Main
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Traits
Tips & Tricks
- Prioritize Kai’Sa items over Rammus if possible early game so you can farm stacks and kill units. The comp is typically on the weaker side in Stage 2 and 3 because both Rammus and Kai’Sa are scaling units, so playing for kills is important.
- Storm Bender is very strong when paired with Akali. The comp will frequently snipe all backliners with the combination of Storm Bender damage, Akali damage, Rammus jumping in, and occasional Kai’Sa rockets hitting backline
- Over 9000 is the best Power Up on Kai’Sa if you can get her early.
- Demolitionist Power Up with Radiant Shojin or Blue Buff is quite good as Kai’Sa casts way more frequently, nearly stunlocking enemy boards. Other Power Ups are likely better without Radiant mana generation
- Akali is better to play around than Darius as a secondary Supreme Cell carry. In some circumstances you should play Darius based on items, but generally Akali has looked better
- Nashor’s looks best in slot on Akali in stats, but few people have played it. Try it out and see how it feels.
Strong Conditions
+3 Tier Conditions A → OP

+1 Tier Conditions A → S















Openers
Mighty Supreme





Mighty Supreme





Kai’Sa Rammus









Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 5



Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.
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