Open Builder
Comp Image
Kai’Sa Rammus Reroll
Primary
AD Icon
Tier
A
Required
Icon 8Icon 108
Traits
Trait BackgroundBludgeoner Icon
1
Bludgeoner
1
Trait BackgroundUnstoppable Icon
1
Unstoppable
1
Trait BackgroundSupreme Cells Icon
4
Supreme Cells
2 > 3 > 4
Trait BackgroundMonster Trainer Icon
1
Monster Trainer
1
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundMentor Icon
1
Mentor
1 > 2 > 4
Trait BackgroundMighty Mech Icon
2
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundProtector Icon
1
Protector
2 > 4 > 6
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Darius Rammus Akali Kennen Aatrox Udyr Kai’Sa Senna
Trait BackgroundBludgeoner Icon
1
Trait BackgroundUnstoppable Icon
1
Trait BackgroundSupreme Cells Icon
4
Trait BackgroundMonster Trainer Icon
1
Trait BackgroundDuelist Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundMentor Icon
1
Trait BackgroundMighty Mech Icon
2
Trait BackgroundProtector Icon
1
Trait BackgroundSorcerer Icon
1
Tips & Tricks
  • Prioritize Kai’Sa items over Rammus if possible early game so you can farm stacks and kill units. The comp is typically on the weaker side in Stage 2 and 3 because both Rammus and Kai’Sa are scaling units, so playing for kills is important.
Strong Conditions
+3 Tier Conditions AOP
FishbonesFishbones
+2 Tier Conditions AS+
ManazaneManazane
Radiant Last WhisperRadiant Last Whisper
Radiant RefactorRadiant Refactor
+1 Tier Conditions AS
Executioner EmblemExecutioner Emblem
Backup DancersBackup Dancers
Deadlier BladesDeadlier Blades
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Kai'Sa
Kai’Sa from Orb
Openers
Mighty Supreme
AatroxAatrox
KennenKennen
LucianLucian
GangplankGangplank
Kai'SaKai’Sa
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundSupreme Cells Icon
2
Mighty Supreme
AatroxAatrox
LucianLucian
GangplankGangplank
Kai'SaKai’Sa
DariusDarius
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundHeavyweight Icon
2
Trait BackgroundSupreme Cells Icon
2
Kai’Sa Rammus
KennenKennen
LucianLucian
GangplankGangplank
Kai'SaKai’Sa
RammusRammus
Trait BackgroundMonster Trainer Icon
1
Trait BackgroundDuelist Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundSupreme Cells Icon
2
Kai'Sa Kai’Sa
Darius Darius
Akali Akali
Rammus Rammus
Duelist Icon
Duelist
Supreme Cells Icon
Supreme Cells
Kai’Sa Cost Icon 2
550 HP
0 / 50
Bludgeoner
Attack Expert
Sky Piercer
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Best-in-Slot
TFT_Item_Artifact_Fishbones
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 1
TFT4_Item_OrnnMuramana
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT15_Item_DestroyerEmblemItem
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 3
TFT5_Item_BlueBuffRadiant
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Alt Build 5
TFT_Item_GuinsoosRageblade
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Ability Icon Missile Massacre
Range Icon 4 Hex
Passive: Kills grant 1% permanent Attack Damage (+% scaleAD Icon).

Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 44/65/104/145 (scaleAD IconscaleAP Icon) physical damage.
Heavyweight Icon
Heavyweight
Supreme Cells Icon
Supreme Cells
Darius Cost Icon 3
850 HP
0 / 30
Fusion Dance
Trickster
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_InfinityEdge
Best-in-Slot
TFT_Item_Artifact_SpectralCutlass
TFT_Item_InfinityEdge
TFT_Item_SteraksGage
Alt Build 1
TFT_Item_Artifact_ProwlersClaw
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Alt Build 2
TFT_Item_Artifact_LudensTempest
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Ability Icon Grand Guillotine
Range Icon 1 Hex
Heal 90/130/170 (scaleAP Icon), then deal 215/325/520 (scaleAD Icon) physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.
Executioner Icon
Executioner
Supreme Cells Icon
Supreme Cells
Akali Cost Icon 4
1050 HP
0 / 40
Crimson Veil
Dark Amulet
Alt Build 1
TFT_Item_GuardianAngel
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Alt Build 2
TFT_Item_Leviathan
TFT_Item_RabadonsDeathcap
TFT_Item_GuardianAngel
Ability Icon Piercing Phantom Strike
Range Icon 1 Hex
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 80/120/1000 (scaleAP Icon) magic damage to its target and 70/105/1000 (scaleAP Icon) magic damage to other enemies hit.

If only one enemy remains, dash 3 times instead
Monster Trainer Icon
Monster Trainer
Rammus Cost Icon 3
900 HP
40 / 110
Unstoppable
Rare Treat
Max Vitality
Current
TFT_Item_FrozenHeart
TFT_Item_Redemption
TFT_Item_AdaptiveHelm
Ability Icon Durian Defense
Range Icon 1 Hex
Passive: Gain scaleArmor IconscaleMR Icon per Monster Trainer level ( scaleArmor IconscaleMR Icon).

Active: Gain 450/550/675 (scaleAP Icon) Shield for 4 seconds. When it breaks, deal 72/108/180 (scaleArmor IconscaleMR Icon) magic damage to the nearest 3 enemies and Stun them for 1 second.

Level 15: On cast, leap to the largest group within 2 hexes and Taunt enemies. Gain 10/15/20 (scaleAP Icon) max Health per enemy Taunted.

Level 30: Gain an additional 1 scaleArmor Icon Armor and scaleMR Icon Magic Resist per Trainer level. Increase the Stun to 1.5 seconds.
Economy Strategy
  1. This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3 loss streak.
  4. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  5. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  6. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  7. Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
  8. In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
  9. Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
  10. Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
  11. From this point onward, attempt to level to 8 and add any key remaining units to your board.
0

Leave a Reply

18 Comments

  1. Anonymous

    extremely shit this patch 15.4

  2. Anonymous

    Bludgeoner on kaisa isnt that good, attack expert is better

  3. Anonymous

    please remove Fusion dance, tried on my 3star rammus and lost the game, pointless power up

    1. Anonymous

      why would you eat your 3 star Tank? player diff

    2. Anonymous

      lmao you dont need a guide to know thats a terrible idea. skill diff XD

  4. Philup

    tf is senna doing here?

  5. Anonymous

    Senaa is bad at this comp at level 8
    better put a tank like Kasante

    Kaisa is also extremely good at Hats trait. She just kill too fast.

  6. Axmos

    Can you explain the change to Bludgeoner as the BIS power up for Kai’sa? I haven’t seen it mentioned anywhere until now. Sounds interesting as a way to try and get through the front line and kill more units in general for better scaling. I’m curious on your thoughts on it vs max attack, attack expert, and over 9000.

    1. Mahar

      9000, shadow clone and bullet he’ll have been nerfed and bludgeoner has been buffed so it’s just the highest value.

    2. Kaiji

      Imho, the power-up defines the items you wanna build on her: If you play with Bludgeoner or Sky Piercer, you can drop the Last Whisper in favour of a dmg item (Striker’s Flail, Deathblade, Artifact), if you run >9k you can drop the shojin instead, and if Max Attack/Bullet Hell should play the regular items (IE+LW+Shojin).

  7. Anonymous

    if Deadlier blades good, what would be the build? IE DB shojin?

    1. Anonymous

      IE shojin + Death (blugeon

  8. Anonymous

    Wouldn’t executioner emblem, shojin and strikers flail be bis on kaisa?

  9. Anonymous

    Why is Udyr on the right end? Shouldn’t it be Aatrox?

    1. AREA1177

      Not sure, thinking edge maximizes his ability damage upfront. Seems like healing him through Aatrox dying and then getting edge value would be better though, agree with you.

  10. Anonymous

    I was wondering, given the choice, should Kai’sa get the radiant blue buff or the radiant shojin? I believe it works best with shojin.

  11. Anonymous

    why its senna not ryze here, since hes a mentor and exec

    1. Zee

      cause udyr is in the comp so 2 mentor would deactivate the trait