Open Builder
Comp Image
Wraith Star Guardians
Primary
AP Icon
Tier
B
Required
Icon 9Icon 102
Traits
Trait BackgroundShadow Clone Icon
2
Shadow Clone
1
Trait BackgroundBest Defense Icon
1
Best Defense
1
Trait BackgroundTank-zilla Icon
1
Tank-zilla
1
Trait BackgroundRosemother Icon
1
Rosemother
1
Trait BackgroundStar Guardian Icon
4
Star Guardian
2 > 3 > 4 > 5 > 6 > 7 > 8 > 8 > 9 > 9 > 10 > 10
Trait BackgroundWraith Icon
4
Wraith
2 > 4 > 6
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundProdigy Icon
2
Prodigy
2 > 3 > 4 > 5
Trait BackgroundProtector Icon
2
Protector
2 > 4 > 6
Trait BackgroundSniper Icon
2
Sniper
2 > 3 > 4 > 5
Trait BackgroundCrystal Gambit Icon
1
Crystal Gambit
3 > 5 > 7 > 10
Deadly Spine Zac Neeko Poppy K’Sante Malzahar Zyra Seraphine Jinx Varus
Trait BackgroundShadow Clone Icon
2
Trait BackgroundBest Defense Icon
1
Trait BackgroundTank-zilla Icon
1
Trait BackgroundRosemother Icon
1
Trait BackgroundStar Guardian Icon
4
Trait BackgroundWraith Icon
4
Trait BackgroundHeavyweight Icon
2
Trait BackgroundProdigy Icon
2
Trait BackgroundProtector Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundCrystal Gambit Icon
1
Tips & Tricks
  • Can play Syndra instead of Zyra, but Zyra looks better for final board if you can get to it.
  • Comp classified as AP as Malzahar items should be built before Varus items.
Strong Conditions
+2 Tier Conditions BS
Blighting JewelBlighting Jewel
+1 Tier Conditions BA
Buried Treasures IIIBuried Treasures III
One Buff, Two BuffOne Buff, Two Buff
Openers
Wraith
KayleKayle
ZacZac
JhinJhin
KobukoKobuko
MalzaharMalzahar
Trait BackgroundWraith Icon
4
Trait BackgroundHeavyweight Icon
2
Trait BackgroundMentor Icon
1
Malzahar Malzahar
Poppy Poppy
Varus Varus
K'Sante K’Sante
Wraith Icon
Wraith
Prodigy Icon
Prodigy
Malzahar Cost Icon 3
800 HP
0 / 30
Shadow Clone
Keen Eye
Fairy Tail
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
TFT_Item_RabadonsDeathcap
Best-in-Slot
TFT_Item_Artifact_BlightingJewel
TFT_Item_RabadonsDeathcap
TFT_Item_StatikkShiv
Ability Icon Insidious Whispers
Range Icon 4 Hex
Infect the closest 1 uninfected targets, dealing 545/820/1390 (scaleAP Icon) magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.

If all enemies are infected, this effect can stack.
Heavyweight Icon
Heavyweight
Star Guardian Icon
Star Guardian
Poppy Cost Icon 4
1100 HP
45 / 105
Best Defense
Body Change
Tank-zilla
Current
TFT_Item_FrozenHeart
TFT_Item_SteraksGage
TFT_Item_Redemption
Ability Icon Spinning Galaxy Hammer
Range Icon 1 Hex
Gain 390/528/1256 (scaleHealth IconscaleAP Icon) Shield for 4 seconds. When it breaks, deal 250/375/4000 (scaleAD Icon) physical damage to the target and 125/200/1500 (scaleAD Icon) physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-2.5/2.5/10 seconds based on how long the shield held, and other enemies are briefly Stunned.
Wraith Icon
Wraith
Sniper Icon
Sniper
Varus Cost Icon 5
900 HP
10 / 85
Shadow Clone
Bludgeoner
Doom Barrage
Current
TFT_Item_BlueBuff
TFT_Item_Deathblade
TFT_Item_InfinityEdge
Ability Icon Level Zero: 100 Shot Demon
Range Icon 6 Hex
Passive: Gain mana when units die. Enemies grant 5, allies 3.

Active: Fire 3 (scaleAS Icon) piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 95/145/866 (scaleAD IconscaleAP Icon) physical damage, reduced by 35% per hit.
Wraith Icon
Wraith
Protector Icon
Protector
K’Sante Cost Icon 4
1000 HP
30 / 90
Tank-zilla
Body Change
Current
TFT_Item_SpectralGauntlet
TFT_Item_WarmogsArmor
TFT_Item_BrambleVest
Ability Icon Breakout Force
Range Icon 1 Hex
Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6/6/0% Health each second and heal 300/540/972 (scaleHealth Icon) on kill.

Active: Gain 45%/50%/85% (scaleAP Icon) Durability for 3 seconds, then deal 144/216/1440 (scaleArmor IconscaleMR Icon) physical damage to the target.

Active (ALL OUT): . Deal 350/525/3000 (scaleAD Icon) physical damage to the target.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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