Main
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Traits
Tips & Tricks
- Prioritize Kai’Sa items over Rammus if possible early game so you can farm stacks and kill units. The comp is typically on the weaker side in Stage 2 and 3 because both Rammus and Kai’Sa are scaling units, so playing for kills is important.
Strong Conditions
+3 Tier Conditions A → OP

+2 Tier Conditions A → S+



+1 Tier Conditions A → S








Openers
Mighty Supreme





Mighty Supreme





Kai’Sa Rammus









Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 5



Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.
extremely shit this patch 15.4
Bludgeoner on kaisa isnt that good, attack expert is better
please remove Fusion dance, tried on my 3star rammus and lost the game, pointless power up
why would you eat your 3 star Tank? player diff
lmao you dont need a guide to know thats a terrible idea. skill diff XD
tf is senna doing here?
Senaa is bad at this comp at level 8
better put a tank like Kasante
Kaisa is also extremely good at Hats trait. She just kill too fast.
Can you explain the change to Bludgeoner as the BIS power up for Kai’sa? I haven’t seen it mentioned anywhere until now. Sounds interesting as a way to try and get through the front line and kill more units in general for better scaling. I’m curious on your thoughts on it vs max attack, attack expert, and over 9000.
9000, shadow clone and bullet he’ll have been nerfed and bludgeoner has been buffed so it’s just the highest value.
Imho, the power-up defines the items you wanna build on her: If you play with Bludgeoner or Sky Piercer, you can drop the Last Whisper in favour of a dmg item (Striker’s Flail, Deathblade, Artifact), if you run >9k you can drop the shojin instead, and if Max Attack/Bullet Hell should play the regular items (IE+LW+Shojin).
if Deadlier blades good, what would be the build? IE DB shojin?
IE shojin + Death (blugeon
Wouldn’t executioner emblem, shojin and strikers flail be bis on kaisa?
Why is Udyr on the right end? Shouldn’t it be Aatrox?
Not sure, thinking edge maximizes his ability damage upfront. Seems like healing him through Aatrox dying and then getting edge value would be better though, agree with you.
I was wondering, given the choice, should Kai’sa get the radiant blue buff or the radiant shojin? I believe it works best with shojin.
why its senna not ryze here, since hes a mentor and exec
cause udyr is in the comp so 2 mentor would deactivate the trait