Comp Image
Malzahar Reroll
Primary
AP Icon
Tier
B
Required
Icon 8Icon 105
Traits
Trait BackgroundProdigy Icon
5
Prodigy
2 > 3 > 4 > 5
Trait BackgroundMonster Trainer Icon
1
Monster Trainer
1
Trait BackgroundBattle Academia Icon
3
Battle Academia
3 > 5 > 7 > 7
Trait BackgroundProtector Icon
2
Protector
2 > 4 > 6
Trait BackgroundStar Guardian Icon
2
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundWraith Icon
2
Wraith
2 > 4 > 6
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Rammus Rakan K’Sante Malzahar Seraphine Syndra Ezreal Yuumi
Trait BackgroundProdigy Icon
5
Trait BackgroundMonster Trainer Icon
1
Trait BackgroundBattle Academia Icon
3
Trait BackgroundProtector Icon
2
Trait BackgroundStar Guardian Icon
2
Trait BackgroundWraith Icon
2
Trait BackgroundCrystal Gambit Icon
1
Tips & Tricks
  • Ideally only play if you get Rammus early or if you have Blighting Jewel / Protector Emblem
Strong Conditions
+2 Tier Conditions BS
Blighting JewelBlighting Jewel
Protector EmblemProtector Emblem
+1 Tier Conditions BA
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Thorn-Plated ArmorThorn-Plated Armor
Lulu
Lulu from Orb
Openers
Battle Prodigy
EzrealEzreal
GarenGaren
RakanRakan
MalzaharMalzahar
RammusRammus
Trait BackgroundMonster Trainer Icon
1
Trait BackgroundBattle Academia Icon
3
Trait BackgroundProdigy Icon
2
Heavyweight Prodigy
SyndraSyndra
ZacZac
KobukoKobuko
MalzaharMalzahar
RammusRammus
Trait BackgroundMonster Trainer Icon
1
Trait BackgroundHeavyweight Icon
2
Trait BackgroundProdigy Icon
2
Trait BackgroundWraith Icon
2
Trait BackgroundMentor Icon
1
Rammus Rammus
Malzahar Malzahar
Yuumi Yuumi
K'Sante K’Sante
Monster Trainer Icon
Monster Trainer
Rammus Cost Icon 3
900 HP
40 / 110
Current
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
TFT_Item_NightHarvester
Best-in-Slot
TFT15_Item_ProtectorEmblemItem
TFT_Item_GargoyleStoneplate
TFT_Item_NightHarvester
Alt Build 1
TFT_Item_Crownguard
TFT_Item_GargoyleStoneplate
TFT_Item_NightHarvester
Alt Build 2
TFT_Item_GargoyleStoneplate
TFT_Item_BrambleVest
TFT_Item_BrambleVest
Ability Icon Durian Defense
Range Icon 1 Hex
Passive: Gain scaleArmor IconscaleMR Icon per Monster Trainer level ( scaleArmor IconscaleMR Icon).

Active: Gain 400/500/600 (scaleAP Icon) Shield for 4 seconds. When it breaks, deal 84/126/204 (scaleArmor IconscaleMR Icon) magic damage to the nearest 3 enemies and Stun them for 1 second.

Level 15: On cast, leap to the largest group within 2 hexes and Taunt enemies. Gain 10/15/20 (scaleAP Icon) max Health per enemy Taunted.

Level 30: Gain an additional 1 scaleArmor Icon Armor and scaleMR Icon Magic Resist per Trainer level. Increase the Stun to 1.5 seconds.
Wraith Icon
Wraith
Prodigy Icon
Prodigy
Malzahar Cost Icon 3
800 HP
0 / 35
Current
TFT_Item_AdaptiveHelm
TFT_Item_ArchangelsStaff
TFT_Item_HextechGunblade
Best-in-Slot
TFT_Item_Artifact_BlightingJewel
TFT_Item_HextechGunblade
TFT_Item_Morellonomicon
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Insidious Whispers
Range Icon 4 Hex
Infect the closest 1 uninfected targets, dealing 520/780/1300 (scaleAP Icon) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.

If all enemies are infected, this effect can stack.
Battle Academia Icon
Battle Academia
Prodigy Icon
Prodigy
Yuumi Cost Icon 4
850 HP
0 / 40
Current
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Ability Icon Read Or Die
Range Icon 4 Hex
Launch 15 pages dealing 28/42/150 (scaleAP Icon) magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 5 more pages.

Potential (set14AmpIcon Icon):
Wraith Icon
Wraith
Protector Icon
Protector
K’Sante Cost Icon 4
1000 HP
30 / 90
Alt Build 1
TFT_Item_GargoyleStoneplate
TFT_Item_NightHarvester
TFT_Item_WarmogsArmor
Ability Icon Breakout Force
Range Icon 1 Hex
Passive (ALL OUT): On first death instead heal to full, gain 100% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/1% Health each second and heal 300/540/972 (scaleHealth Icon) on kill.

Active: Gain 50%/55%/80% (scaleAP Icon) Durability for 3 seconds, then deal 144/216/600 (scaleArmor IconscaleMR Icon) physical damage to the target.

Active (ALL OUT): . Deal 350/525/1500 (scaleAD Icon) physical damage to the target.
Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
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