15: On cast, leap to the largest group within 2 hexes and Taunt enemies. Gain 10/15/20 (scaleAP Icon) max Health per enemy Taunted.

Level 30: Gain an additional 1 scaleArmor Icon Armor and scaleMR Icon Magic Resist per Trainer level. Increase the Stun to 1.5 seconds.
Economy Strategy
  1. This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3 loss streak.
  4. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  5. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  6. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  7. Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
  8. In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
  9. Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
  10. Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
  11. From this point onward, attempt to level to 8 and add any key remaining units to your board.
0

Leave a Reply

0 Comments

    No comments found for this patch.